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Mauser C96 pistol, third-person render, Origins, Call of Duty Black Ops III Zombies

Origins:
Weapons

The weapons of Origins on Black Ops III: the Mauser C96 and its Boomhilda, the Mystery Box of Zombies Chronicles with the Ray Gun Mark II, the new rewards of the Rituals of the Ancients and the elemental staffs.

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Starting weapons

On Origins in Black Ops III, every player still starts with the Mauser C96, the knife and frag grenades, as in the Black Ops II version. What changed is the weapon itself.

Mauser C96 pistol, third-person render, Origins, Call of Duty Black Ops III Zombies

Mauser C96

The starting pistol of Origins. In Black Ops III it fires almost exactly like the MR6, the usual starting pistol of the game, with an edited model and a brighter finish.

The Boomhilda held in first person, its upgraded camouflage glowing blue, Origins, Call of Duty Black Ops III Zombies

Boomhilda

The Mauser C96 once Pack-a-Punched. It can be packed again and again to roll the Alternate Ammo Types of Black Ops III (Blast Furnace, Dead Wire, Turned, Thunder Wall, Fireworks), the only starting weapon of the game that can. Its blue shots now sound like a sniper rifle instead of copying the Ray Gun Mark II.

Mystery Box

The Box of the remaster draws from the arsenal of Black Ops III instead of the Cold War weapons of Black Ops II. It needs a running generator, like every other utility of the map. Besides the weapons of Black Ops III, it holds:

Ray Gun Mark II, third-person render, Origins, Call of Duty Black Ops III Zombies

Ray Gun Mark II

Added to every map of Zombies Chronicles, so it no longer depends on a separate DLC as it did on Black Ops II.

MG-08/15 light machine gun, third-person render, Origins, Call of Duty Black Ops III Zombies

MG-08/15

The light machine gun Dempsey fires in the intro, made for Origins, back in the Box.

Classic weapons

The Ray Gun, the M1927, the MP40, the StG-44, the AK-74u and the M14.

Specials

The Annihilator, the Monkey Bomb, and the G-Strike once a player who had it has lost it.

The rest of the pool is made of Black Ops III weapons: the VMP, Weevil, Pharo, Man-O-War, HVK-30, Sheiva, ICR-1, 205 Brecci, Haymaker 12, Dingo, BRM, 48 Dredge, Gorgon, RPK, Locus, Drakon, XM-53, KN-44, Vesper, Kuda, M8A7, L-CAR 9, KRM-262 and L4 Siege.

Rituals of the Ancients

The challenge boxes stand at Generator 1, in the starting room, and at Generator 6. Their four challenges are the same as in Black Ops II, but one reward changed with the arsenal:

115 headshots

A Pack-a-Punched ICR-1, Weevil or MP40, where Black Ops II gave a SCAR-H, Galil or STG-44. Templar zombies that come out while a generator charges do not count.

30,000 points spent

Double Tap Root Beer, which is Double Tap II on Black Ops III. It cannot be taken by a player who already has it.

Six generators captured

A Max Ammo.

Four chests filled

The One Inch Punch.

Elemental staffs

The four staffs of fire, ice, wind and lightning return in the remaster, built and upgraded with the same quests as on Black Ops II. They are covered in the book of the original map.

A player firing the Staff of Fire at a zombie in the trenches, Origins, Call of Duty Black Ops III Zombies

Staff of Fire

One of the four elemental staffs, firing a burst of flames, here at a burning zombie in the trenches.

Building and upgrading the staffs, in the book of the original