~/hub / map-wiki / tag-der-toten

Pablo Marinus, the Hermit of the lighthouse, Tag der Toten, Call of Duty Black Ops 4 Zombies

Tag der Toten:
Challenge Totems

The Hermit of Tag der Toten and his five Challenge Totems: the fifteen trials of the Frozen Crevasse, the Lighthouse Station, the Beach, the Forecastle and Specimen Storage, and their rewards.

  • 3 min de lectura
  • 8 capítulos
  • actualizado

The Hermit

On Tag der Toten, the Hermit lives at the top of the lighthouse. He talks to the players throughout the game, lowers his pulley on Lighthouse Level 4 to trade with them, repairs their gearboxes and rewards their work. In the main quest he is revealed as Pablo Marinus, an early test subject of Group 935 who was thought dead after Richtofen and Harvey Yena removed one of his spleens.

Pablo Marinus, the Hermit of the lighthouse, Tag der Toten, Call of Duty Black Ops 4 Zombies

Pablo Marinus

Trapped for years in the pocket dimension, he dreams of being a knight in the Great War, and the Agarthan Device finally sends him there.

The Challenge Totems

Five totems stand in key areas of the map. Each sets three trials in a fixed order, the same from game to game, and gives a reward for each. Lighting every totem in one game earns the achievement Abnormal Energy Bill; completing all five unlocks the free Thundergun, and two of them are needed for the main quest.

Frozen Crevasse

  1. Kill 20 enemies while standing in freezing water. Reward: Bonus Points.
  2. Shatter 6 frozen zombies. Snowballs, the Tundragun or the water freeze them. Reward: Max Ammo.
  3. Play the Hermit’s favourite tune on the bells of the Docks. The Hermit sings five notes to repeat on four bells: G, the big bell near the spawn ledge; A, the smallest, on the pole near the power switch; E, on a pole of the ship stuck in the ice behind the spawn; C, on the side of the Boathouse, right of the window that faces the Docks. Reward: more snowballs, ten per pile instead of six.

Lighthouse Station

  1. Kill 25 enemies with headshots and collect the brains. Reward: Carpenter.
  2. Kill 20 enemies with a shield bash. Reward: Full Power.
  3. Empty the jars of Lighthouse Level 4 in the water of the Beach. One jar at a time, found under the wall buy, walking all the way: no sprint, slide, jump, fall or zipline while carrying it. Reward: Self-Revive.

Beach

  1. Kill 13 enemies with snowballs. Reward: Bonus Points.
  2. Kill 15 enemies with the lighthouse traps, on the Beach, on the path from the Lighthouse Annex to the Boathouse, and in the Lagoon. Reward: Insta-Kill.
  3. Complete the S.O.S. messages by throwing a snowball into the gap of each sign: on the hull of the Stern seen from the Beach, on the lighthouse above the door to Level 1 in the Lighthouse Cove, and on the hull of the Cargo Hold from the Sunken Path. Reward: the Ice Pick, to break out of the ice faster.

Forecastle

  1. Kill 25 enemies while standing still. Reward: Carpenter.
  2. Kill 10 enemies with melee attacks. Reward: Fire Sale.
  3. Cook a soup in the pot at the edge of the Forecastle: meat from the Boathouse, a vegetable from the Beach and a jar of broth from the kitchen of the Gangway, then a snowball in the pot. Reward: Armor, which lasts until broken.

Specimen Storage

  1. Fling 15 zombies. Reward: Insta-Kill.
  2. Kill 10 enemies while riding a zipline. Reward: Full Power.
  3. Win the whack-a-mole on the loading platform right of the entrance: a snowball at the target starts it, then hit as many puppets as possible as they pop out of the tubes. Reward: half-price traps.

In the First Room

The bells of the Frozen Crevasse trial hang around the Docks, but the totem that sets the trial is behind the debris, so a First Room game cannot start it. None of the totems is on the Docks.