The First Room

On ZFRR, the First Room of The Frozen Dawn is the Crash Site, the snowy field outside the gates of Thule where the crew starts every game among the burning wreckage of its aircraft. The game opens on wave 0, with 500 Jolts and the starting loadout each player chose before the match. Beyond it, the map goes down into Thule, which the official blog describes as an underworld maze of frozen tunnels and candlelit chambers.
Machine Pistol
500 Jolts, in a weapon locker set into a large stone, facing away from the path that leads to the sacrifice stone.
M30 Luftwaffe Drilling
500 Jolts, a three-barrelled drilling, in a weapon locker to the right of Lebenblitz.
Those are the only two weapon lockers of the Crash Site. As everywhere in Nazi Zombies, a weapon bought from a locker can be refilled at the same locker.

The only Blitz
Lebenblitz, straight ahead of the spawn, on a burning engine of the wreck: 500 Jolts in solo, where it revives the player and can be bought three times, and 1,500 in co-op, where it speeds up revives.

The door to Thule
A wall of stone columns next to the sacrifice stone, which opens once the stone is fed. Behind it, an icy tunnel leads down to a second door, sold for 750 Jolts, that opens on the Ice Caves. On the leaderboard the stone is never fed, so the Crash Site has no exit.

The Thulian Transport
A large metal pod by the wreck of the aircraft, whose trip leads to the Passage. The guides note that a transport only opens once the area it leads to has been opened, so it stays shut in a doors-closed game.
The sacrifice stone
A round stone plate with emblems cut into it, in a seemingly dead-end corner on the left of the spawn. A player standing on it who kills five or six zombies feeds it their Geistkraft.
No Mystery Box
None of the Mystery Box locations of the map is in the Crash Site.
Enemies
Zombies first. Bombers join the waves from wave 8, according to the guides, and the other special enemies of the map can reach the Crash Site too.
The The Frozen Dawn leaderboard has two categories, each with separate boards for solo and for two, three and four players: No Consumables, the reference, and With Consumables. Its rules:
Doors closed
Reach the highest wave you can without opening any door or barrier.
Full rounds
Every wave must be played in full.
No human barrier
Players may not go down on purpose to block the zombies out of part of the map.
Consumables
Not allowed on the No Consumables board, the reference; allowed on the With Consumables board.
No glitches
Glitches and exploits are not allowed.
Video
The whole game must be recorded and the lobby shown before the map is launched. On the No Consumables board, every player of a co-op game must record their own view.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.




























