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The icon of the upgrade, a winged caduceus inside a hexagon with an arrow, official render, Exo Medic, Call of Duty Advanced Warfare Zombies

Exo Medic

Exo Medic is the revive upgrade of Exo Zombies in Call of Duty: Advanced Warfare: faster revives in co-op, a self-revive in solo, and no Exo Suit needed.

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Exo Medic is the revive upgrade of Exo Zombies, the Zombies mode of Call of Duty: Advanced Warfare. With other players it makes reviving a teammate twice as fast; in solo it lets the player revive themselves, the part Quick Revive plays in the Treyarch games. It is the only Exo Upgrade that does not need an Exo Suit.

Overview

First appearanceOutbreak, Advanced Warfare, January 27, 2015 (Havoc, first on Xbox)
GamesAdvanced Warfare, in Exo Zombies
Cost500 credits in solo, 1,500 credits with other players
EffectRevives teammates twice as fast; in solo, a self-revive
FamilyExo Upgrades, the perks of Exo Zombies
RequiresThe power of its area; no Exo Suit
LimitThree purchases a game in solo, none with other players

In the First Room

Exo Medic is in the First Room of all four maps of Exo Zombies, and on each of them the Hub’s map book gives it as the only Exo Upgrade of the starting room. Players start every map without an Exo Suit, and Exo Medic is the upgrade that works without one.

MapGameFirst RoomWhat the book says
OutbreakAdvanced WarfareCourtyardBy the door to the Administration, powered by the generator behind the spawn. 500 credits in solo, where it is a self-revive that can be bought three times, 1,500 credits with other players.
InfectionAdvanced WarfareHoard MoreInside the warehouse, next to the Value Voltage door. 500 points in solo, 1,500 in co-op. The power switch of the room is behind the spawn, on the left.
CarrierAdvanced WarfareHangar (MK14 side)Outside the locker room, on the ledge across from the 3D Printer spot. 500 points in solo, 1,500 points with other players. The Hangar power switch is below a ledge.
CarrierAdvanced WarfareGun Deck (Bulldog side)The second Exo Medic of the map, with the same prices as in the Hangar. The Gun Deck power switch is inside a shipping crate.
DescentAdvanced WarfareLandingOn its power generator, between the two doors. 500 points in solo, 1,500 points with other players, the solo version being a self-revive that can be bought three times.

The doors-closed records of the four maps are on the ZFRR leaderboards.

Effect in Advanced Warfare

The upgrade station lit up in white and cyan, the caduceus icon above it, Exo Medic, Call of Duty Advanced Warfare Zombies

With other players

1,500 credits. Reviving a teammate takes half the time, and the upgrade can be bought again without limit.

The icon of the upgrade, a winged caduceus inside a hexagon with an arrow, official render, Exo Medic, Call of Duty Advanced Warfare Zombies

The icon

A winged caduceus inside a hexagon, in the cyan of the Atlas stations. The same sign floats as a hologram above the station.

In solo

500 credits. A downed player gets back up alone shortly after, while the zombies move away. It can be bought three times, then it is gone for the rest of the game.

While down

The player fights with a handgun: the one they own, the CEL-3 Cauterizer if they have it, or an Atlas 45 otherwise.

How upgrades work

The station works once the power switch of its area is on. A downed player loses their upgrades one by one while bleeding out, starting with the last one bought.

Where to find it

Advanced Warfare: Outbreak, Infection, Carrier and Descent. Carrier has two stations, one for each starting room. The exact spot on each map is in its book.

Quick Revive

The revive perk of the Treyarch games, which the wiki compares Exo Medic to.

The other Exo Upgrades: Exo Health, Exo Reload, Exo Slam, Exo Soldier and Exo Stockpile.

Trivia

Exo Revive

The wiki’s render of the icon is filed under the name « Exo-Revive ».

Double Feature

In the hardcore mode of Descent a downed player dies at once, so Exo Medic is disabled there.