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The Melee Macchiato machine, the new perk of Black Ops 6, a copper cabinet with a boxing glove on each side, Call of Duty Black Ops 6 Zombies

Black Ops 6 perks

Black Ops 6 Zombies has 11 perks: the full list with costs, effects and when each was added, all 66 Augments, where every machine stands on the six maps, and common questions.

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Black Ops 6 Zombies has 11 perks: eight at launch, among them the new Melee Macchiato, then Vulture Aid, Death Perception and Double Tap Root Beer with the free seasons. Prices still rise with every perk bought, from 2,500 to 7,500 Essence, but the upgrade tiers of Black Ops Cold War give way to Augments: six per perk, of which a player equips one Major and one Minor.

How perks work in Black Ops 6

Perks11 Perk-a-Colas, 8 at launch and 3 added by the seasons
WhereA machine on the map, or Der Wunderfizz, from round 25 in Standard mode
Cost2,500 Essence for the first perk, 500 more for each perk already owned, up to 7,500
LimitNone
UpgradesSix Augments per perk, three Major and three Minor; one of each equipped
ResearchAugments are unlocked with XP, in the Research menu opened at Level 11
When downedOne perk lost with three or fewer, all but three with four or more; the rest decay until the revive

Black Ops 6 keeps the machines and the pricing of Black Ops Cold War. Essence, the currency of the game, opens doors and buys perks: 2,500 for the first one, then 500 more for each perk already owned, which makes the eleventh cost 7,500. There is still no perk limit, and the rules for going down are those of Cold War. Some machines are powered by a generator of their own; on Terminus, each one waits for the power of its section.

Augments replace the Aetherium tiers. Each perk has six of them, three Major and three Minor, and a player equips one Major and one Minor per perk, switched in the pre-game lobby. They are unlocked in the Research menu by earning XP: the six Augments of a perk come in a fixed order, from 20,000 to 250,000 XP, and every third Augment researched opens the research of another perk. Stamin-Up is open from the start, then Quick Revive, Juggernog, Melee Macchiato, Speed Cola, PhD Flopper, Deadshot Daiquiri and Elemental Pop. Research progress carries over to Black Ops 7.

Several Augments bring back perks that the game does not sell. Elemental Pop has an Augment called Electric Cherry, PhD Flopper one called PhD Slider, and Quick Revive one called Dying Wish, which works almost like the Black Ops 4 perk. Vulture Aid lost its hiding gas cloud of Black Ops II, which now comes back as its Smell of Death Augment.

Der Wunderfizz is on every map, but in Standard mode it only appears at round 25; in Directed Mode and Grief it is there from the start. It sells the perks a map has no machine for, which is how Vulture Aid, Death Perception and Double Tap Root Beer reached the launch maps.

On ZFRR, the game rules of Black Ops 6 say it in one line: “Purist is the reference category: no perk, no Field Upgrade, no GobbleGum, no Mystery Box, no Arsenal, no Crafting Table and no extra Self-Revive.”

Every perk in Black Ops 6

The eleven perks in alphabetical order. The cost is the same for all of them and depends on how many perks the player already owns.

NameAddedCostEffect in Black Ops 6
Deadshot DaiquiriLaunch2,500 to 7,500 EssenceThe accuracy perk; its Augments raise critical damage and cut hip-fire spread.
Death PerceptionSeason Two, January 28, 20252,500 to 7,500 EssenceNearby enemies are outlined through walls, more subtly than in Black Ops Cold War.
Double Tap Root BeerSeason Three, April 2, 20252,500 to 7,500 EssenceA faster rate of fire and nothing else, as in the original Double Tap.
Elemental PopLaunch2,500 to 7,500 EssenceEach attack has a small chance to apply a random Ammo Mod, with the Augments equipped on that mod.
JuggernogLaunch2,500 to 7,500 EssenceMore health, the same base perk as in Black Ops Cold War.
Melee MacchiatoLaunch, new perk2,500 to 7,500 EssenceThe gun butt becomes a punch that sends enemies flying and kills in one hit through round 20; melee weapons deal triple damage.
PhD FlopperLaunch2,500 to 7,500 EssenceNo self-inflicted damage, and an explosion when diving to prone from a height.
Quick ReviveLaunch2,500 to 7,500 EssenceHealth regenerates faster and allies are revived faster, as in Black Ops Cold War.
Speed ColaLaunch2,500 to 7,500 EssenceFaster reloads.
Stamin-UpLaunch2,500 to 7,500 EssenceThe player moves faster and sprints for longer.
Vulture AidSeason One Reloaded, December 5, 20242,500 to 7,500 EssenceZombies drop Essence vials and ammo that only the owner of the perk sees and collects.

