The First Room

Zarya Cosmodrome has no real starting room: on ZFRR its First Room is the whole ground level of the launch site that a team can walk doors closed. A game starts on the rail tracks that cross the launch site, in a corridor between low buildings, radar dishes and water tanks; the tracks lead to the launch tower, where the rocket still stands in its gantry, and to the round pit of the rocket silo. Around them run concrete platforms, railings and walkways, under the purple sky of the Dark Aether. Like on every map of Black Ops 7, each player starts with a weapon of their own loadout, so the run does not depend on a wall weapon.
The doors lead to the rest of the cosmodrome. Guides speak of opening “the doors” to reach Support Systems, on the sub-level under the rocket, where the DS20 Mirage hangs for 1,650 Essence; no written source gives the price of each door, nor draws the exact limit of the area. Records show the run in the open space around the rails and the silo; players call the central section the best place to train, and Flapix points to the platforms by the spawn as the spot for high rounds.
Mystery Box
On the ground level: the record of soggy_beef3 uses it from round 4, doors closed. In Survival it holds the Ray Gun, the Ray Gun Mark II and the Necrofluid Gauntlet from the start.
Rampage Inducer
By the spawn, according to Flapix’s discovery of the map; in the record of 191k, “Rampage Inducer activated” shows on screen within the first minute. It makes the zombies faster and more aggressive.
T.E.D.D. Tasks
The tasks of T.E.D.D. come up during the game, with a reward at the end of each one. Season 1 Reloaded made them less frequent in Survival.
Perks
Der Wunderfizz, the only perk machine of the Survival map, stands in the Flame Trench, under the rocket. No written source says whether it can be reached doors closed: one record is titled “No Perks”, while others show a row of perks in the HUD.
Exfil
Offered from the end of round 10, then every five rounds, according to the loading screen.
Enemies
Zombies, then Armored and Heavy Zombies and Ravagers. Zursa, the zombified bears, come out of a portal from round 16, and a Zursa is the target of the exfil challenge. Flapix noticed no other special zombie on the map, but many Zursa.
The Zarya Cosmodrome leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games is explained in Black Ops 7: Rounds. The rules:
Doors closed
Reach the highest round you can without opening doors, and play every round in full.
No GobbleGums
No gum is used, neither from the pack nor from the machine, and none is broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.
With GobbleGums
On that board gums are allowed, and so is breaking them for points; a gum that has run out of time is not.
No glitch
Glitches and exploits are not allowed, and neither is saving and quitting or crashing the game to void a down, a Dying Wish or a game over.
Latest patch
Every game is played on the most recent patch. The game is still updated, and a patch that changes its balance can lead to a board being reset.
Video
The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums board. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.




