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Bodies hanging from chains under wooden planks, a burning ladder and misty ground beyond, official menu background, Ashwood, Call of Duty Black Ops 7 Zombies

Ashwood

Ashwood, the Civil War frontier town of Black Ops 7 Zombies in Survival: its First Room in Rabbit Alley, the ZFRR rules, the Power Pump, the fog on the valley floor, the enemies, the perks, the weapons and the milestones.

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The First Room

Rabbit Alley, where a game starts: the Ashwood Mining Co. store and a Yummy Freeze ice cream stand at the end of a dirt street, the balcony of the Ruby Rabbit on the right, during the first rounds, Ashwood, Call of Duty Black Ops 7 Zombies

A game of Ashwood starts in Rabbit Alley, a dirt street of the frontier town lined with wooden buildings: the store of the Ashwood Mining Co., a Yummy Freeze ice cream stand and the balcony of the Ruby Rabbit. On ZFRR the First Room is the part of the town that a team can walk from there with every door closed: Rabbit Alley and the Ashwood Shops next to it, as the compass of the records names them. Like on every map of Black Ops 7, each player starts with a weapon of their own loadout, and the X9 Maverick hangs on a wall of the alley for 1,550 Essence.

The way out is barred by locked doors. In the record of Ghxstleader, a locked door of the area asks 2,000 Essence to “open access to new areas”; no source gives the price of every door, nor says how many there are. The first objective of the map, clearing the infestation off the Power Pump in the middle of the bridge, stays out of reach: in the world record of Ghxstleader, “Restore power” is still the objective on screen at round 43, and again at round 58. So the First Room is played without power, without the Pack-a-Punch, which waits on the valley floor, and without Der Wunderfizz, which stands in the Ruby Rabbit according to the wiki; no source shows whether a perk can be bought from the First Room.

X9 Maverick

The wall weapon of Rabbit Alley, 1,550 Essence, bought there in the first rounds of the record of Ghxstleader.

Locked doors

2,000 Essence for the door seen in the record of Ghxstleader; the other prices are not given by any source.

Rampage Inducer

On a side table in the Ashwood Shops, according to the wiki. It makes the zombies faster and more aggressive.

Power Pump

On the bridge, behind the doors. Without it the power stays off and the garage, with the Pack-a-Punch, stays closed.

Exfil

Offered from the end of round 10, then every five rounds, according to the loading screen.

The Ashwood leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games is explained in Black Ops 7: Rounds. The rules:

Doors closed

Reach the highest round you can without opening doors, and play every round in full.

No GobbleGums

No gum is used, neither from the pack nor from the machine, and none is broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.

With GobbleGums

On that board gums are allowed, and so is breaking them for points; a gum that has run out of time is not.

No glitch

Glitches and exploits are not allowed, and neither is saving and quitting or crashing the game to void a down, a Dying Wish or a game over.

Latest patch

Every game is played on the most recent patch. The game is still updated, and a patch that changes its balance can lead to a board being reset.

Video

The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums board. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

Overview

Ashwood is a Survival map of Call of Duty: Black Ops 7 Zombies: the frontier town at the heart of Ashes of the Damned, cut out of the big map and played on its own, with no quest, for as many rounds as a team can hold. It came out for free on April 2, 2026, with Season 3, the fifth and last Survival map taken from Ashes of the Damned, and could be played in Cursed Survival from the first day. Its description in the game warns that there was nothing civil about the war that cursed the town and dragged it to Hell.

ModeSurvival and Cursed Survival
Map packFree map, Season 3 update
ReleaseApril 2, 2026 (PS4, PS5, Xbox One, Xbox Series X|S, PC)
LocationAshwood, in the Dark AetherA Georgia town built in 1820, taken in 1865
Based onA location of Ashes of the Damned, inspired by Town and Buried
CharactersThe crew of eight, or the Operators
Players1 to 4

Ashwood was a small frontier town of Georgia, built in 1820. In 1865, at the end of the Civil War, its people were massacred and the whole town sank into a rift of the Dark Aether. It is split between the two sides of a valley, linked by a large bridge and by ziplines, with a garage and a workshop on the valley floor. In Ashes of the Damned it is the crossroads of the map, reached through the fog or by the Jump Pads of the other places, and the home of the Pack-a-Punch and of Klaus.

Bodies hanging from chains under wooden planks, a burning ladder and misty ground beyond, official menu background, Ashwood, Call of Duty Black Ops 7 Zombies

The menu background

The official background of the map shows bodies hanging from chains under wooden planks, a burning ladder and misty ground beyond.

Town and Buried

The frontier town echoes Town and Buried, two maps of Black Ops II.

