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Vae Victis

Vae Victis, the open world Outbreak custom map of Black Ops III in the Dark Aether: the starting area, the Workshop facts, the locations, the characters, the enemies, the perks, the weapons, the main quest and the secrets.

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The First Room

The starting area at the beginning of a game: the Bus Depot of TranZit with its neon sign and a burning doorway, the lighthouse beam in the distance, three players with the M1911, Vae Victis, Call of Duty Black Ops III Zombies

Vae Victis has no first room in the usual sense: it is an open world map, with no doors to buy between the players and the rest of the Dark Aether. A game begins outdoors, in the sandy wasteland next to the Bus Depot of TranZit. In the two games filmed from the very start by CODz Gameplay and YouAlwaysWin, the crew stands a few steps from the depot, M1911 in hand, while Stuhlinger talks, and the beam of the lighthouse of Call of the Dead shines on the horizon.

From there everything is open on foot. A Steam player describes it: from the spawn, the cluster of giant rocks to the right, the one closest to the depot, hides the pizza box of a side quest. In the game of CODz Gameplay, the banner “New objective found” shows up about twenty seconds after the start.

An open sandy wasteland at night with a dead tree, a wrecked car and a teammate running ahead, while Stuhlinger talks, Vae Victis, Call of Duty Black Ops III Zombies

The wasteland

The open ground around the spawn: sand, dead trees, wrecked cars and purple crystals.

The banner New objective found, Holdout, in front of the Bus Depot, next to a doorway with a glowing padlock, Vae Victis, Call of Duty Black Ops III Zombies

A new objective

The banner of a new objective, here a Holdout, next to the locked room of the depot, its padlock wrapped in yellow electricity.

The Bus Depot

The depot of TranZit, a few steps from the spawn: its neon sign, its platform and a burning doorway.

M1911

The starting pistol of every player. YaBoyBadger keeps it for the first objective: on the first wave it kills a zombie with two shots to the head. Upgraded, it becomes Mustang & Sally.

The locked room

A door on the right side of the depot needs a key. Behind it waits an Avogadro whose death gives Electric Cherry to every player, and later a navcard of the main quest.

Nearby

The workshop across from the depot, where the main quest builds a new body for A.R.T.E.M.I.S., and a small camp behind the large garage of the bus yard, one of the places where the corpse of Sarah Michelle Gellar can lie.

Enemies

Only zombies in the first minutes of the filmed games; the stronger enemies come with the objectives and the later waves.

Out of reach at the start

Nothing is walled off, but the key doors stay shut until a key drops, and most side quests and the free perk rooms do not work before the second wave.

How the objectives and the bus work

Overview

Vae Victis is a custom Zombies map for Call of Duty: Black Ops III on PC, posted on the Steam Workshop on October 28, 2023 by Connor Customs and the Vae Victis team. Its Workshop page calls it “A Black Ops III Outbreak Experience”: instead of the closed rooms and doors of a round-based map, it rebuilds the Outbreak mode of Black Ops Cold War, with one huge open map in the Dark Aether, objectives to complete, a bus that carries the team from one objective to the next, loot, parachutes and ziplines.

GameBlack Ops III (PC, Steam Workshop)
CreatorsConnor Customs (project lead, scripting, mapping) and the Vae Victis team: Spencer (audio), CodLoreFacts (story), Ben Monday (cinematics), Ammy (weapon balancing) and others
Workshop releaseOctober 28, 2023Last update on February 10, 2024
Steam WorkshopVAE VICTIS
Subscribers102,235 current, 247,595 in all (November 15, 2026)
SettingThe Dark Aether, just after Tag der Toten
ModeOutbreakan open map, objectives and regions instead of closed rounds
Based onOutbreak of Black Ops Cold War as a mode; locations rebuilt from TranZit, Nuketown, Die Rise, Buried, Call of the Dead and Moon
PerksDer Wunderfizz machines, a Juggernog in Town, free perks from side events
Pack-a-PunchYes, in levelsa machine at Area 51, and a prompt at 5,000 points filmed inside the bus by Watchful Wolf
Wonder weaponsLonginus’ Legacy (new), Thrustodyne Aeronautics Model 23, Scavenger, Sliquifier
Final bossAgamemnon, at Zero Base
On the siteCustom maps

The page opens with a warning: all music settings must stay on, because the soundscape is “a key part of experience”. A second warning explains that the map reaches many of the hard limits of Black Ops III: it asks for more power than most custom maps, is likely to clash with most mods, and an SSD is recommended. The download weighs 12.77 GB.

