The First Room

On ZFRR, the First Room of Classified is the Conference Room of the Pentagon, on the office floor at the top of the building, where the Ultimis crew spawns at the start of every game, together with the Side Passage, the hallway that opens off it without a door. It is the room of Five, rebuilt: the long conference table, the seal of the Pentagon above it, flags and portraits of presidents on the walls, and a sign that reads DEFCON 1. The players start with 500 points, a knife and the starting weapon and equipment of their loadout, the Welling revolver by default.
From the Conference Room, a door of 500 points opens on the Deserted Hallway, where the elevator down to the War Room stands. In a First Room game it stays closed, and the Pentagon Announcer reminds the players from the first seconds that the power is down: „Power level critical. Major systems offline.“

Essex Model 07
500 points, a lever-action rifle on a wall of the Conference Room.

Strife
500 points, a pistol on a wall of the Side Passage.
Those are the only two wall buys in reach. Zombies climb in through boarded windows and broken walls in both the Conference Room and the Side Passage.

The wall of screens
A bank of monitors in the Conference Room shows black-and-white aerial photographs.
The electric trap
The metal detector gates of the Side Passage are one of the two Electro-Shock Defenses of the map. The trap is missing a part found two floors down and needs the power, so it stays off for the whole game.
No perk
None of the four machines of the map, Brew, Cola, Soda and Tonic, stands in the Conference Room or the Side Passage. A First Room game is played without any of the four perks of the loadout.
No Mystery Box
It starts either in the Main Offices or on the upper level of the War Room, both out of reach.
No power
The switch is in the Laboratories, at the bottom of the building. Without it, the teleporters, the traps and the DEFCON switches never wake up, and the Pack-a-Punch at Groom Lake stays out of reach.
The podium memo
A memo of October 31, 1963 lies on one of the podiums of the room. It reports that the outbreak of October 18 in the Pentagon was „a lapse of reason by one of our own“.
The Classified leaderboard keeps separate boards for solo and for two, three and four players. Its reference category is Purist; seven more categories, from No Elixirs to Realistic All Elixirs, sit beside it in three groups, Normal, Hardcore and Realistic. The Purist rules:
Doors closed
Reach the highest round you can without opening any door or barrier.
Hardcore
The game is played on Hardcore difficulty, and custom mutations are not allowed.
No elixirs or talismans
None may be used. The elixir loadout shown in the lobby is fixed: Aftertaste, Point Drops, Anti Entrapment, Newtonian Negation, Quacknarok and Arsenal Accelerator for the classics, Conflagration Liquidation, Who’s Keeping Score, Extra Credit and Dividend Yield for the megas.
Loadout
The starting weapon is the Welling, a wall weapon of the room, the Strife or the Essex Model 07, or the MOG 12. Only Frag Grenades and Acid Bombs, and no special weapon.
Full rounds
Every round is played in full, without glitches or exploits. Nothing may be injected into the game except fast restarts; duplicating weapons and going down on purpose are not allowed.
Players
Split-screen is allowed, bots are not.
Video
The whole game is recorded, with the pregame lobby and every player’s loadout. The health, the points, the round counter and the top right of the screen are never covered. The Project-BO4 client is allowed.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.










