No achievements
Astra Malorum came out as a free update and added no achievement or trophy. What the map rewards are calling cards, earned through the challenges of the game.
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The challenges and calling cards of Astra Malorum, from Malefic Meditations to Astra Malorum Mastery, the Echoes, Void Caller and Astronomical Dark Ops, the intel and the Starting Room rewards, since the map has no achievement or trophy.
Astra Malorum came out as a free update and added no achievement or trophy. What the map rewards are calling cards, earned through the challenges of the game.
| Challenge | Task | |
|---|---|---|
![]() | Malefic Meditations | Survive 50 rounds on Astra Malorum. |
![]() | Weapons Galore | Kill 1000 zombies with the third primary weapon of Mule Kick. |
![]() | Ravaged Repulsion | Survive 10 Ravager rounds. |
![]() | Hard Reset | Defeat O.S.C.A.R. 10 times. |
![]() | Power Move | Turn on the power before round 5. |
![]() | Unidentified Fighting Object | Earn 25 Massacre medals with the LGM-1. |
![]() | Astra Malorum Mastery | Complete all the Astra Malorum challenges. |
| Challenge | Task | |
|---|---|---|
| Echoes | Complete the Echoes of the Damned side quest. | |
![]() | Void Caller | Complete round 50 with the Seed, Gong and Dragon Relics active. |
| Astronomical | Complete the main quest with the Spider Fang, Civil Protector Head and Golden Spork Relics active. |
| Challenge | Task | |
|---|---|---|
![]() | After Party | Complete the main quest in Jingle Hells, the CODMAS mode. |
![]() | Star Charted | Collect all 11 pieces of intel of the map. |
The four calling cards of the main quest itself are listed with its rewards.
| Challenge | Task | |
|---|---|---|
| Hidden Power GobbleGum and 1000 XP | Reach round 10 in the Starting Room mode. | |
![]() | Noir Stand Off | Reach round 25 in the Starting Room mode. |
![]() | Vivid Stand Off | Reach round 50 in the Starting Room mode. |
Doors closed, Malefic Meditations and Ravaged Repulsion can be earned, and the three Starting Room rewards come from the official mode that locks the Crash Site. Everything that needs the power, O.S.C.A.R., the LGM-1, the main quest or the intel lies past the doors.