Starting weapons
On Moon in Black Ops III, every game starts in Area 51 with the 1911, the knife and frag grenades. A player who has completed A Better Tomorrow, the Easter egg of The Giant, starts with the RK5 instead of the 1911.

Every weapon of Moon in Black Ops III Zombies Chronicles: the starting weapons, the Black Ops III wall buys with their price and place, the Mystery Box and its four spots, the Wave Gun, the Q.E.D. and the Gersh Device.
On Moon in Black Ops III, every game starts in Area 51 with the 1911, the knife and frag grenades. A player who has completed A Better Tomorrow, the Easter egg of The Giant, starts with the RK5 instead of the 1911.
Each Black Ops III wall buy hangs where a weapon of the Cold War hung in Black Ops. None of them is in the Receiving Bay, so a First Room game never reaches them.
| Weapon | Price | Where | |
|---|---|---|---|
![]() | RK5 | 500 | Outside the Receiving Bay, near the door to Tunnel 6, where the Olympia hung |
![]() | Sheiva | 500 | Outside the Receiving Bay, near the door to Tunnel 11, where the M14 hung |
![]() | L-CAR 9 | 750 | Through the first door of Tunnel 6, where the MPL hung |
![]() | Pharo | 700 | Through the first door of Tunnel 11, where the PM63 hung |
![]() | Kuda | 1200 | Tunnel 6, next to the door to the power room, where the M16 hung |
![]() | Argus | 1100 | The power room, where the Stakeout hung |
![]() | VMP | 1300 | Top floor of the Laboratories, near the Bio-Dome entrance, where the MP5K hung |
![]() | KN-44 | 1400 | Outside, near the teleporter to Area 51 and Mule Kick, where the AK-74u hung |
![]() | Trip Mine | 1000 | On a crate in the Bio-Dome, where the Claymore was |
![]() | Frag grenades | 250 | Tunnel 11, left of Stamin-Up, where the Semtex was |
The Box has four spots: the Receiving Bay, the room of the power switch, outside near the teleporter to Area 51, and the Bio-Dome.
Besides the Wonder Weapons, its Black Ops III weapons include the Sheiva, HVK-30, KN-44, ICR-1, Man-O-War, Argus, 205 Brecci, Haymaker 12, VMP, Pharo, Weevil, BRM, Dingo, 48 Dredge, Gorgon, Locus, Drakon and XM-53, and a few older guns such as the Galil and the M16.

The Wave Gun comes out of the Box as two pistols, one in each hand. Each shot kills a zombie in one hit.

The two Zap Guns join into one rifle. Its beam makes the zombies swell and burst, and it can switch back to the pistols at will. Only one player can hold it at a time.

A grenade with random effects: free perks, weapons, power-ups, or more zombies. It can also hand out the Wave Gun.
A black hole that pulls in the zombies around it. It is needed in the second half of Richtofen’s Grand Scheme.
Both in the Box. The Mark II is new on Moon with Black Ops III.