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The weapon locker of the Machine Pistol, open and lit red from inside, The Final Reich, Call of Duty WWII Zombies

The Final Reich:
Weapons

Every weapon of The Final Reich: the sixteen weapon lockers with their prices and places, the Mystery Box and "The Classic", the five traps and the special weapons of the map.

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On The Final Reich, every player starts with the weapon of their loadout, a pistol, a rifle, a shotgun or a submachine gun chosen before the game, and a shovel for melee.

Weapon lockers

The wall weapons of WWII hang in weapon lockers, opened with Jolts. An upgraded weapon can have its ammo refilled at its own locker.

WeaponPriceWhere
Machine Pistol, menu icon, The Final Reich, Call of Duty WWII ZombiesMachine Pistol500Village Entrance, at the spawn
M30 Luftwaffe Drilling, menu icon, The Final Reich, Call of Duty WWII ZombiesM30 Luftwaffe Drilling500Village Entrance, at the spawn
SVT-40, menu icon, The Final Reich, Call of Duty WWII ZombiesSVT-40750Village Square
Type 100, menu render, The Final Reich, Call of Duty WWII ZombiesType 100750Village Square
M1928, menu icon, The Final Reich, Call of Duty WWII ZombiesM19281,000Riverside
Combat Shotgun, menu icon, The Final Reich, Call of Duty WWII ZombiesCombat Shotgun1,000Under the Pub
Waffe 28, menu icon, The Final Reich, Call of Duty WWII ZombiesWaffe 281,000Tower
Grease Gun, menu icon, The Final Reich, Call of Duty WWII ZombiesGrease Gun1,000Command Room
MP-40, menu icon, The Final Reich, Call of Duty WWII ZombiesMP-401,000Sewers, near the Ubersprengen button
PPSh-41, menu icon, The Final Reich, Call of Duty WWII ZombiesPPSh-411,000Sewers, near the door to Laufenblitz
M1 Garand, menu icon, The Final Reich, Call of Duty WWII ZombiesM1 Garand1,250Hallway to the Command Room
M1941, menu icon, The Final Reich, Call of Duty WWII ZombiesM19411,500Laboratory
STG44, menu icon, The Final Reich, Call of Duty WWII ZombiesSTG441,500Morgue
BAR, menu icon, The Final Reich, Call of Duty WWII ZombiesBAR1,500Morgue
FG 42, menu icon, The Final Reich, Call of Duty WWII ZombiesFG 421,600Salt Mine Tunnels
Lee Enfield, menu icon, The Final Reich, Call of Duty WWII ZombiesLee Enfield1,600Courtyard

The Mystery Box

The Mystery Box costs 1,000 Jolts. It starts in the Command Room and moves among its spots, among them the Courtyard and the bridge to the Tower. It has no teddy bear: when it moves, its red lights go out and nothing comes out. Its pool holds most weapons of the game, the Jack-in-the-Box and the Fliegerfaust, but not the Tesla Gun. Dropping Jolts in four bowls, in the Morgue, the Village Square, the Riverside and the Pub, adds « The Classic », a special PPSh-41.

Traps

The Laboratory Trap, a round tunnel crossed by blue lightning, The Final Reich, Call of Duty WWII Zombies

Laboratory Trap

1,000 Jolts, Laboratory. The tunnel fills with lightning, draws the zombies in and electrocutes them.

Well Trap

500 Jolts, Village Square. A fireball through the tunnel under the square and out of its pipes. It first has to be lit with the three gas valves.

Morgue Trap

1,000 Jolts, at the bottom of the Morgue. Spikes shoot up and down in the middle of the round room.

Saw Trap

1,000 Jolts, Sewers. Saws come out of the ground and run along the floor.

S-Mine Trap

1,000 Jolts, Courtyard. Hidden S-Mines jump out of the ground, dangerous for a player who stays too long.

Special weapons

Tesla Gun

The Wonder Weapon, built during the main quest, with four variants.

Red Talon

A sword of the Raven Lords, hidden under the statue of Barbarossa during Dark Reunion.

Brenner head

Dropped by every Brenner. It hits like a melee weapon, and aiming with it turns it into a black light that shows hidden ink.

The Tesla Gun and its four variants

In the First Room

Doors closed, the only weapons are the starting weapon and the two lockers of the spawn, the Machine Pistol and the M30 Luftwaffe Drilling, 500 Jolts each. The Box and every trap are behind the doors.