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Paradox Junction: Secrets

The side Easter eggs of Paradox Junction: the song Come Back Down, the hidden power-ups, the clock and the mini-golf, the mannequins and their loot, the Purple Cyst, the Cursed Relics and Mister Peeks.

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Come Back Down

The song of Paradox Junction, Come Back Down, starts once three headphones in the colours of Mister Peeks have been found:

  • on a round table in the bedroom of the Yellow House Upstairs, in Past Nuketown;
  • in the gap of the fence to the left of the perk spot of Trinity Ave., in Past Nuketown;
  • in the back of the wrecked truck next to the Exfil, on Trinity Ave. in Nuked Nuketown.

Hidden power-ups

Small models of the power-ups are hidden around the town. Shooting one gives the power-up; the last two only show once the others are taken.

Bonus Points

In the house debris to the left of the Pack-a-Punch, on Nuked Trinity Ave.

Max Ammo

On a generator next to the Yellow House, in Past Nuketown.

Double Points

Behind the fences to the right of the houses at the back of the Nuked Cul-de-Sac.

Full Power

Near the drawers across from the TV, in the Past Green House.

Insta-Kill

On the barbecue grill of the Past Green House Backyard.

Max Armor

On a bench inside the yellow School Bus, in the Nuked Cul-de-Sac.

Nuke

On top of the clock tower, seen from the Past Green House Backyard.

Fire Sale

In the top room of the Nuked Yellow House, seen from the back of the Cul-de-Sac.

Random Perk

On the cabinet behind the bunk bed of the Past Yellow House Upstairs.

Free loot

The clock

In Nuked Nuketown, from the roof of the Red Truck, shoot the hands of the clock on the Green House to 1:15. After the next Rad-Hound round, in the past, loot falls from the sky next to the Green House: a Raw Aetherium Crystal, a Rare Aether Tool, a scorestreak, a perk and a Legendary weapon.

Mini-golf

In the Past Yellow House Backyard, shoot the golf ball nearest the white flag into its hole for an Insta-Kill, Bonus Points and a Max Armor.

The melted mannequins

Once the acid of the Blundergat is in hand, pour it on every mannequin of the map; the last one leaves a Random Perk in the nuked era.

The steak and the bunker

With the Blundergat built, a mannequin of the Yellow House kitchen comes to eat a steak cooked with a Molotov, then waits in front of the bunker of the Green House Backyard. Nine knocks on the bunker door from zombies turned by Brain Rot leave a gift: a Rare weapon, 2000 Essence and a Mystery Perk.

The weeping mannequin

With the Blundergat built, a mannequin with its head turned backwards, behind the fence of Nuked Trinity Ave., follows the player when not looked at. In the past it hides in five places; shot in each, it drops a crystal, an Aether Tool, a scorestreak, a perk and a Legendary weapon.

The masked head

In the Past Green House Upstairs, a masked mannequin head floats to three headless mannequins, each filled with the souls of purple-eyed zombies, then spins away and leaves a Refined Aetherium Crystal, two Epic Aether Tools, Salvage and a Mystery Perk.

The briefcase

With Death Perception, a Lost Key hides in one of fourteen flower pots of the past and jumps five times when shot. It opens a briefcase in the Green House Upstairs bedroom: Salvage and 500 Essence.

The Purple Cyst

With the Blundergat and the RC-XD step done, seven items fed to the purple cyst behind the shack of the Nuked Green House Backyard, then the souls of about 25 zombies, call four High Value Targets: a Rad-Hound, a Shock Mimic, a Doppelghast and an Armored Zombie. The last one drops Salvage, a Flawless Aetherium Crystal and a perk.

The TV

In the Past Green House Upstairs bedroom, turn on the TV, shoot the antenna on the roof towards a red orb outside the map, and change channels until a landscape shows: a smiling mannequin jumps at the screen.

Cursed Relics

In Cursed, three side quests unlock the Relics of the map, each ending in a trial:

Rocket

No scorestreaks. Reach round 20, pet a Rad-Hound turned friendly in the past and a D.A.W.G. in sentry mode in the nuked era, then take the trial in the Green House Upstairs, where each enemy dies only to its elemental weakness.

Summoning Key

Zombies explode on death and hurt the players. A dog collar from the chimney of the Nuked Green House, a ball dug up by a Rad-Hound, and a player downing themselves in the Green House Backyard at round 40 open a five-wave trial.

Mangler Helmet

No Arsenal. Mister Peeks grabs the Box’s Mister Peeks in both eras, both go on the mailbox of the Yellow House, and at round 60 a knife kills a red-mouthed Shock Mimic. The trial waits on the balcony of the Nuked Green House; it also gives 1000 XP and a Perkaholic gum.

Mister Peeks

In a Tiered game of Cursed, Mister Peeks may dance somewhere in the town for thirty seconds. Shot, he drops a Bronze, Silver or Gold Lucky Egg with Mystery Perks, crystals, Aether Tools and weapons. His spots: the roof of the middle house of the Nuked Cul-de-Sac, the last house on the left of Nuked Trinity Ave., a bench in the side yard of the middle house of the Past Cul-de-Sac, and a roof to the right of the Pack-a-Punch in the past.