The First Room

On ZFRR, the First Room of The Darkest Shore is the Beach, the shore of Heligoland where the crew lands from a rubber boat at the start of every game. The sea is red with blood, the sand is strewn with dead fish, the carcass of a whale lies on the shore and red cliffs close the beach in. Every player starts with 500 Jolts and the starting weapon chosen in their loadout.
Before wave 1, the beach is assaulted by a beach rush: a large swarm of zombies walks out of the sea, and wave 1 only begins once all of them are dead. Two mounted MG 42 turrets stand on the beach to hold it off.

The beach rush
The wave counter stays at 0 while the swarm comes out of the water; one guide counts more than thirty zombies. Once the last one dies, the game shows «Survived the beach» and wave 1 begins.
The MG 42 turrets
Two mounted machine guns, free to use, aimed at the sea. Clearing the rush without them earns the achievement I Got This.

M1A1 Carbine
500 Jolts, in a second weapon locker. The Beach station of the minecart is to its right.
Machine Pistol
500 Jolts, in a weapon locker. The door to the Beach Passage is to its left.

Lebenblitz on the beach
The only Blitz of the beach, to the left of the minecart exit: 500 Jolts in solo, where it revives the player automatically (three times at most), and 1,500 Jolts in co-op, where it doubles the revive speed.
The Beach Passage door
750 Jolts, to the left of the Machine Pistol. It leads up a staircase to the Bluffs and the rest of the island; in a First Room game it stays shut.
The minecart station
The Beach stop of the minecart, called Strand on its lever. The carts only run once the power is on, so the station stays out of use while the doors are closed.
The Mystery Box
One of its locations is on the beach, but the Box starts the game on the Overlook, far behind the doors.
Wüstlings on the beach
The armoured brutes of Straub reach the beach in the later waves. When shot they charge, and their weak spot is the spine on their back.
The doors to the rest of the island are opened with Jolts, and the fog that brings the Meuchlers is tied to the areas past them: according to one detailed guide, it only starts rolling in once a door into the Bluffs or the U-Boat Pens is open. The game itself rewards a closed-doors game: the Deathraven Hunter character asks, among other challenges, to survive «a nice day at the beach», reaching wave 26 without opening any door.
The The Darkest Shore leaderboard has two categories, No Consumables, the reference, and With Consumables, each with boards for solo and for two, three and four players. Its rules:
Doors closed
Reach the highest wave you can without opening any door or barrier, and play every wave in full.
The Wüstling
If a Wüstling gets stuck in a spot where it cannot be hurt, the record is denied. If one gets stuck under the map and is not killed by the end of the wave, the record is denied too.
Wave 0
Letting the zombies of the beach rush despawn on wave 0 and respawn on wave 1 is allowed.
No self-downs
A player may not go down on purpose to block the zombies from part of the map, and glitches and exploits are not allowed.
Consumables
They are banned in the No Consumables category and allowed in the With Consumables category.
Video
The whole game must be recorded and the lobby shown before the map is launched. On the No Consumables boards, every player of a co-op game must record their own point of view.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.