Augments of every perk

PerkMajor AugmentsMinor Augments
Deadshot DaiquiriDead Head, Dead First, Dead AgainDead Break, Dead Draw, Dead Set
Death PerceptionTreasure Hunter, Death Stare, Critical EyeBird’s Eye View, Extra Change, Further Insight
Double Tap Root BeerDouble Jeopardy, Double Standard, Double ImpactDouble Time, Double or Nothing, Double Play
Elemental PopCitrus Focus, Imperil Peach, Electric CherryVulnera Bean, Pineapple Blast, Chill Berry
JuggernogProbiotic, Turtle Shell, Reactive ArmorRetaliation, Hardened Plates, Durable Plates
Melee MacchiatoExpresso, Vampiric Extraction, Triple ShotStick ‘n Move, Strength Training, Hidden Impact
PhD FlopperGravity MD, Dr Ram, PhD SliderEnvironmentalist, EOD Technician, Tribologist
Quick ReviveEMT, Equivalent Exchange, Dying WishSwift Recovery, Karmic Return, Slow Death
Speed ColaSupercharged, Classic Formula, Phantom ReloadSpeedy Roulette, Quick Swap, Fast Pitcher
Stamin-UpFree Faller, Dasher, StalkerHard Target, Quarterback, Hot Foot
Vulture AidFetid Upgr-aid, Smell of Death, Parting GiftCondor’s Reach, Carrion Luggage, Picky Eater

Perks by map

What the map books of the Hub say about the perk machines of the six maps. Der Wunderfizz sells the perks that have no machine.

MapPerk machinesDer Wunderfizz
TerminusEight machines, none in the First Room: Quick Revive, Stamin-Up, Juggernog, Deadshot Daiquiri, Speed Cola, PhD Flopper, Elemental Pop and Melee Macchiato. A machine only works once the power of its section is on.Sells the perks added after launch: Vulture Aid, Death Perception and Double Tap Root Beer.
Liberty FallsQuick Revive, Juggernog, Speed Cola, Stamin-Up, PhD Flopper and Melee Macchiato, none on East Main Street.On the roof of The Alamo from round 25: Deadshot Daiquiri and Elemental Pop, later Vulture Aid, Death Perception and Double Tap Root Beer.
Citadelle des MortsDeadshot Daiquiri, Speed Cola, Elemental Pop, Melee Macchiato, Juggernog, Stamin-Up, Vulture Aid and Quick Revive, none in the Town Square. PhD Flopper has no machine: it comes free with the bartender Easter egg of the Tavern.Also sells PhD Flopper.
The TombPhD Flopper in the Dig Site, the only machine of the First Room, then Death Perception, Deadshot Daiquiri, Speed Cola, Stamin-Up, Quick Revive and Juggernog.In the Dark Aether Nexus from round 25: Elemental Pop, Melee Macchiato and Vulture Aid, and Double Tap Root Beer since Season Three.
Shattered VeilQuick Revive, Speed Cola, Juggernog, Stamin-Up, Elemental Pop, PhD Flopper, Double Tap Root Beer, back with this map, and Death Perception, whose exact spot the book leaves open.Deadshot Daiquiri, Melee Macchiato and Vulture Aid.
ReckoningThe most machines of the game: every perk has one except Death Perception. Quick Revive stands in the Reception, at the start.Death Perception. A second Wunderfizz stands in the second vault of Tower 3.

Frequently asked questions

How many perks are in Black Ops 6 Zombies?

Eleven. Juggernog, Quick Revive, Speed Cola, Stamin-Up, Deadshot Daiquiri, PhD Flopper, Elemental Pop and Melee Macchiato were there at launch on October 25, 2024. Vulture Aid came with Citadelle des Morts in Season One Reloaded, Death Perception with The Tomb in Season Two and Double Tap Root Beer with Shattered Veil in Season Three.

Is Mule Kick in Black Ops 6?

No. Mule Kick has been in every Black Ops game since its debut on Moon except Black Ops 6. It came back in Black Ops 7, in Season One, with eight Augments of its own.

How do Augments work in Black Ops 6?

Each perk has six Augments, three Major and three Minor, researched with XP once the Research menu opens at Level 11. One Major and one Minor can be equipped on each perk, and they can be changed in the lobby before a game. Juggernog, for instance, can take Turtle Shell, armor that absorbs all damage to the back, and Durable Plates, a little more armor durability.

When does Der Wunderfizz appear in Black Ops 6?

At round 25 in Standard mode, on every map. In Directed Mode and in Grief it is there from the start of the game.

How much do perks cost in Black Ops 6?

Every perk costs the same: 2,500 Essence for the first one a player buys, then 500 more for each perk already owned, up to 7,500 for the eleventh.