Presentation image of the Workshop page: four characters seen from behind under a purple sky full of floating rocks, above the VAE VICTIS logo, Vae Victis, Call of Duty Black Ops III Zombies

The Workshop image

The presentation image of the Workshop page: the four heroes of the Victis crew from behind, facing a sky of floating rocks, above the logo of the map.

Features

The Workshop page lists a main quest, a boss fight, 10 side quests, 3 returning wonder weapons “reworked with movement features”, 1 new wonder weapon, 5 kinds of objectives, world events, loot chests, a parachute system and a new dialogue system that tells the whole story whatever the number of players.

Size

Players stress the scale: NoahJ456 titled a video on it “World’s biggest custom Zombies map”, and the guide of Watchful Wolf opens with an overview map of the named areas.

Locations

The map gathers places from the classic Aether story, “familiar locations made new”, and some never seen in a game before. The guides and the official walkthrough name these areas:

Workshop screenshot of the Bus Depot: the neon BUS sign on the left and the covered platform with benches on the right, Vae Victis, Call of Duty Black Ops III Zombies

Bus Depot

The depot of TranZit, with its neon sign. A locked room on its right side holds a navcard of the main quest and a free perk event.

Workshop screenshot of the diner of TranZit, its pink neon sign and the gas station sign, under a glowing jellyfish in the sky, Vae Victis, Call of Duty Black Ops III Zombies

Diner

The North Highway Diner and its gas station, from TranZit. An artifact of the main quest lies on one of its tables.

Workshop screenshot of a street corner of Town: a brick bar with a red BAR neon sign and traffic lights, under a huge planet, Vae Victis, Call of Duty Black Ops III Zombies

Town

The town of TranZit: the bar, the bank and its vault, the bowling alley, the weapons shop, a Juggernog and the MPD of Moon at its center during the main quest.

Workshop screenshot of Nuketown at night: a two-storey house, the Welcome to Nuketown sign and a water tower, Vae Victis, Call of Duty Black Ops III Zombies

Nuketown

The houses, the bunker and the welcome sign of Nuketown, with a dead forest of trees with faces just outside.

Workshop screenshot of a large hangar with doors marked A, B and C, lit by floodlights on a pole, Vae Victis, Call of Duty Black Ops III Zombies

A hangar

A screenshot of the Workshop page shows a large hangar with three doors marked A, B and C; the page does not say where it stands.

Workshop screenshot of the lighthouse on its rock in the distance, an overturned truck and zombies in front of the player, Vae Victis, Call of Duty Black Ops III Zombies

The lighthouse

The lighthouse of Call of the Dead on its rock, with the cave, the bunker and the swamp below it. The Die Rise dragon stands nearby.

Workshop screenshot of a ruined cave room with a glowing purple crystal, Vae Victis, Call of Duty Black Ops III Zombies

A cave of crystals

A ruined cave room lit by a purple Aether crystal, on a screenshot of the Workshop page.

Area 51

Also called Groom Lake or the Moon area by the guides: the teleporter of Moon, a Pack-a-Punch, the office building of Broken Arrow and a giant railgun.

Church and farm

The church of Buried and its cemetery, in a far corner of the map, and the farm of TranZit. The wooden bridge of TranZit links the church and the diner.

Story and characters

Vae Victis returns to the classic Aether story. The players are the Victis crew of Black Ops II and Black Ops 4: Misty, Russman, Marlton and Stuhlinger, “just after the shocking climax of Tag der Toten”, lost in the Dark Aether. In the words of a Reddit player who finished it, a group of strange robots ask for their help and promise to send them home. The map tells its story through a dialogue system written for any number of players, with the story by CodLoreFacts.

M

Misty

Abigail Briarton, first seen in TranZit. One of the four playable characters.

R

Russman

The old man of TranZit. In the main quest he asks A.R.T.E.M.I.S. to tell him more about the place.

M

Marlton

Marlton Johnson, first seen in TranZit. One of the four playable characters.

S

Stuhlinger

Samuel Stuhlinger, first seen in TranZit. One of the four playable characters.

The Librarian

A voice that contacts the crew after the third objective and studies the artifacts they bring. Late in the main quest, “someone will overtake him”, in the words of YaBoyBadger.

The Prophet

Another voice of the Dark Aether, who gives advice during the objectives and the side quests and receives the memory orbs of the Escort objective.

The Guardian

Named by the official walkthrough as the one who sends the players after three enemy generals in the Eliminate objective.

