Every weapon of Nuked in Black Ops 7 Zombies: the Velox 5.7, the M10 Breacher, the Razor 9mm, the M8A1, the MXR-17 and the VS Recon with their prices, the Mystery Box with the Blundergat and the Sundergat, the Pack-a-Punch of Trinity Ave., the Arsenal and the traps.
The walls of Nuked sell six weapons, all at Uncommon rarity, the same as in post-nuke Nuketown in Paradox Junction. A weapon bought on the wall is raised to a better rarity at the Arsenal, with Salvage.
Weapon
Rarity
Price
Place
Velox 5.7
Uncommon
500
Cul-de-Sac (First Room)
M10 Breacher
Uncommon
750
Yellow House Backyard
Razor 9mm
Uncommon
1,000
Green House Backyard
M8A1
Uncommon
1,450
Trinity Ave. (First Room)
MXR-17
Uncommon
1,650
Trinity Ave. (First Room)
VS Recon
Uncommon
1,750
Trinity Ave. (First Room)
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Mystery Box
The wiki lists close to sixty weapons in the Box: the launch arsenal of Black Ops 7 and the weapons added season after season, up to the TR51 Para, the VMP and the Roc 20mm of the update of October 15, 2026. Its two spots are those of Paradox Junction, one in the Cul-de-Sac next to the GobbleGum Machine and one in the Green House Backyard. Three special weapons come out of it, and a fourth was added after launch:
Ray Gun
From the Box. In a video of the first day, a player also gets one from a T.E.D.D. Task.
Ray Gun Mark II
From the Box.
Blundergat
The wonder weapon of Paradox Junction, a blunderbuss with four barrels. On Nuked it is not built: it comes from the Box, and one of the challenges of the Nuked event asks for kills with it.
Sundergat
The upgraded Blundergat, which Paradox Junction builds in its own quest. Flapix found no way to get it on June 6; the update of June 24, 2026 added it to the Box of Nuked.
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Pack-a-Punch
The Pack-a-Punch Machine stands at the end of Trinity Ave., against the fence. In Paradox Junction the road to it has to be cleared first; on Nuked the road is clear and the machine works from the first round, with no step to complete, as on every Survival map.
Arsenal
In the Cul-de-Sac, near the front of the Red Truck. With Salvage it adds an Ammo Mod and raises the rarity of a weapon up to Legendary.
Der Wunderfizz
Against the garage at the end of Trinity Ave., a few steps from the Pack-a-Punch.
Crafting Table and Armor Vests
The wiki puts the Crafting Table in the Green House Garage and the two Armor Vests on the walls of the Yellow House and Green House Backyards.
Electro-Shock Defenses
The traps of the two houses, over the garage door of the Yellow House and in the kitchen and living room of the Green House. A round 100 guide chains them, one after the other, through the open houses.
Loot Cysts
Growths spread all over the town that swallow the souls of nearby zombies, then burst into Salvage, equipment and weapons.
Doors closed, a team keeps the Velox 5.7, the three rifles of Trinity Ave., the Pack-a-Punch, Der Wunderfizz, the Arsenal and the spot of the Box in the Cul-de-Sac. The main page describes the First Room.