Fireworks is the Casual version of the main quest of The Final Reich. The crew has to recover the hilt of the sword of Frederick Barbarossa, hidden in the Emperor’s Chamber under the salt mine, then face the Panzermörder. The objectives are shown on screen.
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The Final Reich:
Fireworks
Fireworks, the Casual main quest of The Final Reich, step by step: the power, the Tesla Gun, the relays and the lightning rods, the zeppelin batteries, the paintings of the Voice of God and the Panzermörder.
- 4 min di lettura
- 8 capitoli
- aggiornato
Step 1: the power and the bunker
Open the three gas valves of the Village Square, light the Well Trap, start the generator in the tunnel, then open the bunker and the Salt Mine Tunnels with the two switches of the Laboratory and the Morgue. Every step is on the power page.
Step 2: the Tesla Gun
In the Emperor’s Chamber, use the hilt to wake the Geistkraft Transfer Device, open its canopy with the crank of the Command Room, then follow it to the Laboratory and the Morgue for the barrel and the core. Kill the Brenner that lands in the Command Room, keep its head, and craft the gun at the Weapon Assembly Station. Details on the Tesla Gun page.
Step 3: the Right Hand of God
Three machines surround the hilt in the Emperor’s Chamber. The Right Hand of God, on the left when coming in, asks for more Geistkraft.
- Use the panel behind the Weapon Assembly Station, in the Command Room. It shows a sequence of colors, red, green and blue (Rot, Grün, Blau).
- Set the four numbered relays to their colors, in order. A relay that takes its color crackles after a short delay. If time runs out, use the panel again: the colors stay the same.
- Go to the Tower and raise the central lightning rod, then defend it while it rises. The waves go on without waiting for the last zombie.
- Raise the two side rods and defend both. A huge bolt then strikes the Tower and kills the weaker zombies around it.
- Back in the Emperor’s Chamber, the Right Hand of God can be turned on.

Relay 1
To the right of the panel, in the Command Room.

Relay 2
Just outside the door from the Morgue to the Sewers.

Relay 3
In the tunnel from the Sewers to the Riverside.

Relay 4
Next to the door from the Pub to the Tower.

Right Hand of God
A giant hand of metal over a red drum, crackling with energy once it is powered.
Step 4: the Left Hand of God
- Richter’s zeppelin arrives over the village and fires Geistkraft weapons at the crew. Each attack opens one of its lights: shoot it until it drops a large battery.
- The battery lands in the village and charges with the zombies killed around it, then bursts and leaves an Überschnalle. While carrying it, a player cannot shoot and walks slower.
- Take it to the Left Hand of God in the Emperor’s Chamber.
- Finish a wave, the zeppelin comes back, and do it again until three Überschnallen are in place. The zeppelin can pull a battery back up if it is left alone.
Step 5: the Voice of God
The Voice of God, between the two hands, has four pipes marked with the sigils of the Raven Lords. Each needs a number, written in hidden ink on four paintings of the map. Aim at a painting with the Brenner head to read its sigil and its Roman numeral. The numbers change from one game to the next.

Pub painting
Upstairs in the Pub, with the Stormraven sigil.

Courtyard painting
In the Courtyard, with the Bloodraven sigil.

Sewers painting
In the Sewers, near the door to the Riverside, with the Deathraven sigil.
Morgue painting
In the Morgue, a little past the door from the Sewers, with the Moonraven sigil.
Set the four pipes and use the machine. A wrong code puts it on a cooldown before it can be tried again.
Step 6: the hilt
The sigils around the pillar glow and the hilt floats in a sphere of energy. Shoot it with the base Tesla Gun to free it, and take it. This choice closes the way to Dark Reunion for the rest of the game.
The Panzermörder
The crew is thrown back up to the village, where the Panzermörder waits with Klaus fused to its chest. The fight takes place on a ring of streets around the Village Square, with the Machine Pistol, the M30 Luftwaffe Drilling and the Type 100, Lebenblitz and a Geistschild machine.

Panzermörder
Nearly three times the size of a zombie. Each of its hits takes a whole point of Geistschild, whatever the health of the player.

The ending
After the third Überschnalle, the magnet pulls the Panzermörder up to the zeppelin, which explodes over Mittelburg. Klaus’s body lands at the feet of the crew.
The batteries
The zeppelin drops batteries as in step 4. Once charged, the Überschnalle is carried to the Panzermörder.
Stunning it
Shoot it until it drops to one knee, then strap the Überschnalle onto it. It retreats after each one and comes back after a wave.
Rewards
- The Fireworks achievement, 25 Gamerscore, silver trophy.
- Access to Gröesten Haus, the survival map of the farmhouse.
- The challenges of the Slayer and of the B.A.T. Agent, which ask to defeat the Panzermörder.