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Mob of the Dead: Achievements

All 10 Mob of the Dead achievements and trophies, 250 Gamerscore: how to unlock each one, points, trophy type and a quick tip, from Paranormal Progress to Pop Goes the Weasel.

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Ten achievements, 250 points

Mob of the Dead came with the Uprising map pack and added 10 achievements to Black Ops II, worth 250 Gamerscore in total. On PlayStation that is one silver and nine bronze trophies. They are DLC trophies: they do not count toward the Platinum.

Most of them fall on the way to the main quest. A team that goes for Pop Goes the Weasel will pick up half the list without trying.

The full list

AchievementHow to unlockGamerscoreTrophy
No One Escapes AliveExecute the escape plan: build the plane and reach the bridge75GSilver
Feed the BeastObtain the Hell’s Retriever10GBronze
Making the RoundsComplete the cycle 3 times30GBronze
Acid DripConvert a weapon using a kit20GBronze
Full LockdownBrutus completes his patrol25GBronze
A Burst of FlavorKill 10 zombies at once with the new perk15GBronze
GG BridgeSurvive an entire round on the bridge on round 15 or higher30GBronze
Trapped in TimeUse and upgrade all traps before round 1015GBronze
Pop Goes the WeaselBreak the cycle25GBronze
Paranormal ProgressOpen a door without spending points5GBronze

The story ones

No One Escapes Alive

Get the Warden’s Key with Afterlife, collect the five plane parts, build the plane on the roof and fly it. It pops when you land on the bridge. Full route on the plane page.

Making the Rounds

One cycle is a flight to the bridge plus the trip back in the electric chairs. Refuel the plane with the fuel tanks, found where the parts were, and do it three times. You need those three cycles for the main quest anyway.

Pop Goes the Weasel

The main quest. It needs two players, one of them Weasel, and both endings unlock it, whatever the description says. Steps on the Pop Goes the Weasel page.

Weapons and perks

Feed the Beast

Kill zombies next to the three hellhound heads, second floor of the cell block, Infirmary and Docks, until each one is full. The Hell’s Retriever then waits in the Citadel Tunnels, next to Double Tap. Every player can take one. Details on the Hell’s Retriever page.

Acid Drip

Build the Acid Gat Kit on a workbench from three parts found near the starting area, in the Warden’s Office and in the Infirmary, then convert a Blundergat on it. The player who converts it gets the achievement.

A Burst of Flavor

Buy Electric Cherry on the third floor of the cell block, let a crowd catch up and reload in the middle of it. Ten kills from one shock. Do it in early rounds, while zombies die fast, and not during an Insta-Kill: it will not count.

Brutus, traps and the bridge

Full Lockdown

Let Brutus padlock everything he can: every perk machine, the workbenches, the plane and the Mystery Box. Wait for him to spawn and walk him from one to the next. Expensive if you plan to reopen it all, so do it in a game you are ready to sacrifice.

Trapped in Time

Before round 10, use the Acid Trap in the Cafeteria, the Fan Trap in the Warden’s Office (it needs the Warden’s Key to open the office), and the Tower Trap at the Docks. Once the Tower Trap runs, a player in Afterlife shocks the voltmeter above it and the snipers switch to rockets. It unlocks for the whole team. More on the traps page.

GG Bridge

Be on the bridge for a whole round, from round 15 on. Fly over before the round starts and stay until it ends. Brutus shows up more often there, so come with a real weapon, the Pack-a-Punch machine is right next to you.

Paranormal Progress

The cheapest 5 points of Black Ops II. Some doors on the map have no price: they open with a voltmeter that only a player in Afterlife can reach. The first one is in the starting cell block. Every game opens in Afterlife: walk through the doorway marked with the Afterlife symbol, follow the path, shock the voltmeter, and the cell opens without costing a point. The Warden’s Office, the Showers and the roof work the same way if you miss it.