~/hub / map-wiki / kino-der-toten-bo3

Richtofen firing a Ray Gun Mark II at the foot of a staircase of the Lobby, official screenshot, Kino der Toten, Call of Duty Black Ops III Zombies

Kino der Toten:
Weapons

Every weapon of Kino der Toten on Black Ops III: the starting 1911, the fourteen wall buys with their price and place, the classics of the Mystery Box, the Thundergun, the Ray Gun Mark II and the Pack-a-Punch.

  • 2 min read
  • 5 chapters
  • updated

Starting loadout

On Kino der Toten (Black Ops III), every player starts with a 1911, the knife and frag grenades. A player who has completed A Better Tomorrow, the Easter egg of Revelations, starts with an RK5 instead of the 1911.

1911 pistol, Gunsmith render, Kino der Toten, Call of Duty Black Ops III Zombies

1911

The semi-automatic pistol every game starts with, the Black Ops III version of the M1911 of the original.

Wall buys

The weapons on the walls changed with the remaster: of the wall buys of Black Ops, only the MP40, the Bowie Knife and the frag grenades are still sold. The Vesper and the M8A7 have no counterpart among the walls of the original. A chalk outline on the wall shows which weapon is sold there.

IconWeaponPriceLocation
RK5 burst pistol, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesRK5500Lobby, balcony (First Room)
Sheiva semi-automatic rifle, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesSheiva500Lobby, ground floor (First Room)
Pharo burst submachine gun, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesPharo700Upper Hall
L-CAR 9 automatic pistol, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesL-CAR 9750Lower Hall
Argus shotgun, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesArgus1100Foyer, upstairs
Vesper submachine gun, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesVesper1250Between the Upper Hall and the Foyer
MP40 chalk outline on a wall, Kino der Toten, Call of Duty Black Ops III ZombiesMP401300Foyer, downstairs
VMP submachine gun, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesVMP1300Alley
KN-44 assault rifle, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesKN-441400Dressing Room
ICR-1 assault rifle, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesICR-11500Stage
M8A7 burst assault rifle, Gunsmith render, Kino der Toten, Call of Duty Black Ops III ZombiesM8A71500Storage
Bowie Knife3000Theater
Trip Mine, menu render, Kino der Toten, Call of Duty Black Ops III ZombiesTrip Mine1000Stage
Frag grenade, menu render, Kino der Toten, Call of Duty Black Ops III ZombiesFrag grenades250Projector Room

The wall of the Foyer first sold the Kuda when the map came out; the MP40 has since returned to it, at 1300 points instead of 1000 on Black Ops.

Mystery Box

950 points a spin. Besides the weapons of Black Ops III, from the VMP to the XM-53, it holds the classics that every remastered map of the pack brought back, the M16, the AK-74u, the Galil, the FFAR, the RPK and the MP40, and the special weapons of the map:

Ray Gun, third-person render, Kino der Toten, Call of Duty Black Ops III Zombies

Ray Gun

The energy pistol of Zombies, in the Box since World at War.

Ray Gun Mark II, third-person render, Kino der Toten, Call of Duty Black Ops III Zombies

Ray Gun Mark II

Added by the remaster, a burst-fire energy rifle.

Thundergun

The wonder weapon of the map. Its blast of air throws zombies back in a cone and kills most of them.

Annihilator

The revolver of Shadows of Evil and The Giant.

Monkey Bomb

Thrown to draw the zombies before it explodes.

Pack-a-Punch

The Pack-a-Punch waits in the projector room, reached by the teleporter once the power is on. The first upgrade costs 5000 points; each new pack costs 2500 and gives the weapon an Alternate Ammo Type. The upgraded weapons wear a finer, sharper version of the red circuit camo of Black Ops.

In the First Room

Doors closed, only the two walls of the Lobby are within reach, the RK5 on the balcony and the Sheiva on the ground floor, 500 points each. The Box, the Pack-a-Punch and every other wall stay out of reach for the whole game.