The First Room
On ZFRR, the Call of the Dead First Room is the starting area: the frozen shore where Sarah Michelle Gellar, Robert Englund, Danny Trejo and Michael Rooker appear at the start of every game, by the icy water, with the stranded ship on one side and the way to the lighthouse on the other. Everything the players can reach without opening anything is the First Room.
Two ways lead out, both closed in a First Room game, and both are piles of boat wreckage at 750 points: the one on the right leads up into the ship, towards the power switch; the one on the left leads into a cave and on to the lighthouse. Call of the Dead was the first Zombies map with a single window in its starting room. The other zombies climb out of the frozen ground and the water.

Olympia
500 points, on the bridge of the starting area, to the left of where the players spawn.

M14
500 points, on a wooden panel of the same bridge.
Those are the only two wall buys of the shore. Every game starts with the M1911, the knife and frag grenades. The power switch is at the top of the ship, three purchases away, so a First Room game is played without power: no Flinger, no Pack-a-Punch, no other perk machine and no Easter egg. There is no trap on the map.

Quick Revive
The only perk machine on the shore. In solo it costs 500 points and works before the power is on; in co-op it costs 1500.

George A. Romero
He arrives at round 1, in a flash of lightning in the water of the starting area, and follows the closest player for the whole game. He is the only way to get other perks: beaten, he drops a Random Perk Bottle.

The water
Standing in it covers the screen in frost and ends up freezing the player in place. Zombies freeze in it too, and it calms George.

A meteorite
One of the three rocks of the song Easter egg sits on a barrel by the water, against an ice wall. The other two are behind the doors.
No Mystery Box
One of the six Box spots is on the shore, but the Box never starts the game there, and the Fire Sale that would bring it only drops once the Box has moved.
The records standing today, solo to four players, are shown next to this article, and the Call of the Dead leaderboard lists every run with its video. ZFRR follows the Black Ops First Room rules kept on B2, which have one rule for Call of the Dead alone on top of the general ones:
Doors closed
Opening doors is not allowed, and neither are out-of-bounds glitches.
George’s shock
The shock immunity exploit for George Romero is allowed. It is the only rule B2 writes for this map.
Fast ray, rapid fire, fast nades
The fast ray exploit, rapid fire and abusing fast grenades are banned since the fourth First Room vote, in October 2020. Fast knifing is allowed.
Platforms
Steam, Plutonium, BGamer, Xbox and PlayStation are allowed, the Wii is not. On Plutonium, the anticheat text must stay visible, and leaving, rejoining and pausing in co-op are allowed since May 2025.
Settings
Fixed backspeed and disabling Mule Kick are allowed in solo only; removing the fog is banned; graphic content may only be changed in solo, between games.




















