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The rocket of Ascension on its launch tower under the moon, map selection image, Call of Duty Black Ops Zombies

Ascension

Ascension, the Black Ops Zombies map of the First Strike pack: the centrifuge room as the First Room and its B2 rules, the M14 and Olympia, solo Quick Revive without power, the Space Monkeys, the lunar landers and rocket, the Casimir Mechanism Easter egg, secrets and achievements.

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  • 12 chapters
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The First Room

The centrifuge room, the starting room and First Room of Ascension, stylised render, Call of Duty Black Ops Zombies

On ZFRR, the Ascension First Room is the centrifuge room, the two-level hall at the bottom of the launch site where the players land at the start of every game. A giant centrifuge turns in the middle of the lower floor, next to the lunar lander pad the crew arrives on. A long staircase climbs to a curved balcony that runs above the centrifuge. The game treats the two floors as two areas joined from the start, and everything the players can reach without opening a door is the First Room.

Two doors lead out, one on each floor, and both cost 750 points: the lower one towards the laboratories and the power building, the upper one at the end of the balcony. Zombies come in through boarded windows, two of them on the lower floor, and drop from the balcony. Every game starts with the M1911, the knife and two frag grenades.

M14 semi-automatic rifle, menu render, Call of Duty Black Ops Zombies

M14

500 points, on the lower floor, on the wall facing the lunar lander.

The chalk outline of the Olympia wall buy on the balcony of the centrifuge room in Ascension, Call of Duty Black Ops Zombies

Olympia

500 points, upstairs on the balcony.

Those are the only two wall buys of the room. The power switch is on the top floor of the power building, behind the doors, so a First Room game is played without power from start to finish, and that decides almost everything else:

The Quick Revive machine on the lower floor of the centrifuge room, right of the door towards the power, in Ascension, Call of Duty Black Ops Zombies

Quick Revive

The only perk in the room, on the far wall of the lower floor, right of the door towards the power. In solo it works without power, for 500 points, and the machine gives up after three lives. In co-op it needs the power and stays off.

The centrifuge in the middle of the starting room, in black and white before the power, in Ascension, Call of Duty Black Ops Zombies

The centrifuge

It needs no power and spins at random from round 1. It kills every zombie it touches, and hurts any player standing in its way.

No colour

The cosmodrome stays in black and white until the power is turned on, so the whole game is played in grey.

No Space Monkeys

Their rounds only start once the power is on and a player has bought a perk. A First Room game never sees them.

No lander, no Box

The lunar lander only flies with the power on, and the Mystery Box starts in the power room. Its spot in the corner of this room is only used after the Box has moved.

The records standing today, solo to four players, are shown next to this article, and the Ascension leaderboard lists every run with its video. Ascension is played under the Black Ops First Room rules kept on B2, with one rule of its own:

Doors closed

Opening doors is not allowed, and neither are out-of-bounds glitches. There is no minimum round.

No film tweaks

Changing the r_useFilmTweaks setting is not allowed on Ascension, because it gives a view of the map the game does not normally allow.

Reduced graphic content

Allowed on Ascension (B2 vote of April 2023, 62.5% for).

Black Ops settings

No fog removal, fixed backspeed in solo only, the host’s view required in co-op, full gameplay on video. Steam, Plutonium, BGamer and consoles are accepted, the Wii is not.

The centrifuge room in detail, solo and co-op

Overview

The Ascension loading screen, a comic-book spread with the rockets and the Gersh Device, Call of Duty Black Ops Zombies

Ascension is the Zombies map of the First Strike map pack, the first downloadable content of Call of Duty: Black Ops. It takes place in an abandoned Soviet cosmodrome in 1963, overrun by the undead. The crew arrives from Kino der Toten on a lunar lander, in the middle of the Ascension Group’s facility, where the scientist Anton Gersh is trapped and calls for help. The map brought the Gersh Device, the Matryoshka Dolls, the Space Monkeys, the first main quest of the series, and two new perks, PhD Flopper and Stamin-Up.

