The First Room

On ZFRR, Verrückt has two First Rooms, as it did on World at War and Black Ops. The ground floor of Wittenau Sanatorium is cut in two by an electric door that only opens once the power is on, and the power switch is far away, behind several doors. Doors closed, it never opens: the Juggernog side and the Quick Revive side are two closed rooms with a wall between them. On Black Ops III the players start with a 1911, the knife and frag grenades, or with an RK5 instead of the 1911 once the Revelations Easter egg A Better Tomorrow has been completed.
The remaster keeps the layout of the original. What changes in the room is what hangs on its walls: the German and American rifles of 2008 are gone, and each side now sells the same two Black Ops III weapons.

RK5
500 points, a three-round burst pistol, on the wall of each starting room.

Sheiva
500 points, a semi-automatic rifle, also on both sides. On the original these two spots sold bolt-action and semi-automatic rifles of the Second World War.
The two rooms are not the same room, and the leaderboard ranks them apart:

The dentist chair
The operating room of the Juggernog side, with its chair under a lamp. Using the wheel on the side of the chair plays the sound of a drill and the screams of a patient.
Juggernog side
The German wing. The Juggernog machine stands in it, but like every machine of the map it needs the power, so it stays in sight and out of reach. The room has four windows and, besides the electric door, a single way out, up to the left balcony. A Mystery Box spot is marked by a pile of rubble with a teddy bear on it.
Quick Revive side
The American wing. The Quick Revive machine is in the room, near the door to the right hallway. The room has three windows and two doors, one to a dead-end back room and one to the right hallway and its stairs.
The electric door
Bulletproof, with “Power will reunite you” chalked on it. A GobbleGum lets a player through it: with Anywhere But Here!, a player can reach the other side before the power is on.
GobbleGum machine
On Black Ops III a GobbleGum machine can be reached from a starting room, so a player of a gum board can chew during the game. On the reference board, gums are not allowed at all.
No hellhounds
Zombies are still the only enemy of Verrückt. There is no trap in either room: the Electro-Shock Defenses are on the balconies and need the power.
Which room a player gets is not a choice. In solo and with two players, everyone starts on the same side, drawn at random, and players restart until the game gives them the side they want. With three or four players the game splits the team between the two rooms. The rooms of the original, with their prices and windows, are described door by door in the Verrückt book of Black Ops.
The Verrückt (Black Ops III) leaderboard is kept apart from the boards of World at War and Black Ops: the walls are the same, but the weapons, the zombies and the movement are not. It has seven categories. Its rules:
Jugg side
Solo and two players, on the side with the Juggernog machine. On this side only, the rules allow a game started at round 10.
QR side
Solo and two players, on the side with the Quick Revive machine.
Full map
Three and four players, the team split over both rooms as the game deals it.
Double side
Two players, one in each room. Unofficial on ZFRR: no ranking points.
Reversed
Three players, two on the Quick Revive side and the third alone on the Juggernog side, with a clear proof of the category, such as the after action report. Unofficial on ZFRR, and the game can also count on the regular board.
No GobbleGums
The reference boards are played without any gum, neither Classic nor Mega, and each player shows their gum loadout before, during or after the game. The rules still allow Crawl Space in co-op games for sleeper purposes.
Classic GobbleGums
A board of its own, from solo to four players, played with Classic GobbleGums only.
Mega GobbleGums
A board of its own, from solo to four players, played with at least one Mega GobbleGum. Flavor Hexed, Self Medication, Near Death Experience, Power Vacuum and Round Robbin are not allowed.
Doors closed
No door or barrier may be opened, every round is played in full, and glitches and exploits are not allowed.
Video
The whole game must be recorded. In co-op, a player who does not show the lobby before or after the game needs their own point of view. A Twitch video must be saved as a highlight; a YouTube video must be public or unlisted.


















