On The Final Reich, every player starts with the weapon of their loadout, a pistol, a rifle, a shotgun or a submachine gun chosen before the game, and a shovel for melee.
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The Final Reich:
Weapons
Every weapon of The Final Reich: the sixteen weapon lockers with their prices and places, the Mystery Box and "The Classic", the five traps and the special weapons of the map.
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Weapon lockers
The wall weapons of WWII hang in weapon lockers, opened with Jolts. An upgraded weapon can have its ammo refilled at its own locker.
| Weapon | Price | Where | |
|---|---|---|---|
![]() | Machine Pistol | 500 | Village Entrance, at the spawn |
![]() | M30 Luftwaffe Drilling | 500 | Village Entrance, at the spawn |
![]() | SVT-40 | 750 | Village Square |
![]() | Type 100 | 750 | Village Square |
![]() | M1928 | 1,000 | Riverside |
![]() | Combat Shotgun | 1,000 | Under the Pub |
![]() | Waffe 28 | 1,000 | Tower |
![]() | Grease Gun | 1,000 | Command Room |
![]() | MP-40 | 1,000 | Sewers, near the Ubersprengen button |
![]() | PPSh-41 | 1,000 | Sewers, near the door to Laufenblitz |
![]() | M1 Garand | 1,250 | Hallway to the Command Room |
![]() | M1941 | 1,500 | Laboratory |
![]() | STG44 | 1,500 | Morgue |
![]() | BAR | 1,500 | Morgue |
![]() | FG 42 | 1,600 | Salt Mine Tunnels |
![]() | Lee Enfield | 1,600 | Courtyard |
The Mystery Box
The Mystery Box costs 1,000 Jolts. It starts in the Command Room and moves among its spots, among them the Courtyard and the bridge to the Tower. It has no teddy bear: when it moves, its red lights go out and nothing comes out. Its pool holds most weapons of the game, the Jack-in-the-Box and the Fliegerfaust, but not the Tesla Gun. Dropping Jolts in four bowls, in the Morgue, the Village Square, the Riverside and the Pub, adds “The Classic”, a special PPSh-41.
Traps

Laboratory Trap
1,000 Jolts, Laboratory. The tunnel fills with lightning, draws the zombies in and electrocutes them.
Well Trap
500 Jolts, Village Square. A fireball through the tunnel under the square and out of its pipes. It first has to be lit with the three gas valves.
Morgue Trap
1,000 Jolts, at the bottom of the Morgue. Spikes shoot up and down in the middle of the round room.
Saw Trap
1,000 Jolts, Sewers. Saws come out of the ground and run along the floor.
S-Mine Trap
1,000 Jolts, Courtyard. Hidden S-Mines jump out of the ground, dangerous for a player who stays too long.
Special weapons
Tesla Gun
The Wonder Weapon, built during the main quest, with four variants.
Red Talon
A sword of the Raven Lords, hidden under the statue of Barbarossa during Dark Reunion.
Brenner head
Dropped by every Brenner. It hits like a melee weapon, and aiming with it turns it into a black light that shows hidden ink.
In the First Room
Doors closed, the only weapons are the starting weapon and the two lockers of the spawn, the Machine Pistol and the M30 Luftwaffe Drilling, 500 Jolts each. The Box and every trap are behind the doors.















