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The closed Mystery Box with its glowing question marks, against a rock covered in graffiti, Die Maschine, Call of Duty Black Ops Cold War Zombies

Die Maschine:
Weapons

The weapons of Die Maschine: the loadout weapon, the twelve wall weapons with their price, rarity and place, the seven Mystery Box spots, the Ray Gun, the D.I.E. Machine, the Crafting Table and the Ammo Cache.

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The starting weapon

On Die Maschine, each player starts with the weapon of their own loadout, built in the Gunsmith, instead of a pistol. Weapons in Black Ops Cold War Zombies have a rarity, Common, Uncommon, Rare, Epic or Legendary, and the Ultra rarity is kept for the Wonder Weapons. The Arsenal lets a player raise the rarity of a weapon with salvage, and wall weapons can be bought at a higher rarity as the rounds go up.

Wall weapons

Twelve weapons hang on the walls, none of them in the Yard. Prices in points, with the rarity of the weapon when bought:

WeaponRarityPriceWhere
1911, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War Zombies1911Uncommon750Omega Outpost, in the old bunker
Hauer 77, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesHauer 77Uncommon1,000Living Room
MP5, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesMP5Uncommon1,250Bedroom
M16, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesM16Uncommon1,500Pond
Diamatti, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesDiamattiUncommon1,750Mezzanine
XM4, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesXM4Uncommon1,750Tunnel
Gallo SA12, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesGallo SA12Rare2,000Crash Site
RPD, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesRPDUncommon2,250Weapons Lab
AK-74u, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesAK-74uRare2,250Control Room
Type 63, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesType 63Rare2,500Medical Bay
Krig 6, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesKrig 6Rare2,750Particle Accelerator
LW3-Tundra, Gunsmith render, Die Maschine, Call of Duty Black Ops Cold War ZombiesLW3-TundraEpic4,000Main Power

The Mystery Box

A spin costs 950 points. The Box has seven spots: the Crash Site and the Pond, one of which holds it at the start of the game, then the Omega Outpost, where the Box of Nacht der Untoten stood, the Yard, the Particle Accelerator, the Weapons Lab and the Medical Bay.

At launch it held the XM4, AK-47, Krig 6, QBZ-83, FFAR 1, MP5, Milano 821, AK-74u, KSP 45, Bullfrog, Type 63, M16, AUG, DMR 14, Stoner 63, RPD, M60, Pelington 703, LW3-Tundra, M82, 1911, Magnum, Diamatti, Hauer 77, Gallo SA12, Cigma 2, RPG-7, the Knife and the M79. The weapons of the seasons joined it later, from the Groza and the FARA 83 to the Sledgehammer and the Ballistic Knife.

The Ray Gun of Black Ops Cold War, Die Maschine, Call of Duty Black Ops Cold War Zombies

Ray Gun

Back from the earlier games, in the Ultra rarity, with very high headshot damage. The Coffin Dance secret can also give one.

The D.I.E. Machine, a bulky blue weapon with a coiled barrel, render, Die Maschine, Call of Duty Black Ops Cold War Zombies

D.I.E. Machine

The Wonder Weapon of the map, also free through its own quest.

The D.I.E. Machine and its four variants

Equipment and ammo

Crafting Table

Turns the salvage dropped by zombies into lethal and tactical equipment and into scorestreaks. One stands in the Yard. Scorestreaks are banned on the No Support board.

Ammo Cache

Refills the weapons, Wonder Weapons included, for a price that depends on the Pack-a-Punch tier of the weapon: 250 points for a weapon that has never been upgraded, then 1,000, 2,500 and 5,000.

Arsenal

Raises the rarity of a weapon and buys armor with salvage.