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The Necrofluid Gauntlet, a black clawed glove with a fanged skull and glowing green veins, menu render, Ashes of the Damned, Call of Duty Black Ops 7 Zombies

Ashes of the Damned:
Necrofluid Gauntlet

The Necrofluid Gauntlet, Wonder Weapon of Ashes of the Damned: its healing spikes, the Dominance of Dravakar, and the build quest step by step, from the Uber Klaus of the Plaza and Klaus to the Power Pumps and the cube of Vandorn Farm.

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The Wonder Weapon

The Necrofluid Gauntlet, a black clawed glove with a fanged skull and glowing green veins, menu render, Ashes of the Damned, Call of Duty Black Ops 7 Zombies

The Necrofluid Gauntlet is the Wonder Weapon introduced by Ashes of the Damned: a black, skull-fanged glove that glows green, alive enough to bite whoever inspects it. Its in-game description calls it a symbiotic claw that fires liquid spikes and reels in stolen life-energy.

Spikes

The main fire sends needles that stick into enemies and walls. Reloading calls them back, which refills the ammunition and hits every zombie on their way, twice.

Healing

Zombies hit by the recall heal the player, up to 350 health with Juggernog, and the claw of its melee attack heals too.

Pulling

The needles drag Power-Ups, Salvage and equipment back to the player, which the main quest uses to take keys and items out of reach.

Dominance of Dravakar

The Pack-a-Punched Gauntlet, with more ammunition and an alternate fire that detonates the spikes where they land.

It is not in the Mystery Box at first. Once one player has built it through its quest, it joins the Box for the others; in the Survival maps cut from Ashes of the Damned it is in the Box from the start.

Building the Gauntlet

The quest is the first part of the main quest, Dust To Dust. It starts in the First Room but leads across the whole map:

  1. From round 8, go to the wreckage across from the Warden 308 wall weapon in the Janus Towers Plaza. An Uber Klaus comes out; killed, it drops the Stabilizer Chip.
  2. Put the chip on the cell panel of the Sheriff’s Office in Ashwood, which answers “Update requires restart”. Throw Stun Grenades at Klaus, slumped in a chair in the cell, until he comes back online. The player gets the Klaus Remote Control.
  3. Send Klaus to the panel in Support Systems, at the Zarya Cosmodrome, next to one of its doors. Stand in the scanner it opens and survive until it finishes, then take the Aether Barrel.
  4. Carry the barrel to the Power Pumps of Ashwood, Blackwater Lake and Vandorn Farm, in any order, against a timer that each charge resets. It can ride in Ol’ Tessie, but a Jump Pad makes the player drop it.
  5. Set the charged barrel by the cube in the Cellar of Vandorn Farm.
  6. Take the Jump Pad between the Janus Towers Plaza and Vandorn Farm and read the three alchemical symbols painted on the roofs of the Barn, the Shed and the Farmhouse. Enter them on three sides of the cube, then use the red eye on the fourth.
  7. A short lockdown follows: shoot the green orbs around the cube with the Gauntlet and reload to pull them in. When all are taken, the Gauntlet is ready.

Fandom’s map page lists the three Power Pumps in any order, while its main quest page advises Ashwood first and Vandorn Farm last, since the quest ends in the farm’s Cellar.

The rest of the main quest