GameCall of DutyBlack Ops
Map packFirst StrikeDLC 1 of 4
ReleaseXbox 360Feb 1, 2011PS3Mar 3, 2011PCMar 25, 2011
LocationBaikonur CosmodromeKazakh SSR, Soviet UnionNovember 6, 1963
ModesZombies

The map was first meant to be the launch map of Black Ops, but it was not ready in time and Kino der Toten took its place. Its layout comes from the cosmodrome of the campaign mission “Executive Order”, also used for the multiplayer map Launch.

Characters

The four original heroes, later called Ultimis, return with a new look: more beaten up, covered in blood, and Richtofen in a new outfit.

Portrait of "Tank" Dempsey, Call of Duty Black Ops Zombies

“Tank” Dempsey

The US Marine, voiced by Steve Blum.

Portrait of Nikolai Belinski, Call of Duty Black Ops Zombies

Nikolai Belinski

The Soviet soldier, voiced by Fred Tatasciore.

Portrait of Takeo Masaki, Call of Duty Black Ops Zombies

Takeo Masaki

The Imperial Japanese soldier, voiced by Tom Kane.

Portrait of Edward Richtofen, Call of Duty Black Ops Zombies

Edward Richtofen

The Group 935 scientist, voiced by Nolan North.

Samantha Maxis is the announcer. Anton Gersh is heard from round 1, asking the crew to repair the Casimir Mechanism, and the six hidden radios tell the story of Gersh and his colleague Yuri Zavoyski.

Enemies

Soviet zombies, two in gas masks, walking through the cosmodrome in Ascension, Call of Duty Black Ops Zombies

Zombies

Spetsnaz soldiers, Ascension Group scientists and cosmonauts. On Black Ops only, the Spetsnaz zombies try to dodge: they roll or sidestep when a player aims at them.

Space Monkeys during an orange-tinted monkey round in Ascension, Call of Duty Black Ops Zombies

Space Monkeys

Zombified monkeys in space suits that crash into the map in small landers. They replace the Hellhounds. Instead of chasing the players, they go for the perk machines and take the perk away from whoever bought it. The last one drops a Max Ammo, and a Random Perk Bottle if no machine was hit.

Monkey rounds only begin after the power is turned on and a player has bought a perk, then return every four or five rounds.

Perks

Double Tap is not on Ascension. Every machine needs the power, except Quick Revive in solo.

Stamin-Up perk machine, render, Call of Duty Black Ops Zombies

Stamin-Up

2000 points, new on this map, past the gates near the AK-74u, by a Box spot.

Quick Revive

1500 points, 500 in solo. In the centrifuge room, in the First Room.

Juggernog

2500 points, down the stairs from the MPL room, next to the PM63.

Speed Cola

3000 points, by the lander pad closest to the rocket, near the M16 and the Sickle.

PhD Flopper

2000 points, new on this map, in the room by lander Д where the grenades are sold.

Mule Kick

4000 points, added by an update in 2011, under the Speed Cola room.

Every perk, the Space Monkeys and the Pack-a-Punch

Weapons

The Sickle replaces the Bowie Knife, and the Matryoshka Dolls replace the Monkey Bombs. The wall buys are spread from the centrifuge room to the three lander pads:

Gersh Device, model render, Call of Duty Black Ops Zombies

Gersh Device

A grenade that opens a black hole and pulls the zombies of the map into it. A player who jumps or dives in is teleported elsewhere.

Matryoshka Doll grenade, model render, Call of Duty Black Ops Zombies

Matryoshka Dolls

A cluster grenade: the doll explodes four times, scattering smaller dolls.

Thundergun, model render, Call of Duty Black Ops Zombies

Thundergun

The air cannon of Kino der Toten returns in the Box.

Starting room rifles

The M14 and the Olympia, 500 each. In the First Room.

Laboratories and power building

The MPL and the PM63 for 1000, the Stakeout for 1500.

Lander pads

The MP5K, the AK-74u, the M16, the Claymores, the frag grenades and the Sickle for 3000.

Every wall buy, the Box and the wonder weapons

Lunar landers and the rocket

Once the power is on, a lunar lander carries the players between the centrifuge room and three pads, marked Б, Д and Ф, for 250 points a ride. It can be called from any pad’s terminal, and from the centrifuge it flies to a random pad. Riding it back from all three pads unlocks the rocket: a button next to the power switch launches it, and the blast doors of the launch pad open on the Pack-a-Punch.

