The First Room

On ZFRR, the Five First Room is the conference room of the Pentagon, where Kennedy, McNamara, Nixon and Castro spawn at the start of every game: the long room with the meeting table, plus the small annex at one end, open to it, where Quick Revive stands. The game calls this start zone conference_level1. Everything the players can reach without buying a door is the First Room.
The only way out is the hallway, through two doors that are linked: buying one for 750 points opens both. They stay closed in a First Room game, so the hallway, Speed Cola, the MPL and the elevator down to the War Room are all out of reach.
Windows
Four windows and two sections of wall that zombies break through, six ways in. The game keeps only four of them active at a time, drawn at random.
The table
The long conference table fills the middle of the room. Treyarch added invisible walls by the two barriers next to it to stop a glitch onto the table.
No power
The power switch is in the labs, two floors down. In a First Room game it never comes on, and the room keeps its bright lighting.

Olympia
500 points, in the annex with Quick Revive.
M14
500 points, on the wall next to a barrier, by one of the two 750 doors.
Those are the only two wall buys of the room. Every game starts with the M1911, the knife and frag grenades; nothing else can be bought, and the Mystery Box never starts on the top floor.
Quick Revive
In the annex. In solo it works without power for 500 points, revives you when you go down, and disappears after three purchases. In co-op it costs 1500 and needs the power, so no perk can be bought in a co-op First Room game.
Teleporter
A pad in the room, dead until the power is on. It never works in a First Room game.
Electric trap
One of the two metal detector traps stands by Quick Revive. It needs a missing part found on the lower floors, so it stays off.
Red telephone
The first of the three telephones of the song Easter egg, by Quick Revive. The two others are out of reach.
Without power there is no Pentagon Thief: his rounds only start once the switch is thrown. Hellhounds are switched off on this map. A First Room game on Five is therefore zombies only, every round.
B2, whose rules ZFRR follows, has no rule of its own for Five: the general Black Ops First Room rules apply, and the Five leaderboard keeps a single board.
Doors closed
Opening a door is not allowed, and neither are out-of-bounds glitches.
Glitches
Fast knife is allowed; fast ray, rapid fire and abusing the fast grenade glitch are not.
Platforms
Steam, Plutonium, BGamer, Xbox and PlayStation are allowed, the Wii is not (Five is not on the Wii anyway). On Plutonium the anticheat text must stay visible; in co-op, the host’s view is required.
Settings
Fixed backspeed only in solo, frame rate between 20 and 250, fog and smoke must stay. Restricted graphic content is allowed on Five.


















