The First Room

On ZFRR, the First Room of Infection is Hoard More, the self-storage warehouse where the four survivors start every game. The players start with 500 points, an Atlas 45 pistol and four frag grenades, and without an Exo Suit: the suits are down in the Sewers, far behind the doors, so a First Room game is played on foot, with no boost, no double jump and no slide.
Hoard More has two doors, both sold for 1,500 points: one leads to Atlas Command, the other to Value Voltage, the gas station. In a First Room game they stay closed. Exo Zombies has no barriers to rebuild.

MK14
500 points, a semi-automatic marksman rifle, on the wall of the part of the warehouse that holds the Electrified Floor trap.

Bulldog
500 points, a shotgun, near the door to Value Voltage.
Those are the only two wall buys of the warehouse. The rest of the room:

Exo Medic, the one upgrade in reach
500 points in solo, 1,500 in co-op, inside Hoard More next to the Value Voltage door. It needs no Exo Suit: it speeds up revives in co-op and lets a solo player revive himself.
Electrified Floor
500 points a use, switched on facing the MK14. It electrifies the floor of the warehouse and damages the zombies on it, but not the players. A player who stands on it with an Exo Suit has the suit shut down by an EMP.
Power switch
Behind the spawn, on the left. On Infection, the Exo Upgrades, the traps and the 3D Printer need the power of their own area, and each switch gives 100 points to the player who turns it on.
3D Printer
The Mystery Box of Exo Zombies, 1,000 points. One of its five spots is in a small room upstairs, in a corner of Hoard More, but the printer starts the game in Atlas Command. A Power Surge power-up activates every printer of the map for 10 points.
No toxic gas
The Toxic Gas Zones only cover Atlas Command, Value Voltage and Burger Town. The warehouse is never gassed, and some players fall back on the spawn room in the late rounds when the three outdoor areas are contaminated at once.
Hosts without a cure
The Decontamination Zone is in The Pit, out of reach. A player infected by a Host has 60 seconds before turning, and is cured only when the last Host of the round dies.
The first special rounds of the map are scripted: a Civilian Extraction round on round 6, a Host round on round 8 and a Goliath round on round 10. The Goliath is the main threat of a First Room game: its hammer kills in two hits.
The Infection leaderboard keeps a single category, with separate boards for solo and for two, three and four players. Its rules:
Doors closed
Reach the highest round you can without opening any door or barrier.
Full rounds
Every round must be played in full.
Community patch
A community patch provides a safe and rule-compliant setup for submissions.
Platforms
S1x, the community PC client, is allowed. Xbox 360 and PlayStation 3 are not, because of a significant difference in playstyle.
No glitches
Glitches and exploits are not allowed.
Video
The whole game must be recorded. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.