A lunar lander taking off from its pad next to the rocket in Ascension, Call of Duty Black Ops Zombies

The lunar lander

Players can shoot from the platform during the flight, and anyone standing under a landing lander dies.

The rocket being lifted onto the launch pad by its gantry in Ascension, Call of Duty Black Ops Zombies

The rocket

Lifted onto the launch pad by its gantry once the power is on. Shot down with explosives as it rises, it leaves a Double Points under the launch platform.

Traps

Fire traps on the gates and automatic turrets, all needing the power.

Mystery Box

950 points a spin. The Box always starts in the power room, and a teddy bear sends it to one of five other spots: down the stairs from the power room near Mule Kick, across from the launch bay, by each of the lander pads, next to Stamin-Up, and in the corner of the centrifuge room. It holds the Ray Gun, the Thundergun, the Gersh Device, the Matryoshka Dolls and most of the Black Ops arsenal. The Death Machine power-up appears on this map too.

Easter egg: the Casimir Mechanism

The first main quest of Zombies. Gersh, trapped after Yuri tricked him into setting off his own device, asks the crew to repair the Casimir Mechanism and open a way out. It was designed for four players, though it has also been finished in solo: a Gersh Device thrown on a generator outside the base, a terminal switched on, four buttons pressed together during a monkey round, two minutes on a pressure plate in front of a clock near the Pack-a-Punch, the letters L-U-N-A collected by riding the lander, then a black hole hit with an upgraded Ray Gun, an upgraded Thundergun and a Matryoshka Doll. Gersh is freed and every player gets a Death Machine for 90 seconds.

The Casimir Mechanism step by step

Secrets

The four Matryoshka dolls of Dempsey, Nikolai, Takeo and Richtofen, model renders, Call of Duty Black Ops Zombies

The heroes’ dolls

Four Matryoshka dolls with the faces of Dempsey, Nikolai, Takeo and Richtofen talk when used.

Abracadavre

Three teddy bears holding a sickle play the song by Kevin Sherwood and Elena Siegman. One sits near the Olympia, on the balcony of the starting room.

Red telephones

Three phones ring at random, with voices from “Five”: Kennedy, Nixon and Castro.

Hidden radios

Six recordings of Gersh and Yuri, each one appearing after the previous one is played. The third is in the centrifuge room.

All the secrets of Ascension

Achievements

First Strike brought four achievements for Ascension, worth 150 Gamerscore. None of them can be earned in a First Room game: they need the landers, the Box, the Pack-a-Punch or a monkey round.

AchievementHowGamerscoreTrophy
The Eagle has LandersIn Ascension, escape on all three lunar landers.35GBronze
They are going THROUGH!In Ascension, kill at least 5 zombies with 1 Gersch device.35GBronze
Space RaceIn Ascension, Pack-a-Punch a weapon before round 8.45GSilver
Chimp on the BarbieIn Ascension, kill a space monkey with a fire trap.35GBronze
The Eagle has Landers achievement icon, Call of Duty Black Ops Zombies

The Eagle has Landers

Buy a ride from each of the three outer pads back to the centrifuge; calling the lander does not count.

They are going THROUGH! achievement icon, Call of Duty Black Ops Zombies

They are going THROUGH!

Throw a Gersh Device into a horde of at least five zombies.

Space Race achievement icon, Call of Duty Black Ops Zombies

Space Race

Power, the three lander rides and the rocket launch, all before round 8.

Chimp on the Barbie achievement icon, Call of Duty Black Ops Zombies

Chimp on the Barbie

Start a fire trap in front of the monkeys during a monkey round.

Trivia

  • The map’s code name is zombie_cosmodrome.
  • On the loading screen, the shadows of the three rockets form the number 115.
  • Dempsey sums up the start of a game: “New place, same problem, no power. HOLY CRAP, NO COLOR EITHER!!”
  • A pair of car batteries under a staircase of the centrifuge room carry a Cyrillic inscription that reads “Sparky”, the nickname of a Treyarch developer.
  • The deathsong is Pareidolia, heard in full later as the musical Easter egg of Shangri-La.
  • Ascension came back in the Zombies Chronicles map pack for Black Ops III, with new weapons and Widow’s Wine in place of PhD Flopper.