• 90 players
  • 155 records
  • 3.2

Ascension

BO1 PC : available Xbox : available PlayStation : available Plutonium : available

A Soviet cosmodrome under the snow, with a rocket that launches exactly once and takes part of the map with it. Ascension brought the Gersch Device, the Matryoshka Dolls, the lunar landers that carry you between zones, and the Space Monkeys.

The monkey rounds are the map's signature and its cruelty: they ignore you completely and go for the Perk-a-Cola machines instead. Lose a machine and the perk is gone for the rest of the game. The Thundergun returns in the box, and the Pack-a-Punch only opens once the rocket has fired.

The First Room is the centrifuge room where the game starts: a lower floor and a balcony, the M14 below and the Olympia above, and Quick Revive by the door. The power stays off, so the map stays in black and white and the Space Monkeys never come; the real danger is the centrifuge in the middle, which spins at random and downs whoever stands in its way.

Leaderboard
First Room World Record 62
Rank Nationality Player Time Platform
1 United States Zaiydo PC
2 World AetherUSLOW PC
3 Spain testerXVI PC
4 United Kingdom GamingGhost PC
5 France NuKer PC
6 United States Knlls PC
7 France KyuBowa Plutonium
8 France Fanchoo29kk PlayStation
9 World Norskyy PC
10 Canada Romantic PC
11 United States Chopper129 PlayStation
12 United States Myst1ry PlayStation
13 United States LividPoison Xbox
14 United States promptCritical PC
15 Germany M7Z_77 PC
16 World Vilette Plutonium
17 United Kingdom DailyHayley PC
18 United States YaBoyKnife PC
19 France nmlSource Xbox
20 Spain erlxpez PC
21 United Kingdom Ascendedloop Xbox
22 United States RoG Uprise Xbox

Fast, not far

A First Room speedrun is the opposite exercise of a high round : the room is the same, the goal is not. Instead of holding the spawn as long as possible, you clear the set number of rounds as fast as you can.

Which means the two boards never mix. A run that ranks first here would sit far down a high round board, and the other way around.

The rules are those of the room itself : no leaving the spawn, no exploit that skips it. What changes is the clock — it starts when the player spawns into the map and stops when the number of the next round appears.

Every time is backed by its video, as everywhere else on ZFRR. Send yours through the contact form and it goes up within the day.