Starting loadout
On Shi No Numa in World at War, every player starts with the Colt M1911 and 32 spare rounds, the knife and two Stielhandgranate grenades.
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Every weapon of Shi No Numa in World at War: the starting loadout, the wall buys and their prices, from the Arisaka for 200 to the BAR for 1800, the Mystery Box and the Wunderwaffe DG-2.
On Shi No Numa in World at War, every player starts with the Colt M1911 and 32 spare rounds, the knife and two Stielhandgranate grenades.
The weapons are chalk outlines on the walls. Two are in the starting room, six more in the rest of the main hut and around it, and one in each hut.
| Weapon | Price | Where | |
|---|---|---|---|
![]() | Arisaka | 200 | Starting room |
![]() | Gewehr 43 | 600 | Starting room |
![]() | M1A1 Carbine | 600 | Top floor of the main hut, past the Warning gate |
![]() | Stielhandgranate (4) | 250 | Top floor of the main hut, past the Warning gate |
![]() | M1 Garand | 600 | Ground floor of the main hut |
![]() | Thompson | 1200 | Ground floor of the main hut |
![]() | M1897 Trench Gun | 1500 | Ground floor of the main hut |
| Bouncing Betty | 1000, once | Outside the main hut, by the Flogger | |
![]() | Type 100 | 1000 | Storage Hut |
![]() | STG-44 | 1200 | Comm Room |
![]() | BAR | 1800 | Doctor’s Quarters |
![]() | MP40 | 1000 | Fishing Hut |
The Bouncing Betty is bought once: the player then gets two of them at the start of every round. The Arisaka and the Type 100 are the two Japanese weapons the map adds to Zombies.
950 points a spin, on a spot drawn at random each time it moves, marked by a beam of light in the sky. It holds:
Its first appearance. It fires a bolt of chain lightning that kills up to ten zombies at once, and only one player can hold it at a time. Fired at a zombie that is too close, it electrocutes its user, less strongly than a trap.
Back from the earlier maps, from the Box only.
Doors closed, a game is played with the M1911, the Arisaka, the Gewehr 43 and the grenades given at each round: the Box and the other walls are all behind the Warning gate or the stairs.