The First Room

On ZFRR, the First Room of Origins on Black Ops III is the same starting room as in the original: the two-level room where the Primis crew appears, with Generator 1 on the upper level and two doors out, one towards Generator 2 and the tank station, the other towards Generator 3. Every player starts with 500 points, the Mauser C96, the knife and frag grenades.
The doors are bought, so a First Room game keeps them closed. An update of July 2017 lowered the price of the doors of the starting area for online solo games, and made the first captured generator give a Double Points in solo. What changes most in the room is its two walls, which now sell weapons of Black Ops III:

RK5
500 points, a three-round burst pistol, on a wall of the room. It replaces the M14 of Black Ops II.

Sheiva
500 points, a semi-automatic rifle, the second wall buy of the room. It replaces the Ballista of Black Ops II.

Generator 1
On the upper level of the room, the only generator a First Room game can reach. Templar zombies climb out of the ground while it charges. Once it runs, it powers Quick Revive and the machines of the room.

GobbleGum machine
A machine new to the remaster stands in the room, next to the challenge box. The first gum of each round is free. The reference board of ZFRR allows none.
The challenge box
The Rituals of the Ancients box of Generator 1. 115 headshots earn a Pack-a-Punched weapon and 30,000 points spent earn Double Tap II, both without leaving the room.
Quick Revive
1500 points, or 500 in solo, in a corner next to Generator 1. It needs the generator.
Shovels
Two of the four shovels of the map always lean against the walls of the room.
Mystery Box spot
One of the Box locations lies in the room.
No Panzer Soldat
The Panzer only comes once the door to No Man’s Land is open, so it never lands in a First Room game.
The Origins (Black Ops III) leaderboard keeps separate boards for solo and for two, three and four players, apart from the Black Ops II board. The reference category is No GobbleGums. Its rules:
Doors closed
Reach the highest round you can without opening any door.
No GobbleGums
Neither Classic nor Mega GobbleGums are allowed.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Generator 1 strategy
Blocking the spawns with the Generator 1 strategy is not allowed.
Crawl Space
Allowed in co-op games, for sleeper purposes.
Reward box
Patching the first reward is allowed, and so is a patch that removes the MP40 from the rewards of the box, leaving a 50% chance of a Weevil and 50% of an ICR-1.
Double Tap
Getting Double Tap back after reconnecting is not allowed.
Video
The whole game must be recorded, each player shows their gum loadout before, during or after the game, and in co-op a player who does not show the lobby needs their own point of view.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.
Two more boards, Classic GobbleGums and Mega GobbleGums, keep the doors closed, the full rounds and the ban on the Generator 1 strategy, with gums allowed. On the Mega board at least one Mega GobbleGum must be used, and Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are not allowed.



















