The First Room
On ZFRR, the Origins First Room is the starting room, the two-level room where Dempsey, Nikolai, Takeo and Richtofen appear at the start of every game. Generator 1 stands on the upper level, with Quick Revive in a corner next to it. A staircase leads down to the lower floor, where the brain of the Maxis Drone sits on a table at the foot of the stairs. Two purchasable doors lead out: one towards Generator 2 and the Tank Station, the other towards Generator 3, past the Fire tunnel. Zombies come in through four boarded windows and climb up from the ground near the radio, and B2’s First Room rule is the same as everywhere: opening doors is not allowed.
The room has two wall buys, both at 500 points: the M14, next to a shovel, and a Ballista with iron sights. Where other Black Ops II maps offer the M14 and the Olympia, Origins pairs the M14 with a bolt-action rifle, like the World at War maps. Two of the map’s four shovels are always here, leaning against the walls: one near the radio where the players spawn, the other in a small corridor between a barrier and the door to Generator 3. Every game starts with the Mauser C96, the knife and frag grenades.
Both doors cost 750 points (game files), and in solo the game’s scripts take 250 points off every door that costs 750 or more, so 500. Generator 1 costs 200 points per player to start, and it is the only generator a First Room game can reach.

Generator 1
While it charges, Templar zombies climb out of blue portals around it and try to stop it; stand on the platform until the bar is full. Once it runs, it powers Quick Revive and the machines in the room.

The reward box
The Rituals of the Ancients box of the spawn room. The first time a generator is captured, it hands out a free Zombie Blood, or Double Points in solo. 115 headshots earn a Pack-a-Punched SCAR-H, Galil or STG-44, and 30,000 points spent earn Double Tap, both without leaving the room.
No Panzer Soldat
The Panzer only starts coming once the door to No Man’s Land has been opened, so it never shows up in a First Room game. The game’s scripts wait for that zone before counting the Panzer rounds.
No generator attacks
Templar raids on the generators start at round 10, but only when at least four generators are running. With the doors closed, only Generator 1 can be captured.
Mystery Box spot
One Box location lies in the spawn room, between the two barriers you start next to, but the Box never starts the game there.
The records standing today, solo to four players, are shown next to this article, and the Origins leaderboard lists every run with its video. Origins has a single ranking, played under the First Room rules kept on B2, with a few rules for Origins alone:
Doors closed
Opening doors is not allowed, and neither are out-of-bounds glitches. On PC, the B2FR community patch and the latest Plutonium are required.
Double Tap after a down
Reconnecting to get Double Tap back after losing it is not allowed (vote of April 2023, 68% against).
Reward weapon after reconnecting
Taking the weapon back from the challenge box after reconnecting is allowed, as soon as the 115-headshot reward is available (2023, 72.4% for).
Generator kills
Killing zombies with the generator is allowed since March 2026. B2 warns that misusing the First Room generator can block the windows: when zombies can no longer get through, the game is no longer valid.
Reward manipulation
Patching the weapon the reward box gives was voted down in 2023 (71% against), and reward box manipulation again in 2026. A 2020 proposal to ban the STG-44 was rejected.






































