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Elvira lying on her red couch, achievement image, Attack of the Radioactive Thing, Call of Duty Infinite Warfare Zombies

Attack of the Radioactive Thing:
Pack-a-Punch

How to open the Pack-a-Punch on Attack of the Radioactive Thing in Infinite Warfare Zombies: the power handle on the beach, Elvira's spell book, the vial and the Cleaver, the blue portal, the Alien Fuses for the double Pack-a-Punch, the traps and the teleporters.

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The power

On Attack of the Radioactive Thing, the power switch is in the power station, behind a door of 1,250 points on the road out of the spawn, or a door of 1,500 points to the right of Slappy Taffy. Its lever is missing:

  1. Open the way to the beach. A zombie arm sticks out of the sand near the OSA, holding the power handle.
  2. Take the handle and bring it back to the power station.
  3. Put it in the power box and pull it. The power runs the teleporters, the traps and the safe of the Diner.

Elvira and the vial

E

Elvira

She waits on her red couch in the TV studio, where she broadcasts the film. She asks for her spell book.

  1. With the power on, take the spell book of Elvira in the Diner, near the Skullhop machine, in a safe that the power opens.
  2. Bring it back to Elvira in the TV studio. In exchange she gives a vial.
  3. Take the Cleaver from the dead shark in the Beachside Market and kill zombies with it. Only the zombies that glow green fill the vial.
  4. Bring the full vial to Elvira. She joins the players and follows them.
  5. Lead her to a blue portal. Its spot changes, and a flash of blue light in the sky shows where it is; the guides name the outside of the TV studio, the campfire and the back of the Diner.
  6. Once Elvira has touched the portal, it opens: use it to reach the Projection Room.

The Pack-a-Punch

In Infinite Warfare, the Pack-a-Punch Machine is a film projector. A weapon costs 5,000 points to upgrade. Portals to the Projection Room appear in the Diner, in the trailer park and outside the TV studio.

The Alien Fuses

Unlike Rave in the Redwoods, the Alien Fuses that allow a second Pack-a-Punch are not installed at the start. To get them:

  1. In the Projection Room, press the button across from the Pack-a-Punch Machine. Leaving the room then teleports the player inside an RV of the trailer park, which cannot be entered otherwise.
  2. Open the shelf of the RV with the Crowbar and take the fuses.
  3. Fill the vial of Elvira once more, with kills of the Cleaver.
  4. Put the fuses down in the power station, right next to the entrance closest to the Magic Wheel, and turn on the trap of the power station.
  5. Pick the fuses up again and install them in the Pack-a-Punch. A second upgrade now costs 10,000 points.

Traps

Power station

The generators, 750 points, once the power is on and the trap repaired.

Beachside Market

The freezer, which turns the zombies inside into ice. It is repaired with the power box found by the gas station.

Trailer park

The fuel tank trap.

Motel

The pool trap.

TV studio

The defences of the station, 1,500 points, which kill the zombies trying to get into the studio.

Restoring and using every trap unlocks Bait and Switch.

Teleporters

Four teleportation devices are spread over the map: on the roof of the building behind the drive-in screen, in the town on the left of the door out of the Beachside Market, in the trailer park and outside the TV studio. Once all four are activated, each one sends the player to a set spot near another device.

In the First Room

Doors closed, none of this is reachable: the handle is on the beach, the power station and the TV studio are behind the doors, and so are the portals. A First Room game is played without the power, without Elvira and without the Pack-a-Punch.