Every weapon of Der Riese in World at War: the ten wall weapons with their prices and places, the Bowie Knife, the six Mystery Box spots and what the Box holds, the Wunderwaffe DG-2 and its bug, the Ray Gun and the Monkey Bomb.
On Der Riese, every player starts with 500 points, the M1911, the knife and Stielhandgranate grenades. Bought again from a wall, a weapon refills its ammunition.
M1911
The starting pistol. Pack-a-Punched it becomes the C-3000 b1at-ch35, which fires grenades.
Stielhandgranate
The German stick grenade of the starting loadout, also sold on a wall for 250 points.
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Wall weapons
Ten weapons are sold on the walls, two of them in the starting courtyard, the First Room of ZFRR:
Weapon
Price
Location
Pack-a-Punched
Kar98k
200
Starting courtyard
Armageddon
Gewehr 43
600
Starting courtyard
G115 Compressor
M1A1 Carbine
600
Corridor behind the left door
Widdershins RC-1
Double-Barreled Shotgun
1200
Hallway behind the right door
24 Bore Long Range
MP40
1000
Upstairs from the Animal Testing Lab
The Afterburner
Type 100
1000
Teleporter B (Chemical Testing)
1001 Samurais
Thompson
1200
Automobile Garage
Gibs-O-Matic
STG-44
1200
Teleporter C (Main Factory)
Spatz-447 +
M1897 Trench Gun
1500
Animal Testing Lab
Gut Shot
FG42
1500
Courtyard
420 Impeller
Bowie Knife
3000 points, on the wall outside Teleporter C. It takes the knife from 150 to 1150 damage, a one-hit kill on zombies through the early rounds, and it is not lost when the player dies.
Bouncing Betty
1000 points, in the Courtyard: mines that leap from the ground when a zombie walks over them.
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Mystery Box
The Box costs 950 points. It starts in the Courtyard, in front of the generator of the power switch, and moves between six spots: the Courtyard, the Animal Testing Lab across from the M1897 Trench Gun, the far wall of the Automobile Garage by the furnace, the room of Teleporter A in front of the teleporter, the balcony of Teleporter B and the end of the catwalk of Teleporter C. None of them is in the starting courtyard.
The Ray Gun
It can only come out of the Box once the Box has moved for the first time, then its chances grow after eight and after twelve spins without it.
The Monkey Bomb
It comes out more often while no player has it, even more so from round 10.
Besides the wall weapons, the Box holds:
Weapon
Type
.357 Magnum
Pistol
PPSh-41
Submachine gun
M1 Garand
Rifle, with or without a rifle grenade
PTRS-41
Anti-tank rifle
BAR
Automatic rifle
Browning M1919
Machine gun
MG42
Machine gun
M2 Flamethrower
Flamethrower
Panzerschreck
Rocket launcher
Molotov Cocktail
Thrown, in place of grenades
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Wonder weapons
Wunderwaffe DG-2
From the Box. Its bolt kills a zombie and jumps to up to nine more, for ten kills a shot. It holds 3 charges and 15 in reserve, and it kills Hellhounds without letting them explode.
Monkey Bomb
From the Box, three at a time. Thrown, it draws the zombies with its song, then explodes. Der Riese is the only World at War map where it appears.
Wunderwaffe DG-3 JZ
The Pack-a-Punched Wunderwaffe: 6 charges and 30 in reserve, a red bolt that turns blue after the first zombie, and a faster reload.
The Wunderwaffe bug
On World at War, a player shocked by his own shot is stunned and can lose part of his maximum health for good, mostly noticed with Juggernog. Black Ops fixed it, and the Plutonium community patch can fix it too.
Ray Gun
From the Box, after its first move. Pack-a-Punched it becomes Porter’s X2 Ray Gun.
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In the First Room
Doors closed, the arsenal is the M1911, the knife, the grenades, the Kar98k for 200 and the Gewehr 43 for 600. The Box, the wonder weapons and the Pack-a-Punch are all behind the doors.