Abandon Ship, the main Easter egg of Voyage of Despair, step by step: the clocks and dials, the four elemental trials, the planets, the ice and the boss fight against the Eye of Malice and Despair.
Faites défiler pour lire : les pages tournent avec vous
cat 01-abandon-ship.log§ 1/11
Abandon Ship
Abandon Ship is the main quest of Voyage of Despair: the Chaos crew completes the trial of the Sentinel Artifact and fights the Eye of Malice and Despair. It can be played solo. Before starting, the guides advise a Ballistic Shield, the parts of the Distillation Kit, and the Hellion Salvo or a Pack-a-Punched Kraken for the fight.
Step 2: For the Elements are Four and Must be Attuned
Activate the four pedestals, on the Poop Deck, in the Turbine Room, on the Lower Grand Staircase and in the Cargo Hold. The Pack-a-Punch appears on the last one.
Step 3: To Change the Agents of Change is to Change Everything
Six rooms hold a clock, and four of them also show a chalk alchemical symbol: the Mail Rooms, the Bridge, the Upper Grand Staircase, the 1st Class Lounge, the Galley and the 3rd Class Berths. Note each symbol and the time of its clock.
On the Bridge, four dials bear the four symbols. Turn each one to the minute hand of its clock, in steps of five minutes, the top being zero.
The hour hands go on four dials without symbols, two on the Poop Deck on each side of where the artifact was, and two in the Engine Room.
When all eight are right, a chime plays and the dials lock.
Step 4: Within the Chain of Phases all is Conceived
Four of six electrical outlets spit an element: in the State Rooms, the Upper Grand Staircase, the 1st Class Lounge, the Dining Hall, the Aft Decks and the 3rd Class Berths. Kill the matching Catalyst next to each one, one outlet per round, and a circle appears on the floor.
The four circles are then used in this order: poison, water, electric, fire. Each one takes the whole team to a closed arena where every enemy must be killed, then the artifact must be picked up to end the lockdown.
Poison
On the Poop Deck, against zombies, poison Catalysts and Blightfathers. A Max Ammo waits there.
Water
In the Cargo Hold, which fills with water, against water Catalysts and Blightfathers.
Electric
On the Boat Deck, against electric Catalysts and Blightfathers, with a Max Ammo.
Fire
In the Boiler Room, against fire Catalysts and Stokers. At the end, the artifact turns gold.
Get a Pack-a-Punched Kraken with the poison element, Jörmungandr’s Fang. Shoot the nine leaking pipes of the Turbine Room with it: the room floods. When the Pack-a-Punch stands in the Turbine Room, swim to it and pack the Sentinel Artifact, then take it back.
Step 7: Where Light Shines Not the Path Leads Inward
The solar system
Drained, the Cargo Hold opens a crate next to the portal and shows a model of the solar system. Used, it lights up the planets in a random order and sends enemies that give no points.
In the sky above the ship, shoot the planets in that order. Neptune floats on the sea around the ship and the Moon does not move. Each planet falls as a blue orb onto its symbol, to be picked up within about thirty seconds. The Sun always comes last, and the whole team takes its orb together.
Blocks of ice close the stairs and the doors, zombies come without end, and frost creeps over the ship from bow to stern. Melt the blocks with the Kraken and the Scepter of Ra up to the last one, on the Poop Deck. A circle then appears where it stood.
The team takes the circle together and is sent into the iceberg, where it swims to the center to place the artifact. Back on the ship, the fight has five phases, with a Max Ammo and a Carpenter saved for the end of each:
State Rooms
The Eye fires a freezing beam down the corridors, and only takes damage while it fires. Hellion Salvo rockets in the eye are the usual answer.
Poop Deck again
The Eye now charges an attack that downs the whole team unless it is stunned in time, about three times. Destroyed, it ends the game and plays the ending.
Poop Deck
The Eye cannot be hurt yet. Kill every zombie, Catalyst, Stoker and Blightfather.
Engine Room
The same, on two levels.
Promenade Starboard Deck
The same, behind the blocks of ice.
cat 11-the-reward.log§ 11/11
The reward
The ending shows the zombies turning back into passengers, the crew fleeing in a lifeboat as the Titanic sinks, and Shaw naming their next stop: Delphi, in Greece. The quest also gives the Abandon Ship achievement and, until the game is closed, free doors on the other maps, except Alpha Omega and Tag der Toten.