~/hub / map-wiki / shattered-veil

The Motor Court in front of the mansion, with crates and military vehicles, a blue beam rising into the sky on the left, official map guide, Shattered Veil, Call of Duty Black Ops 6 Zombies

Shattered Veil:
Weapons

Every wall weapon of Shattered Veil with its price and place, from the GS45 of the Garden Pond to the two light machine guns of the underground, the nine Mystery Box spots, the wonder weapons, the free equipment and the traps.

  • 2 min read
  • 4 chapters
  • updated

Wall weapons

The walls of Shattered Veil sell thirteen weapons, all at Uncommon rarity, from the GS45 of the Garden Pond for 750 Essence to the two light machine guns of the underground for 2250. Only the GS45 is in reach of a First Room game.

WeaponClassPricePlace
GS45Pistol750Garden Pond (First Room)
Marine SPShotgun1000Motor Court
SWAT 5.56Marksman rifle1000Study
AEK-973Assault rifle1000West Hallways
ASG-89Shotgun1000Supply Depot
Tanto .22SMG1250Conservatory
Kompakt 92SMG1250Shem’s Henge
AMES 85Assault rifle1750Grand Foyer
AK-74Assault rifle1750East Foyer
XM4Assault rifle1750West Hallways
LR 7.62Marksman rifle2000Rear Patio
GPMG-7LMG2250Mainframe Chamber
PU-21LMG2250Serpent Mound

A wall weapon is sold at its rarity; the Arsenal raises it from there, for Salvage, and puts an Ammo Mod on it.

The Mystery Box

950 Essence a spin. The Box can stand in nine places: the Garden Pond, the Conservatory, Shem’s Henge, the Motor Court, the Overlook, the Library, the West Balcony, the South West Balcony and the Service Tunnel. When it moves, it flies to another of them.

The Motor Court in front of the mansion, with crates and military vehicles, a blue beam rising into the sky on the left, official map guide, Shattered Veil, Call of Duty Black Ops 6 Zombies

Motor Court

The open ground in front of the mansion, with one of the Box spots, the Marine SP on the wall and a Crafting Table. It is also the only place where the exfil helicopter can land.

Besides the wall weapons, the Box holds most of the arsenal of Black Ops 6 Zombies, from the GPR 91 and the Krig C to the HDR and the melee weapons, and three wonder weapons: the original Ray Gun, the Ray Gun Mark II and the Wunderwaffe DG-2. Weapons added in later seasons, such as the Kilo 141, the CR-56 AMAX or the Olympia, joined it with the updates.

Wonder weapons

Ray Gun Mark II

A three-round burst ray gun that Project Janus pulled out of the Dark Aether. It can be built for free, and only on this map can it be turned into three variants, the Mark II-W, II-P and II-R, each the key to one ritual of the main quest.

Wunderwaffe DG-2

Richtofen’s chain-lightning gun, lost in the Dark Aether during the outbreak. A side quest brings it back once a ritual is done. Pack-a-Punched, it becomes the Wunderwaffe DG-3, with red lightning.

Ray Gun

The original ray gun, from the Box only. It cannot be carried together with the Mark II: picking up one drops the other.

The Ray Gun Mark II, its three variants and the Wunderwaffe DG-2

Equipment and traps

Combat Axes

Three free axes lie on the map: one at the spawn in the Garden Pond, one on a tray in the Security Overlook and one under the bed in the Nursery. They serve in several quests.

LT53 Kazimir

A free one lies on a corpse in the Service Tunnel.

Dark Aether Field Generator

A trap for 1000 Essence, in the Garden Pond: it slows, dissolves and kills the zombies in its field.

Microwave Traps

In the Conservatory, the East Foyer and Library, the Nursery and the Rear Patio, among other places.