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The ground floor of the bunker seen from the Help room door, its columns lit by lanterns, Nacht der Untoten, Call of Duty World at War Zombies

Nacht der Untoten:
The Bunker

The bunker of Nacht der Untoten in World at War: the starting room, the Help room and the upper floor, the three doors at 1000 points, the eleven windows and the cave wall, the crashed plane outside, and what is left in a First Room game.

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Three rooms

On Nacht der Untoten in World at War, the whole map is one bunker: a ground floor with two rooms and an upper floor split in two. There is no power to turn on and nothing to build, only doors to open and windows to hold.

The starting room seen from its back wall, with the staircase climbing to the upper floor, Nacht der Untoten, Call of Duty World at War Zombies

Starting room

The large ground-floor room where the players spawn, with five boarded windows, the Kar98k and the M1A1 Carbine on the walls, and a staircase up to the first floor, blocked by a sofa barricade.

The Help room on the ground floor, with its shelves and hanging lamps, Nacht der Untoten, Call of Duty World at War Zombies

Help room

Behind the door marked “Help”. Slightly smaller, it holds the Mystery Box, the Double-Barreled Shotgun and the Thompson, two windows and a wall that opens onto a dead-end cave, where zombies also climb in.

The upper floor of the bunker, rubble under a hole in the ceiling, Nacht der Untoten, Call of Duty World at War Zombies

Upstairs

The largest area, split into two rooms with four windows, each with a staircase back down. Rubble and debris slow the players down. It sells the grenades, the sawed-off shotgun, the Trench Gun and the BAR, and holds the Sniper Cabinet.

Doors and barricades

WayCostFromTo
The “Help” door1000Starting room, to the right of the spawnHelp room
Sofa barricade on the stairs1000Starting roomUpper floor
Debris on the stairs1000Help room, opposite the Help doorUpper floor

From the upper floor, the two staircases lead back to the two rooms of the ground floor, so the bunker becomes a loop once everything is open. Players who camp upstairs often leave the sofa barricade in place, so that the zombies of the starting room have one way less.

Windows

AreaWindowsOther way in
Starting room5–
Help room2The cave wall
Upper floor4–

Every window starts boarded. The zombies tear the boards off, and each board a player puts back pays 10 points, up to a limit per round. In World at War a zombie at a window cannot hit the player standing behind it: it has to climb through first.

Outside

The crashed B-17 bomber burning outside the bunker, Nacht der Untoten, Call of Duty World at War Zombies

The crashed plane

A B-17 bomber lies burning outside the bunker: the Allied plane whose crash brought the Marines here.

The bunker and the crashed plane seen from above, in the fog, Nacht der Untoten, Call of Duty World at War Zombies

The airfield

The bunker stands alone in a field of fog, surrounded by trucks of the German army that can be destroyed. The players never leave the building.

In the First Room

Doors closed, only the starting room is reachable: five windows, two wall weapons and no Mystery Box. The Help door and the sofa barricade stay shut for the whole game, which is what the Nacht der Untoten leaderboard asks for.