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The Eye of Malice and Despair glowing blue above the Poop Deck during the boss fight, Voyage of Despair, Call of Duty Black Ops 4 Zombies

Voyage of Despair:
Abandon Ship

Abandon Ship, the main Easter egg of Voyage of Despair, step by step: the clocks and dials, the four elemental trials, the planets, the ice and the boss fight against the Eye of Malice and Despair.

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Abandon Ship

Abandon Ship is the main quest of Voyage of Despair: the Chaos crew completes the trial of the Sentinel Artifact and fights the Eye of Malice and Despair. It can be played solo. Before starting, the guides advise a Ballistic Shield, the parts of the Distillation Kit, and the Hellion Salvo or a Pack-a-Punched Kraken for the fight.

Step 1: The Sentinel Artifact is yours for the Taking

Activate the Sentinel Artifact on the Poop Deck. The red doors open, along with the portals and the four Pack-a-Punch pedestals.

Step 2: For the Elements are Four and Must be Attuned

Activate the four pedestals, on the Poop Deck, in the Turbine Room, on the Lower Grand Staircase and in the Cargo Hold. The Pack-a-Punch appears on the last one.

Step 3: To Change the Agents of Change is to Change Everything

Six rooms hold a clock, and four of them also show a chalk alchemical symbol: the Mail Rooms, the Bridge, the Upper Grand Staircase, the 1st Class Lounge, the Galley and the 3rd Class Berths. Note each symbol and the time of its clock.

  1. On the Bridge, four dials bear the four symbols. Turn each one to the minute hand of its clock, in steps of five minutes, the top being zero.
  2. The hour hands go on four dials without symbols, two on the Poop Deck on each side of where the artifact was, and two in the Engine Room.
  3. When all eight are right, a chime plays and the dials lock.

Step 4: Within the Chain of Phases all is Conceived

Four of six electrical outlets spit an element: in the State Rooms, the Upper Grand Staircase, the 1st Class Lounge, the Dining Hall, the Aft Decks and the 3rd Class Berths. Kill the matching Catalyst next to each one, one outlet per round, and a circle appears on the floor.

The four circles are then used in this order: poison, water, electric, fire. Each one takes the whole team to a closed arena where every enemy must be killed, then the artifact must be picked up to end the lockdown.

Poison

On the Poop Deck, against zombies, poison Catalysts and Blightfathers. A Max Ammo waits there.

Water

In the Cargo Hold, which fills with water, against water Catalysts and Blightfathers.

Electric

On the Boat Deck, against electric Catalysts and Blightfathers, with a Max Ammo.

Fire

In the Boiler Room, against fire Catalysts and Stokers. At the end, the artifact turns gold.

Step 5: Before the Flame your Hubris is Devoured

Get a Pack-a-Punched Kraken with the poison element, Jörmungandr’s Fang. Shoot the nine leaking pipes of the Turbine Room with it: the room floods. When the Pack-a-Punch stands in the Turbine Room, swim to it and pack the Sentinel Artifact, then take it back.

Step 6: When the Planets are Revealed the Essence is Received

Activate the nine symbols of the planets, in any order:

Sun

On the Forecastle, on a metal vent.

Mercury

In the Mail Rooms, by the metal stairs.

Venus

In the Millionaire Suites, under a table.

Moon

On the Lower Grand Staircase, on a wall by an open window.

Mars

In the Boiler Room, under a pipe on a catwalk, to be reached prone.

Jupiter

In the Engine Room, in front of the Odin altar.

Saturn

On the Bridge, on a wooden cabinet.

Uranus

In the State Rooms, behind a plant.

Neptune

On the Aft Decks, in a life buoy.

Step 7: Where Light Shines Not the Path Leads Inward

The model of the solar system revealed in the Cargo Hold during the main quest, Voyage of Despair, Call of Duty Black Ops 4 Zombies

The solar system

Drained, the Cargo Hold opens a crate next to the portal and shows a model of the solar system. Used, it lights up the planets in a random order and sends enemies that give no points.

In the sky above the ship, shoot the planets in that order. Neptune floats on the sea around the ship and the Moon does not move. Each planet falls as a blue orb onto its symbol, to be picked up within about thirty seconds. The Sun always comes last, and the whole team takes its orb together.

Step 8: Unto the Nest its Malice Unravels

Blocks of ice close the stairs and the doors, zombies come without end, and frost creeps over the ship from bow to stern. Melt the blocks with the Kraken and the Scepter of Ra up to the last one, on the Poop Deck. A circle then appears where it stood.

Step 9: Behold the Eye of Malice and Despair

The team takes the circle together and is sent into the iceberg, where it swims to the center to place the artifact. Back on the ship, the fight has five phases, with a Max Ammo and a Carpenter saved for the end of each:

The Eye of Malice and Despair firing its freezing beam during the boss fight, Voyage of Despair, Call of Duty Black Ops 4 Zombies

State Rooms

The Eye fires a freezing beam down the corridors, and only takes damage while it fires. Hellion Salvo rockets in the eye are the usual answer.

The Eye of Malice and Despair exploding at the end of the boss fight, Voyage of Despair, Call of Duty Black Ops 4 Zombies

Poop Deck again

The Eye now charges an attack that downs the whole team unless it is stunned in time, about three times. Destroyed, it ends the game and plays the ending.

Poop Deck

The Eye cannot be hurt yet. Kill every zombie, Catalyst, Stoker and Blightfather.

Engine Room

The same, on two levels.

Promenade Starboard Deck

The same, behind the blocks of ice.

The reward

The ending shows the zombies turning back into passengers, the crew fleeing in a lifeboat as the Titanic sinks, and Shaw naming their next stop: Delphi, in Greece. The quest also gives the Abandon Ship achievement and, until the game is closed, free doors on the other maps, except Alpha Omega and Tag der Toten.