The First Room

On ZFRR, the First Room of Tag der Toten is the Docks, the frozen wharf where the Victis crew comes out of the portal at the start of every game. It is a new area: in Call of the Dead the game started on the beach, and the Docks, behind the Boathouse, could not be reached. From the wharf the players see the whole bay, with the lighthouse on its rock and the ship stuck in the ice.
Two ways lead out of the Docks, both sold for 750 points: a door into the Boathouse and a pile of debris towards the Frozen Crevasse. In a First Room game both stay closed. The weapons sold on the wharf:

Strife
500 points, the semi-automatic pistol of Black Ops 4, on a wall of the Docks.

Essex Model 07
500 points, a lever-action rifle, on a wall of the Docks.
Those are the only wall buys of the Docks. The starting weapon is chosen in the loadout before the game; the ZFRR board only allows the Welling revolver or one of these two guns.

Freezing water
The water of the Docks is below freezing. A player who wades in slows down, ice covers the screen, and staying too long freezes them solid, until they break free with melee attacks. The Docks is one of the ten stretches of freezing water of the map.

Snowballs
A pile of snowballs lies in front of the door. A pile gives six snowballs in the equipment slot; they kill in the early rounds and freeze the zombies later on.
A power switch
The Docks has the first of the three power switches of the map, on a generator at the edge of the wharf. It is one of the two switches needed for the Pack-a-Punch, but the rest of the quest lies behind the doors.
A shield part
The base of the Riot Shield waits at one of three spots of the Docks, but both crafting tables, in the Lighthouse Station and in Specimen Storage, are behind the doors.
The zipline
A zipline leaves the Docks for the top of the lighthouse. It stays out of use until the Hermit gives the players a Zipline Handle, which a First Room game never reaches.
No perk, no Mystery Box
None of the four perk altars and none of the eight Mystery Box spots of the map are on the Docks.
Special enemies
Hellhounds come on their own rounds, and burning Napalm Zombies and Electrified Zombies spawn among the horde.
The Tag der Toten leaderboard keeps separate boards for solo and for two, three and four players. Its reference category is Purist, played on custom mutations. Seven more categories sit beside it: No Elixirs, Classic Elixirs and All Elixirs on Normal difficulty, Classic and All Elixirs on Hardcore, and Classic and All Elixirs on Realistic, none of them with custom mutations. The Purist rules:
Doors closed
Reach the highest round you can without opening any door or barrier.
Custom mutations
The game starts at round 5, doors and power doors are closed, the zombies never move slower than a super sprint, vermin spawn twice as often, and the players start with one bar of health less.
No elixir, no talisman
Both are disabled in the mutations and may not be used.
Starting weapon
The Welling revolver, or a gun sold on the walls of the room: the Strife or the Essex Model 07.
Lethals
Frag Grenades and Acid Bombs only.
No special weapon
Special weapons are disabled and may not be used.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Fair play
Nothing may be injected into the game except fast restarts, and the Project-BO4 client is allowed. Split-screen is allowed, bots are not. Duplicating weapons and going down on purpose to be revived for ammo or to charge a specialist are not allowed.
Video
The whole game must be recorded and every mutation must be shown, with the pregame lobby and the loadout of every player. The health, the points, the round counter and the top right of the screen are never covered. A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.















