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The Gewehr 43 chalk outline beside a window of the starting room, Shi No Numa, Call of Duty World at War Zombies

Shi No Numa:
Weapons

Every weapon of Shi No Numa in World at War: the starting loadout, the wall buys and their prices, from the Arisaka for 200 to the BAR for 1800, the Mystery Box and the Wunderwaffe DG-2.

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Starting loadout

On Shi No Numa in World at War, every player starts with the Colt M1911 and 32 spare rounds, the knife and two Stielhandgranate grenades.

Wall buys

The weapons are chalk outlines on the walls. Two are in the starting room, six more in the rest of the main hut and around it, and one in each hut.

WeaponPriceWhere
Arisaka, menu icon, Shi No Numa, Call of Duty World at War ZombiesArisaka200Starting room
Gewehr 43, menu icon, Shi No Numa, Call of Duty World at War ZombiesGewehr 43600Starting room
M1A1 Carbine, menu icon, Shi No Numa, Call of Duty World at War ZombiesM1A1 Carbine600Top floor of the main hut, past the Warning gate
Stielhandgranate, third-person view, Shi No Numa, Call of Duty World at War ZombiesStielhandgranate (4)250Top floor of the main hut, past the Warning gate
M1 Garand, menu icon, Shi No Numa, Call of Duty World at War ZombiesM1 Garand600Ground floor of the main hut
Thompson, menu icon, Shi No Numa, Call of Duty World at War ZombiesThompson1200Ground floor of the main hut
M1897 Trench Gun, menu icon, Shi No Numa, Call of Duty World at War ZombiesM1897 Trench Gun1500Ground floor of the main hut
Bouncing Betty1000, onceOutside the main hut, by the Flogger
Type 100, menu icon, Shi No Numa, Call of Duty World at War ZombiesType 1001000Storage Hut
STG-44, menu icon, Shi No Numa, Call of Duty World at War ZombiesSTG-441200Comm Room
BAR, menu icon, Shi No Numa, Call of Duty World at War ZombiesBAR1800Doctor’s Quarters
MP40, menu icon, Shi No Numa, Call of Duty World at War ZombiesMP401000Fishing Hut

The Bouncing Betty is bought once: the player then gets two of them at the start of every round. The Arisaka and the Type 100 are the two Japanese weapons the map adds to Zombies.

Mystery Box

950 points a spin, on a spot drawn at random each time it moves, marked by a beam of light in the sky. It holds:

  • Pistols: the M1911 and the .357 Magnum.
  • Rifles: the Arisaka, the Gewehr 43, the M1 Garand, with or without its rifle grenades, the M1A1 Carbine, the STG-44 and the PTRS-41.
  • Submachine guns: the Thompson, the MP40, the Type 100 and the PPSh-41.
  • Shotguns: the M1897 Trench Gun and the Double-Barreled Shotgun, with or without a sawed-off barrel and a grip.
  • Machine guns: the BAR, the MG42, the FG42 and the Browning M1919.
  • Launchers and others: the Panzerschreck and the M2 Flamethrower.
  • Grenades: the Molotov Cocktail.
  • Wonder Weapons: the Ray Gun and the Wunderwaffe DG-2.

Wonder weapons

Wunderwaffe DG-2

Its first appearance. It fires a bolt of chain lightning that kills up to ten zombies at once, and only one player can hold it at a time. Fired at a zombie that is too close, it electrocutes its user, less strongly than a trap.

Ray Gun

Back from the earlier maps, from the Box only.

In the First Room

Doors closed, a game is played with the M1911, the Arisaka, the Gewehr 43 and the grenades given at each round: the Box and the other walls are all behind the Warning gate or the stairs.