The First Room

On ZFRR, the First Room of Totenreich is Eidskallen Landing, the docks of the fishing village where every game begins: wooden piers over icy water, old boats pulled up on the planks, red and dark wooden houses, and at the end of a pier the head of a fallen giant robot, the one the crew teleports into in the opening cutscene. Like on every map of Black Ops 7, each player starts with the weapon of their own loadout and 500 Essence.
The official tac map of the Starting Room mode, which locks every door of this area, marks what the Landing holds: two wall weapons, the CODA 9 and the Echo 12, an Ammo Cache, Quick Revive, a Mystery Box, a GobbleGum Machine and an Exfil point. The doors lead to the rest of Eidskallen, and no source checked gives their price; doors closed the power, the head of Tyr and the Pack-a-Punch of Fishery Island stay out of reach.
CODA 9
A pistol chalked on the side of an old wooden boat pulled up on the dock. No source checked gives its price on this map.
Echo 12
A shotgun, the second wall weapon of the Landing. Its price is not given by any source checked either.

The robot head
The detached head of a Riese robot lies at the end of a pier, its visor shot out by Grey in the opening cutscene. In the main quest a flak shell knocks a Transmitter out of it.

The starting area
The Starting Room tac map shows its outline: a loop of docks and houses around a central block, and two piers leading to a second dock.
Quick Revive
Against a two-storey building of the Landing, the only perk machine doors closed.
Mystery Box
A spot on the docks, 950 Essence a spin. On Black Ops 7 the Box needs no power, and the solo record footage shows it open on the Landing. The same run is played with a Ray Gun in its later rounds.
GobbleGum Machine
It stands in the area, but no gum may be used on the No GobbleGums boards.
Rampage Inducer
On top of a spool to the right of the CODA 9. Switched on, it makes the zombies faster and more aggressive. Both world records, solo and two players, switch it on in the first round, and the game warns that it “will accelerate rounds”.
Ammo Cache and Exfil
An Ammo Cache for ammunition, and the Exfil point that lets a team leave the game.
Enemies
Zombies from the first round. The footage of the solo record shows the Landing under a blizzard at round 15, and the run ends at round 40; no source lists which special enemies reach the Landing doors closed.
The Totenreich leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games, and why zombie health stops growing at round 55, is explained in Black Ops 7: Rounds. The rules:
Doors closed
Reach the highest round you can without opening doors, and play every round in full. Glitches and exploits are not allowed in either category.
No GobbleGums
No gum is used at any point, from the pack or from the machine, and none is broken down for points. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.
With GobbleGums
Every gum may be used, and broken down for points, but not a gum that has timed out. One game goes to one category only.
Black Ops 7
Every game is played on the latest patch. Saving and quitting or crashing the game to void a down, a Dying Wish or a game over is not allowed, and a patch that changes the balance of the game can reset a board.
Video
The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums boards; the With GobbleGums rules do not ask for it. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.









