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The console of the teleporter, with a green screen and a red keyboard, in the Staging Area, Forsaken, Call of Duty Black Ops Cold War Zombies

Forsaken:
Pack-a-Punch and the Lockdown

How to reach the Pack-a-Punch of Forsaken: the teleporter of the Staging Area, the Checkpoint, Main Street, the four repair parts of Anytown, the Abomination of the Amplifier and the lockdown button of the Observation Tower.

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Leaving the Staging Area

The console of the teleporter, with a green screen and a red keyboard, in the Staging Area, Forsaken, Call of Duty Black Ops Cold War Zombies

Every game begins in the Staging Area, where the rounds roll over on their own. The way out is the teleporter at the back of the yard: its console is free to activate, and the team then has to survive 30 seconds while the rounds keep running. When the timer ends, the teleporter opens to the Checkpoint, and from there the rounds go back to their normal pace. In solo, a quick start leaves the Staging Area around round 3.

The way to the tower

  1. Checkpoint: Juggernog stands here, already powered, with the Hauer 77 pump shotgun on the wall for 1,000 Essence. Buy the door by the zipline for 500 Essence and drop down to Main Street. A portal here leads back to the Staging Area.
  2. Main Street: Tombstone Soda, the Bullfrog, an Arsenal and a Crafting Table. Open the way through Storage Zone 5 (Quick Revive, DMR 14) or Storage Zone 10 (Stamin-Up, Gallo SA12) up to the rooftops and the next teleporter.
  3. Anytown West: the teleporter lands on the roof of the Video Store. A diagram on the wall there shows how the teleporters link the areas.
  4. Fuel Processing: in Anytown East, the teleporter to the Bunker refuses to work. Major Carver asks the team to find four repair parts.
  5. The four parts: one in each of four buildings, the Video Store, the Cinema, the TV Store and Burger Town, each with three possible spots marked on screen once the search begins. Bring them back to repair the teleporter.
  6. Bunker Entrance: run past the AK-74u and open the metal door to the Amplifier and the Particle Accelerator.
  7. The Abomination: walking up to the last teleporter of the Amplifier sends an Abomination at the team. The round stays the same until it dies. Aim at the mouth that glows blue, then take the teleporter to the Observation Tower.
  8. The lockdown: press the red button of the Observation Tower. The lockdown ends and the Pack-a-Punch Machine is ready.
The red neon lobby of the Cinema in Anytown, with its ticket booth, Forsaken, Call of Duty Black Ops Cold War Zombies

The Cinema

One of the four buildings of the repair parts: a mannequin can hold the part, or it waits behind the counter by the candy, or on a bench.

Burger Town in Anytown, with the Bubby statue in front of the restaurant and a yellow taxi, Forsaken, Call of Duty Black Ops Cold War Zombies

Burger Town

The last building of the four: under the American flag, beside the cola machine, or in a glass case.

The Amplifier

The tunnel where the Abomination waits at the last teleporter.

The Observation Tower

The tower holds the Pack-a-Punch Machine (5,000 Essence for the first upgrade), PhD Slider, the Trials machine and the Pelington 703 on the wall. No zombie climbs up here, but radiation starts to hurt after a while, so the room cannot be held for long. Two ziplines lead down, one to the Burger Town rooftop and one over Main Street.

The purple PhD Slider machine in the Observation Tower, Forsaken trailer, Forsaken, Call of Duty Black Ops Cold War Zombies

PhD Slider

The new perk of Season Six, left of the zipline to the Burger Town rooftop.

After the lockdown

More doors and rappels open across the map, a teleporter in the tower links straight back to the Staging Area, and a new path in the Bunker Entrance leads to the Board Room, with Der Wunderfizz.

The second button

Next to the window of the tower, a second red button starts Pyrrhic Victory with a cutscene.

Back to Forsaken.