Characters

The players are the eight members of the crew of Black Ops 7: Weaver, Grey, Carver and Maya, with the Dark Aether versions of Dempsey, Nikolai, Takeo and Richtofen, or Operators chosen in the loadout. In the record of Ghxstleader, Takeo is heard in Rabbit Alley from the first round.

T

The Warden

The enemy of the saga, who drains the crew’s essence. The Survivors of Ash event of April 2026 was presented as his challenges.

K

Klaus

The robot of the Dark Aether Saga, locked in the jail of Ashwood in Ashes of the Damned. According to Flapix, the jail is closed in Survival; the round 10 emblem of the map is a portrait of Klaus.

Enemies

Zombies

The horde of every round.

Fog Zombies

The blue-eyed zombies of the fog. In Survival they fill the ground floor of the valley: players report that they keep spawning, give no Essence and are faster and harder to kill than normal zombies.

Special zombies and Ravagers

Ravagers are met on the map, and a Season 3 challenge counts the Special Rounds of Ashwood Survival. Several players report that a Zursa that appears in the fog vanishes at once.

Perks

Like the other Survival maps, Ashwood sells its perks at Der Wunderfizz, which is there from the start of the game, next to a table on the first floor of the Ruby Rabbit, where Juggernog stands in Ashes of the Damned; Juggernog and Double Tap are removed. One perk machine stays: Vulture Aid, outside the jail on Market Square, the first Survival map of the game to keep a perk machine of its own.

The Vulture Aid machine, a vulture skull on a yellow cabinet, Ashwood, Call of Duty Black Ops 7 Zombies

Vulture Aid

The only perk machine of the map, outside the jail. Players think it was left there by mistake.

Der Wunderfizz

Every other perk, from Juggernog and Quick Revive to Mule Kick and, since Season 5 Reloaded, Widow’s Wine.

Weapons

Four weapons hang on the walls, all at Uncommon rarity: the X9 Maverick for 1,550 Essence in Rabbit Alley, the M34 Novaline for 1,450 in the Ruby Rabbit, the Akita for 750 in the Sheriff’s Office and the VS Recon for 1,750 in Judgment Square. The Mystery Box adds the rest of the arsenal of the game, the Ray Gun, the Ray Gun Mark II and the Necrofluid Gauntlet.

Every wall weapon and the whole Mystery Box

The fog of the valley

The twist of Ashwood in Survival is on the ground: the fog of Ashes of the Damned has come down into the valley, and the whole floor beneath the town, around the garage, is a fog zone full of Fog Zombies. The Pack-a-Punch is down there, hooked up to Ol’ Tessie in the garage. The game starts with an objective: clear the infestation off the Power Pump in the middle of the bridge, then flip the Power Switch at the top of the stairs next to it; with the power on, the garage door opens. Players go down for the Pack-a-Punch and come back up the zipline to the town.

Official minimap of the upper part: the two sides of the town joined by the bridge in the middle, Ashwood, Call of Duty Black Ops 7 Zombies

The upper part

The town on both sides of the valley, joined by the bridge and its Power Pump.

Official minimap of the lower part: the valley floor beneath the town, Ashwood, Call of Duty Black Ops 7 Zombies

The lower part

The valley floor beneath the town, with the garage, in the fog in Survival.

The Saw Blade Trap

Bought for Essence, it plays a haunting tune that draws the zombies to its blades.

The Jump Pad

Rabbit Alley keeps the Jump Pad of Ashes of the Damned, inactive in Survival.

Easter egg

Like every Survival map, Ashwood has no quest and no main Easter egg. The Mister Peeks headphones of Turn to Ashes, the song of Ashes of the Damned, can still be found on a roof of Judgment Square.

Challenges

The map has no achievement or trophy. Its rewards come from round milestones: the Klaus Der Toten emblem at round 10, the Abomination Carcass charm at round 25 and the Hidden Power GobbleGum at round 50, and in Cursed Survival the Mannequin Turret charm at round 75 of Tier 3. The Survivors of Ash event opened Season 3 on the map.

Every milestone, the Survivors of Ash event and the weekly challenges

Trivia

  • Ashwood echoes Town and Buried, two maps of Black Ops II; Survival itself came back in Black Ops 7 for the first time since Black Ops II.
  • The store of Rabbit Alley wears the name of the Ashwood Mining Co., next to a Yummy Freeze ice cream stand, the brand of Liberty Falls.
  • Ashwood is the only Survival map of Black Ops 7 that keeps a regular perk machine, Vulture Aid.
  • Its description in the game ends on a pun: in Ashwood, folks are dyin’ to meat you.