A.R.T.E.M.I.S.

The head of T.E.D.D., the robot driver of the TranZit bus. The players carry it through the main quest, and it gets a new body before the finale.

Agamemnon

The final boss, named on his health bar; the closing narration calls him “the false parasite King Agamemnon”. Watchful Wolf reads the closing dialogue as a reveal of the Shadow Man, Dr. Monty; the screen says Agamemnon.

Enemies

The Workshop page promises a “dynamic enemy mix” from all over the Aether story:

Zombies

The common enemy, in hordes during the objectives.

Keepers and Furies

Two more enemies listed on the Workshop page.

Krasny Soldat

A custom version of the armored soldier of Cold War.

Mangler

The heavy enemy with an arm cannon. A giant cyborg Mangler is the mini-boss of the second phase of the boss fight.

Tempests

Flying electric enemies; the main quest needs one to shoot a generator.

Warden

A custom version of the Warden, listed on the Workshop page.

Panzer and Avogadro

Not listed by the Workshop page but seen by the guides: Watchful Wolf meets a Panzer in a free perk event, and Steam players fight a Panzer and an Avogadro behind locked doors.

Perks

Perks come from Der Wunderfizz machines, which sell “a variety of Perks”, and from a Juggernog machine in Town. The guides name Juggernog, Double Tap, Speed Cola, Stamin-Up, PhD Slider, Mule Kick and Electric Cherry. Three locked areas give a free perk to every player once their guardian dies, and since January 2024 perk bottles can also drop from loot.

Perks, free perks and Pack-a-Punch

Weapons

The map uses its own weapon roster, with weapons from several Call of Duty games, each with its own Pack-a-Punch name. Weapons come from the Mystery Box, the loot chests and the weapon lockers. The free B23R waits on the ceiling of the bus.

The full weapon list

Wonder weapons

Vae Victis has one new wonder weapon, the spear Longinus’ Legacy, and three returning ones, each with a new movement trick: the Thrustodyne Aeronautics Model 23 (the Jet Gun of TranZit) flies, the Scavenger launches the player into the air and the Sliquifier bounces them. The Ray Gun is in the game too.

How to get each wonder weapon

Outbreak and objectives

Each region asks for one objective among five: Holdout, Escort, Eliminate, Harvest and Retrieve. When it is done, the players board the bus to travel to the next region. World events, loot chests, keys, the Aether Tool and the parachute fill the time between objectives.

The objectives, the bus and the world events

Easter egg

The main quest starts after the third objective, when the Librarian contacts the crew. It sends the players after two artifacts, the MPD of Moon, the head of T.E.D.D. and the spear, into a hidden area reached from the lighthouse, then after three navcards, and ends with the fight against Agamemnon at Zero Base. The team posted an official walkthrough of the quest on the discussion page of the Workshop.

The main quest step by step

Side quests and secrets

The official walkthrough lists eight side quests, among them the four wonder weapon quests, and three world events. The team kept adding some: the update of January 29, 2024 brought two, and the update of February 10, 2024 two more and “one last little secret to ‘sniff’ out”.

Every side quest and secret

Updates

October 28, 2023

Release, then a smaller xpak and fixes for two possible sources of crashes in quest areas.

January 29, 2024

The Forced Hand Update: perk bottles in the loot, two new side quests, on-screen explanations, a damage rework of the whole roster, big buffs to the spear and the Sliquifier, Jet Gun fixes, pathing fixes and an FPS boost. The red portal event now says its reward clearly.

February 10, 2024

Two more side quests, more navmesh, mapping and scripting fixes, then minor tweaks the same day.

The Workshop text explains the delay: after almost a year of work and the launch, burnout and the release of Modern Warfare III Zombies pulled the team away, until a stream of NoahJ456 brought the map back to attention. Speedrunners get a nod: the spear refilling Fling Grenades “wasn’t intentional”, but the team kept it.

Trivia

The name

Vae victis is Latin for “woe to the vanquished”.

Celebrities

The corpse of Sarah Michelle Gellar, one of the celebrities of Call of the Dead, lies on a rock somewhere in the map, killed by the creatures of the Dark Aether.

Frank the Zombie

The team ordered a song for Frank the Zombie, the zombie who buys the weapons of the players once the bank vault is open, from a freelance musician named in the credits.

Treyarch credited

The credits end with Treyarch, for the creation of Outbreak and the “majority of assets”.

A sad ending

In the closing scene, the crew destroys the portal that was their one way home to stop the boss, and stays in the Dark Aether.