The First Room

A game of Ashwood starts in Rabbit Alley, a dirt street of the frontier town lined with wooden buildings: the store of the Ashwood Mining Co., a Yummy Freeze ice cream stand and the balcony of the Ruby Rabbit. On ZFRR the First Room is the part of the town that a team can walk from there with every door closed: Rabbit Alley and the Ashwood Shops next to it, as the compass of the records names them. Like on every map of Black Ops 7, each player starts with a weapon of their own loadout, and the X9 Maverick hangs on a wall of the alley for 1,550 Essence.
The way out is barred by locked doors. In the record of Ghxstleader, a locked door of the area asks 2,000 Essence to “open access to new areas”; no source gives the price of every door, nor says how many there are. The first objective of the map, clearing the infestation off the Power Pump in the middle of the bridge, stays out of reach: in the world record of Ghxstleader, “Restore power” is still the objective on screen at round 43, and again at round 58. So the First Room is played without power, without the Pack-a-Punch, which waits on the valley floor, and without Der Wunderfizz, which stands in the Ruby Rabbit according to the wiki; no source shows whether a perk can be bought from the First Room.
X9 Maverick
The wall weapon of Rabbit Alley, 1,550 Essence, bought there in the first rounds of the record of Ghxstleader.
Locked doors
2,000 Essence for the door seen in the record of Ghxstleader; the other prices are not given by any source.
Rampage Inducer
On a side table in the Ashwood Shops, according to the wiki. It makes the zombies faster and more aggressive.
Power Pump
On the bridge, behind the doors. Without it the power stays off and the garage, with the Pack-a-Punch, stays closed.
Exfil
Offered from the end of round 10, then every five rounds, according to the loading screen.
The Ashwood leaderboard keeps two categories, each with boards for solo and for two, three and four players. No GobbleGums is the reference; With GobbleGums counts in the player ratings with a lower difficulty. How a round of Black Ops 7 compares with a round of the older games is explained in Black Ops 7: Rounds. The rules:
Doors closed
Reach the highest round you can without opening doors, and play every round in full.
No GobbleGums
No gum is used, neither from the pack nor from the machine, and none is broken down for Essence. Keeping the three Whimsical gums in the pack is recommended: one used by mistake does not void the run.
With GobbleGums
On that board gums are allowed, and so is breaking them for points; a gum that has run out of time is not.
No glitch
Glitches and exploits are not allowed, and neither is saving and quitting or crashing the game to void a down, a Dying Wish or a game over.
Latest patch
Every game is played on the most recent patch. The game is still updated, and a patch that changes its balance can lead to a board being reset.
Video
The whole game must be recorded, with every player’s point of view in co-op on the No GobbleGums board. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.




