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Ol’Tessie fitted with rocket boosters, firing at Ravagers on asteroids, intro cinematic, Astra Malorum, Call of Duty Black Ops 7 Zombies

Astra Malorum:
Secrets

The side Easter eggs of Astra Malorum: Nikolai’s Echoes of the Damned, the songs Magic and Pareidolia, the DG-2 Turret floating in space, the wisps and their Ray Gun, the Ghost Twins, Bongo the friendly Ravager, and the six Cursed Relics.

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  • 6 chapters
  • updated

Echoes of the Damned, Nikolai’s side quest

A side quest of Astra Malorum for Nikolai only.

  1. On the lower side of the Abyssal Rim, throw a Molotov on the footprints in the ground: they burn into a trail up the stairs. More Molotovs carry it on to a cave out of reach.
  2. Pick up the child’s toy on a rock outside the cave: a cutscene takes Nikolai back to Afghanistan, to the cave where the demon Toor Bala killed the villagers he had hidden there.
  3. Walk through the cave to an altar, then kill the Ravagers of the loop until the last cutscene.
  4. Back on the map: a Legendary Echo 12, Molotovs, and the Echoes calling card.

Music

Magic

By Avenged Sevenfold: three pairs of Mister Peeks headphones, on the bottom shelf left of the exit door of the Luminarium, in a display case of Machina Astralis and on a table of the Observatory Dome, moved there from Mars with Season 1 Reloaded.

Pareidolia, Astra Malorum Mix

Next to Wisp Tea, wall-jump off the left side of the floating rock: the player drifts through space and back to the Crash Site to the remix of the song of Shangri-La. It plays again on each trip, and briefly on the arrival on Mars.

Pareidolia

The original, by aiming at the giant stone head of Mars for a few seconds.

Alpha Omega

The Game Over theme of the Black Ops 4 map, from three records brought to the gramophone of the Luminarium.

Once In A Blown Up Moon

By Brian Tuey, by aiming long enough at the rocket of Zarya floating before Saturn.

The turret of the truck

On the first trip through space from the Abyssal Rim, the DG-2 Turret of Ol’ Tessie floats past: grab it and bring it back to the truck at the Crash Site. Another way in: throw an explosive at the big asteroid to the right of the cliff by Wisp Tea, and wall-jump off the chunk that breaks away.

The wisps

  1. Nine lanterns hang on the walls: two at the Crash Site, three in the courtyard before the Luminarium, two at the back of the Luminarium and two in Scholar’s Way. Aim at the one with a white wisp to take it; melee throws it, and it kills one or two zombies, for no Essence.
  2. Throw it into each of the nine lanterns and take it back, then end the round: the wisp turns yellow and kills about five zombies. Up to five can orbit a player.
  3. From round 16, the rocket of Ashes of the Damned drifts in front of Saturn: hit it with an upgraded wisp and it comes back with a Ray Gun.

Small secrets

The Ghost Twins

The twins of Ashes of the Damned: open the left-most empty cabinet of the Museum Infinitum during a special round, then follow the noise of a cabinet each round for four rounds. From then on they hide every round and give Salvage, ammo mods and equipment.

The Gramophone Trials

Three records for three gramophones, in the Museum, the Luminarium and the Archive of Orbis. While each song plays, kill five zombies with melee, with Field Upgrades, then with equipment: a Mystery Perk each time.

The skull memory game

Five skulls to shoot with a Pack-a-Punched weapon and set on a table of Machina Astralis; shoot them in the order they rise for a Random Perk.

Bongo

Feed the Shiny Trinket dropped by O.S.C.A.R. to a green-eyed Ravager out of the map, three rounds in a row: it joins the players and attacks the zombies.

The grandfather clocks

Strike the five clocks in quick succession: the zombies and O.S.C.A.R. slow down for 60 seconds.

The skull in space

Through the binoculars by the organ, a little skull among the stars gives a jump scare.

Hidden power-ups

Tiny Bonus Points, Max Ammo, Double Points, Full Power, Insta-Kill, Max Armor and Nuke figures around the map, then a Fire Sale and a Random Perk.

Mister Peeks

In Cursed, the bunny dances in one of eight spots, one in the driver’s seat of Ol’ Tessie; shot, he drops a Lucky Egg.

Cursed Relics

In the Cursed mode, six Relics are earned on Astra Malorum, each through a challenge and a trial:

RelicCurseHow
GongField Upgrade starts charged, but only Full Power recharges it.From round 20, carry the charge of a Lightning Rod zombie to the bulbs of three doorways with Dead Wire and Tesla Storm.
SeedNo Mystery Box.From round 20, kill exactly as many zombies as the round number with a hidden Common Jäger 45.
Spider FangPerk prices never come down.From round 40, knife O.S.C.A.R. to death while the wisp of Wisp Tea targets it.
Matryoshka DollHalf the Salvage.From round 40, blow up the three pieces of meat of Mars with C4 among zombies.
Golden SporkEnemies deal double damage.Tier II, round 60: fire a Mangler Cannon shot through the portal of Mars and kill zombies with it in the ritual circle of Machina Astralis.
Civil Protector HeadLose a perk every 100 kills.Tier II, round 60: read the lights of Ol’ Tessie after an Energy Mine, and blow out the candles of the Museum chandeliers in that order with PhD Flopper dives.
Ol’Tessie fitted with rocket boosters, firing at Ravagers on asteroids, intro cinematic, Astra Malorum, Call of Duty Black Ops 7 Zombies

The ride in

In the intro, Ol’ Tessie flies with rocket boosters, chased by Ravagers riding asteroids, before it crashes on the skull.