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The Nunchaku held in first person on a street of the map, Shaolin Shuffle, Call of Duty Infinite Warfare Zombies

Shaolin Shuffle:
Weapons

Every weapon of Shaolin Shuffle in Call of Duty: Infinite Warfare Zombies: the Kendall 44, the thirteen wall weapons and their prices, the seven Magic Wheel spots, the Kirisute Gomen, the Nunchaku and the Rat King's Heart.

  • 2 min read
  • 6 chapters
  • updated

Starting weapon

On Shaolin Shuffle, every actor starts with the Kendall 44, a pistol, as on Zombies in Spaceland.

WeaponUpgradedDouble upgraded
Kendall 44, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesKendall 44Baby’s Breath, a single pistol that fires grenadesFire and Brimstone, dual-wielded, with a 15-round magazine

Wall weapons

Thirteen weapons hang on the walls. Two of them, the Hornet and the Banshee, are in the first subway station, the First Room.

WeaponPriceLocation
Hornet, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesHornet750First subway, on the wall at the end of the platform
Banshee, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesBanshee750First subway, on a bench of the platform
UDM, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesUDM750Uptown, on the trunk of a car outside the Black Cat Dojo
Erad, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesErad1,000Rooftops, next to the breakable door; second subway, next to the generator
RPR Evo, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesRPR Evo1,000Rooftops, across from the barrier to the park; on the Strip, on the trunk of a car
Karma-45, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesKarma-451,000Alleyway, by the ladder
Reaver, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesReaver1,000Heebie Geebies bar
Rack-9, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesRack-91,000Inferno Club, upper floor, on a table by the VIP lounge
R-VN, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesR-VN1,000Park, on the patio
KBS Longbow, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesKBS Longbow1,250Inferno Club roof, on a ledge by the spotlight
Volk, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesVolk1,500Park, on a crate before the alley
Type-2, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesType-21,500Inferno Club, on the bar of the dance floor
KBAR-32, menu render, Shaolin Shuffle, Call of Duty Infinite Warfare ZombiesKBAR-321,500Inferno Club, across the metal walkway

Magic Wheel

The Magic Wheel replaces the Mystery Box: 950 points a spin. When it gives a plush doll, the points are refunded and the Wheel moves to another of its seven spots:

First subway

In the hall, opposite the ticket booth.

Rooftops

Near the Erad and the electric trap.

Alleyway

Next to Mule Munchies.

Park

Next to the Lava Lamp table, one of the two starting spots.

Inferno Club roof

Near Quickies, the other starting spot.

The Strip

Next to a door of the Inferno Club, across from the Pink Cat.

Second subway

At the top of some stairs.

A Fire Sale fills every spot for 30 seconds, at 10 points a spin.

Melee weapons

The Nunchaku held in first person on a street of the map, Shaolin Shuffle, Call of Duty Infinite Warfare Zombies

Nunchaku

The reward of the alarm clock side quest: the Wheel then gives it on the first spin. Playing as Pam Grier, it is already on the Wheel for 950 points. Pack-a-Punched it becomes the Shi no Tsukai, which stuns the zombies around a kill, then the Kitsune, whose purple blasts also heal the player.

Kirisute Gomen

The katana of Pam Grier, on the wall of the Black Cat Dojo, to the right of her seat. It is free once Pest Control is done in the game, and costs 10,000 points in later games for a player who has finished the quest before. Its third swing sends a blast of spirit energy. Pack-a-Punched, it becomes the Sprites of Hell, then the Feral Instinct, whose blast is a ghostly tiger.

Equipment

Rat King’s Heart

A lethal of one charge, dropped by the Rat King in his third fight. The player raises the heart and squeezes it, and the nearby zombies burst in a spray of rats.

Zom-B-Gone

A buildable tactical, a bottle of blue fluid that keeps the zombies out of an area for a short time, handy to revive a teammate. Its table stands in front of Bombstoppers.

In the First Room

Doors closed, only the Kendall 44, the Hornet and the Banshee are within reach. The Wheel never starts in the station hall, and the Pack-a-Punch is behind the doors.