The Europa Scavenger: its three parts and its build table, its Pack-a-Punch, the key card and the code, and the elemental Scavenger X-2 Fury and Scavenger X-2 Tesla.
The wonder weapon of Europa is the Scavenger, the explosive sniper rifle of Call of the Dead. Pankake101 sums it up: the whole main quest of the map revolves around it. It is built from three parts, then its kills give the key card that opens a cabinet of elemental Scavengers. Its blasts hurt the player who fires it: Pankake101 buys PhD Flopper for that reason. Upgraded at the Pack-a-Punch, it shows on the HUD as the Scavenger X-2 Redacted.
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The three parts
Part
How to get it
Pack-a-Punch room
Turn on the power, then lower the water from the console of the Power Relay Station. The part lies in front of the Pack-a-Punch Machine when the doors open.
The safe
With the jump pads on, catch the key that floats in the sky in flight. It opens the safe of Connection Post Alpha Right, next to Electric Cherry.
The astronaut
From round 10, an astronaut can appear in the spawn room. It drops the part when it dies. Mania says to wait for its sound anywhere but in the spawn room, then come back to the place of the Mystery Box of the spawn room to find the part.
The build table stands in the Power Relay Station, behind the Pack-a-Punch Machine, not far from Juggernog. In the co-op game of Pankake101, both players use one, and FPSpsycho notes that a new one can be taken at the table at any time.
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Pack-a-Punch
The Scavenger can be upgraded at the Pack-a-Punch. Sassy Asi and Mania both advise it before hunting the key card, since the plain version is weak and it takes many kills before the card drops. The elemental Scavengers cannot go into the machine: FPSpsycho tries with the fire one and is refused.
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The key card
Kill zombies with the Scavenger until one drops the key card. Pankake101 trains in the Power Relay Station, where one corner has no zombie spawn.
Place the card in the four scanners, in order: the spawn room, the Bio Lab, the Power Relay Station next to Juggernog, then the top of the Lookout Post. Wait each time for the light above the scanner to turn from green to red.
In the Weapons Testing room, use the card on the computer to the left of the glass cabinet. Three televisions around the map now show a number.
Enter the three numbers on the computer, in the order of Sassy Asi: the Bio Lab, Electric Cherry, then the Power Relay Station. The cabinet opens.
The computer of the cabinet
In the Weapons Testing room, the computer asks to “Scan Level 4 Clearance Key Card”: the card after its four scans. The screens above it then wait for the code.
The glass cabinet
The tall cabinet of the elemental Scavengers, next to filing cabinets in the Weapons Testing room.
The details of each scanner and television are on the page of the Easter egg.
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The elemental Scavengers
Two elemental versions come out of the cabinet, and the main quest needs both. Taking one swaps it with the weapon in hand: Pankake101 warns not to take both with the same player, or a gun is lost. In a co-op game, Pankake101 and their teammate each take one.
Scavenger X-2 Fury
The red fire version. It burns open the frozen door of the Power Relay Station and the wooden box on top of the Lookout Post, for the P.E.S. upgrade. FPSpsycho finds that it also hurts its user, only a little.
Scavenger X-2 Tesla
The blue electric version. It charges the teleporter of the secret room behind the frozen door. FPSpsycho compares its zap to the wonder weapons of Moon, and finds it gives few points.
The names are those of the HUD in the guide of Sassy Asi. The 60 Second Guide of Kunjora on the elemental Scavengers is titled “all variants”, but its words only describe how to unlock the cabinet; no source read for this book names a third version.