The weapons of Die Maschine: the loadout weapon, the twelve wall weapons with their price, rarity and place, the seven Mystery Box spots, the Ray Gun, the D.I.E. Machine, the Crafting Table and the Ammo Cache.
On Die Maschine, each player starts with the weapon of their own loadout, built in the Gunsmith, instead of a pistol. Weapons in Black Ops Cold War Zombies have a rarity, Common, Uncommon, Rare, Epic or Legendary, and the Ultra rarity is kept for the Wonder Weapons. The Arsenal lets a player raise the rarity of a weapon with salvage, and wall weapons can be bought at a higher rarity as the rounds go up.
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Wall weapons
Twelve weapons hang on the walls, none of them in the Yard. Prices in points, with the rarity of the weapon when bought:
Weapon
Rarity
Price
Where
1911
Uncommon
750
Omega Outpost, in the old bunker
Hauer 77
Uncommon
1,000
Living Room
MP5
Uncommon
1,250
Bedroom
M16
Uncommon
1,500
Pond
Diamatti
Uncommon
1,750
Mezzanine
XM4
Uncommon
1,750
Tunnel
Gallo SA12
Rare
2,000
Crash Site
RPD
Uncommon
2,250
Weapons Lab
AK-74u
Rare
2,250
Control Room
Type 63
Rare
2,500
Medical Bay
Krig 6
Rare
2,750
Particle Accelerator
LW3-Tundra
Epic
4,000
Main Power
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The Mystery Box
A spin costs 950 points. The Box has seven spots: the Crash Site and the Pond, one of which holds it at the start of the game, then the Omega Outpost, where the Box of Nacht der Untoten stood, the Yard, the Particle Accelerator, the Weapons Lab and the Medical Bay.
At launch it held the XM4, AK-47, Krig 6, QBZ-83, FFAR 1, MP5, Milano 821, AK-74u, KSP 45, Bullfrog, Type 63, M16, AUG, DMR 14, Stoner 63, RPD, M60, Pelington 703, LW3-Tundra, M82, 1911, Magnum, Diamatti, Hauer 77, Gallo SA12, Cigma 2, RPG-7, the Knife and the M79. The weapons of the seasons joined it later, from the Groza and the FARA 83 to the Sledgehammer and the Ballistic Knife.
Ray Gun
Back from the earlier games, in the Ultra rarity, with very high headshot damage. The Coffin Dance secret can also give one.
D.I.E. Machine
The Wonder Weapon of the map, also free through its own quest.
Turns the salvage dropped by zombies into lethal and tactical equipment and into scorestreaks. One stands in the Yard. Scorestreaks are banned on the No Support board.
Ammo Cache
Refills the weapons, Wonder Weapons included, for a price that depends on the Pack-a-Punch tier of the weapon: 250 points for a weapon that has never been upgraded, then 1,000, 2,500 and 5,000.
Arsenal
Raises the rarity of a weapon and buys armor with salvage.