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The two Zap Guns held in both hands, Moon, Call of Duty Black Ops III Zombies

Moon:
Weapons

Every weapon of Moon in Black Ops III Zombies Chronicles: the starting weapons, the Black Ops III wall buys with their price and place, the Mystery Box and its four spots, the Wave Gun, the Q.E.D. and the Gersh Device.

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Starting weapons

On Moon in Black Ops III, every game starts in Area 51 with the 1911, the knife and frag grenades. A player who has completed A Better Tomorrow, the Easter egg of The Giant, starts with the RK5 instead of the 1911.

Wall buys

Each Black Ops III wall buy hangs where a weapon of the Cold War hung in Black Ops. None of them is in the Receiving Bay, so a First Room game never reaches them.

WeaponPriceWhere
RK5, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesRK5500Outside the Receiving Bay, near the door to Tunnel 6, where the Olympia hung
Sheiva, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesSheiva500Outside the Receiving Bay, near the door to Tunnel 11, where the M14 hung
L-CAR 9, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesL-CAR 9750Through the first door of Tunnel 6, where the MPL hung
Pharo, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesPharo700Through the first door of Tunnel 11, where the PM63 hung
Kuda, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesKuda1200Tunnel 6, next to the door to the power room, where the M16 hung
Argus, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesArgus1100The power room, where the Stakeout hung
VMP, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesVMP1300Top floor of the Laboratories, near the Bio-Dome entrance, where the MP5K hung
KN-44, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesKN-441400Outside, near the teleporter to Area 51 and Mule Kick, where the AK-74u hung
Trip Mine, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesTrip Mine1000On a crate in the Bio-Dome, where the Claymore was
Frag grenades, as shown in the menus of Black Ops III, Moon, Call of Duty Black Ops III ZombiesFrag grenades250Tunnel 11, left of Stamin-Up, where the Semtex was

Mystery Box

The Box has four spots: the Receiving Bay, the room of the power switch, outside near the teleporter to Area 51, and the Bio-Dome.

Besides the Wonder Weapons, its Black Ops III weapons include the Sheiva, HVK-30, KN-44, ICR-1, Man-O-War, Argus, 205 Brecci, Haymaker 12, VMP, Pharo, Weevil, BRM, Dingo, 48 Dredge, Gorgon, Locus, Drakon and XM-53, and a few older guns such as the Galil and the M16.

Wonder Weapons

The two Zap Guns held in both hands, Moon, Call of Duty Black Ops III Zombies

Zap Guns

The Wave Gun comes out of the Box as two pistols, one in each hand. Each shot kills a zombie in one hit.

Zombies swelling and bursting in the beam of the Wave Gun in the Bio-Dome, Moon, Call of Duty Black Ops III Zombies

Wave Gun

The two Zap Guns join into one rifle. Its beam makes the zombies swell and burst, and it can switch back to the pistols at will. Only one player can hold it at a time.

The Quantum Entanglement Device floating over the Mystery Box, Moon, Call of Duty Black Ops III Zombies

Quantum Entanglement Device

A grenade with random effects: free perks, weapons, power-ups, or more zombies. It can also hand out the Wave Gun.

Gersh Device

A black hole that pulls in the zombies around it. It is needed in the second half of Richtofen’s Grand Scheme.

Ray Gun and Ray Gun Mark II

Both in the Box. The Mark II is new on Moon with Black Ops III.