Ascension
91 records
BO1
A Soviet cosmodrome under the snow, with a rocket that launches exactly once and takes part of the map with it. Ascension brought the Gersch Device, the Matryoshka Dolls, the lunar landers that carry you between zones, and the Space Monkeys.
The monkey rounds are the map's signature and its cruelty: they ignore you completely and go for the Perk-a-Cola machines instead. Lose a machine and the perk is gone for the rest of the game. The Thundergun returns in the box, and the Pack-a-Punch only opens once the rocket has fired.
The First Room is the bottom of the launch site, a long room with a pit in the middle and the M14 and Olympia on its walls. There is enough space to run a loop, which is rare on Black Ops, but the stairs behind you open a second front the moment you commit to a direction. On a First Room run the monkeys are the real wall: you have almost nothing to defend the machines with.
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| Rank | Nationality | Player | Round | Platform |
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| 1 |
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Zaiydo |
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AetherUSLOW |
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Fanchoo29kk |
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testerXVI |
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CxTop |
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| 6 |
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NuKer |
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| 7 |
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Myst1ry |
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| 8 |
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GamingGhost |
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| 8 |
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Its Kai |
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| 10 |
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Knlls |
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| 11 |
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theoo1312 |
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| 12 |
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pishizor |
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| 13 |
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glory1 |
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| 13 |
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LividPoison |
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| 13 |
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Norskyy |
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| 16 |
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TheKonceptor |
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| 16 |
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YaBoyKnife |
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| 18 |
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DashEnergy | 44 |
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| 18 |
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Mr Bunk Bunk | 44 | |
| 20 |
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Corb |
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| 20 |
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promptCritical |
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| 22 |
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Boysta |
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| 22 |
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DrumHero |
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| 22 |
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TraSpeRoo2 |
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| 25 |
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M7Z_77 |
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| 26 |
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Digo |
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| 26 |
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qUaLiTy_alex | 40 | |
| 26 |
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RainingZombies | 40 | |
| 29 |
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Plant |
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| 29 |
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Zenii_ |
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| 31 |
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Vscopez_ |
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| 32 |
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KyuBowa |
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| 33 |
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RoG Uprise |
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| 34 |
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TheINicoZ |
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| 35 |
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Benboy46 |
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| 35 |
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Chopper129 |
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| 37 |
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DailyHayley |
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| 38 |
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Vilette |
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| 39 |
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SaggyBerries |
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| 40 |
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nmlSource |
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| 41 |
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Romantic |
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| 42 |
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bapeii |
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| 43 |
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Ascendedloop |
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| 44 |
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erlxpez |
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| Rank | Players | Round | Platform |
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| 6 |
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| 8 |
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| 8 |
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38 |
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| 8 |
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| 11 |
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| 12 |
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| 13 |
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| 13 |
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35 |
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| 15 |
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| 16 |
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| 16 |
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| 18 |
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| 19 |
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| 19 |
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| 21 |
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| 22 |
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| 23 |
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| Rank | Players | Round | Platform |
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| 10 |
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The Ascension First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Ascension, on Call of Duty : Black Ops. 116 records are listed here, and the best rounds on record are 62 in solo by Zaiydo, 55 in two players by Tonestone36, 40 in 3 players by Zi0 and 45 in 4 players by Zombie_Legende_7.
Ascension counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: “High Rounds” First Room (solo 3.2, two players 2.6).
Ascension is remembered for the Soviet cosmodrome, the space monkeys, the lunar landers and the rocket launch. The crew: Tank Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen, Gersh and Yuri Zavoyski. Weapons and wonder weapons: Thundergun, Gersch Device, Matryoshka Dolls and Ray Gun. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap, PhD Flopper, Stamin-Up and Deadshot Daiquiri.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Ascension, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
This ranking has no fixed entry round. The column below shows the lowest round currently on the board : beating it is enough to appear.
| First Room | Mode | Lowest listed |
|---|---|---|
| Ascension | Solo | 15 44 listed |
| Ascension | 2P | 10 47 listed |
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
Steam The host must show the files of the zone/Common directory and launch the game from the executable itself, not from a shortcut.
|
ALLOWED |
| Plutonium The anticheat output must stay visible : the text in the upper right corner and the checksums in the upper left corner are never covered. | ALLOWED |
BGamer Same requirement as Steam : show zone/Common and launch from the executable.
|
ALLOWED |
| Xbox 360 / One / Series | ALLOWED |
| PS3 | ALLOWED |
| PS4 / PS5 | ALLOWED |
| Wii | NOT ALLOWED |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player