The main quest
Pop Goes the Weasel is the main Easter egg of Mob of the Dead. It picks up where the escape plan stops: the plane always crashes on the bridge, the electric chairs always send the four inmates back to their cells, and the only way out of the loop is a fight between the mobsters themselves.
It was the first time in Zombies that players could finish a map and end the game without being killed by zombies, and the first time a playable character turned hostile to his own team.




Any player feeds the three hellhound heads (second floor of the cell block, Infirmary, Docks) and picks up the
The team gets the Warden’s Key with Afterlife, collects the five plane parts, builds the plane on the roof and flies to the Golden Gate Bridge. Landing there unlocks No One Escapes Alive. The full route is on the
The team sits in the electric chairs on the bridge to return to the cell block. One flight plus one trip back in the chairs is one cycle. Refuel the plane and repeat until the cycle has been done three times.
The Hell’s Retriever holder throws it at the five blue skulls: on the lamppost up the hill near
The Hell’s Retriever holder rips down the movie poster in a cell near the Warden’s Office. A player in Afterlife walks through the hole behind it and zaps the spoon on the floor. The spoon then reappears behind the barrier at the back of the Cafeteria, where the Hell’s Retriever pulls it back. It is the first step of the
A player in Afterlife goes to the number pad at the bottom of the spiral stairs between the Citadel Tunnels and the Docks, the one that guards the elevator. Its digits now spin on their own. Enter the four prison numbers 101, 386, 481 and 872, in any order. A teammate can keep starting a revive on the body and letting go: the Afterlife meter stops while someone revives you. Solo, split the four numbers over two Afterlives.
Everyone listens. The screen turns black and white and Stanley Ferguson, the guard from the intro, tells what really happened to the four. Then headphones appear one after another on the way up to the roof. Pick each one up and let it play to the end.
A player in Afterlife boards the plane on the roof. Do not refuel it. The plane takes off with the whole crew and crashes on the bridge as usual.
Every player lands in Afterlife, with their bodies sitting in the electric chairs. Each one revives their own body. From that moment, Weasel and the other three can damage each other, and the zombies leave Weasel alone.


