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Nightmare BO3 Custom

Nightmare, the 2021 horror custom map of Black Ops III by Ardivee, Divinefury and ZeRoY: the starting floor, the Nightmare Vision, the dufflebags, the Golden Ray Gun, the RAI-K 84, the main quest and the final boss.

  • 9 min read
  • 12 chapters
  • updated

The First Room

The dark hallway of the starting floor in a blue tint, lit by a strip light at its far end, with debris and broken furniture along the walls, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

Nightmare has no rounds and no doors to buy, so its first room is simply the place where every game begins: a small medical room on a floor above the reception of a ruined building, and the long hallway outside it. ZeRoY, one of its three makers, writes in the speedrun thread of the Workshop page that the timer starts “when the Player gains control out of the chair”: a short scene shows the players getting up, then the game hands them a pistol and its first objective, Call the elevator.

The players start with the M1911. The guides of Pankake101 and Fast Guides Glitch both send them down the hallway first, where the first zombies wait among a Molotov cocktail, an ammo crate and a Bowie knife, then to the elevator at the far end. Calling it starts a lockdown of about two minutes, after which a window breaks open on the right and leads to a break room with the first dufflebag of weapons and the padlock of the first puzzle.

Picking up an Adrenaline Shot from a tray in the starting room, next to old monitors and a medical trolley, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

The starting room

Old monitors, a medical trolley and a chair. The first prompts of the game appear here: one to show the current objective with the scoreboard key, one to pick up an Adrenaline Shot from the tray.

The starting room seen with the M1911 in hand: two old monitors on a rack and a medical trolley with tools, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

Monitors and trolley

The same room, pistol in hand: a rack of old monitors and a trolley of medical tools, in the light of a single lamp.

Inside the elevator, facing its closed wooden doors with round windows and a keypad on the wall, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

The elevator

At the far end of the hallway. Calling it is the first objective and starts the first lockdown; it only goes down once the key card of the break room is in hand.

A dufflebag full of weapons on a crate, under a table and folding chairs in the break room, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

The break room

Behind the window that breaks during the first lockdown: a dufflebag of weapons on a crate, folding chairs, the blue control panel that sounds the alarm, and the locker with the padlock.

M1911

The starting pistol, in the hands of the players when they leave the chair.

Bowie knife

In the hallway. Pankake101 says it kills any zombie in one hit; the Steam discussion “EE tips” advises taking it, and the Adrenaline Shot, before calling the elevator.

The first dufflebag

In the break room. In the footage of Pankake101 it offers the AA-12; the guide also names an XM rifle, and the “EE tips” thread prefers the M4.

Items

A Molotov cocktail and an ammo crate in the hallway. The ammo comes back after a while, according to Pankake101.

Enemies

Zombies only: three to start with, then a horde during the lockdown of the elevator.

Out of reach at the start

Everything below: the elevator only takes the players down to the reception once the padlock is open and its key card is in hand.

The first floor, the padlock and the rest of the main quest

Overview

Nightmare is a custom Zombies map for Call of Duty: Black Ops III on PC, made by Ardivee, Divinefury and ZeRoY and posted on the Steam Workshop by Ardivee on July 30, 2021. Its Workshop page opens on one line: “Deep inside a child’s mind, our four hero’s attempt to escape the dark and secret past within her dreams.” It is a horror map: a ruined building of hallways, wards and laboratories, played through objectives instead of rounds.

GameBlack Ops III (PC, Steam Workshop)
CreatorsArdivee, Divinefury and ZeRoY
Workshop releaseJuly 30, 2021Last update on August 14, 2021 (version 1.04)
Steam WorkshopNIGHTMARE
Subscribers479,725 current, 1,005,296 in all (November 14, 2026)
SettingA dream inside a child’s mind: a ruined building of wards, offices, laboratories and a chapel
ModeObjectives and lockdowns, no rounds
PerksNone; the Adrenaline Shot gives their effects for a short time
Pack-a-PunchNone shown in the guides
Wonder weaponsGolden Ray Gun, RAI-K 84
Final bossThe Nightmare, in a theater
PlayersSolo and co-op, with split screen since version 1.03
On the siteCustom maps

The Workshop page shows three features: dufflebags of weapons (“Need a new weapon? We got you covered!”), the Nightmare Vision (“Use Nightmare vision for invincibility and hints”) and the Adrenaline Shot, a temporary boost. It also lists objectives, a side Easter egg, checkpoints and a working clock, “and loads of other features” left for the players to discover. Fast Guides Glitch sums the map up in one sentence: there are no rounds, no points, no perks and no Mystery Box, and everything comes from items found on the way.

Presentation image of the Workshop page: the NIGHTMARE logo over dark branches lit in blue, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

The Workshop image

The presentation image of the Workshop page: the logo of the map over dark, twisted branches.

Workshop screenshot of a two-storey hall with a checkered floor, a curved balcony and roots hanging from the ceiling, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

The hall

A screenshot of the Workshop page: a two-storey hall with a checkered floor, a balcony and roots hanging from the ceiling.

Workshop screenshot of a long hallway with a patterned carpet, red walls and old furniture, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

A hallway

Another screenshot of the Workshop page: a long hallway of patterned carpet, red wallpaper and old armchairs.

Workshop screenshot of a laboratory with a body on an operating table, a ceiling lamp and a lightbox of X-rays, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

A laboratory

A laboratory of the Workshop page, with a body on an operating table and a lightbox of X-rays.

Workshop screenshot of a dining room with tables covered in checkered cloths under hanging lamps, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

A dining room

A dining room of the Workshop page, its tables covered in checkered cloths under hanging lamps.

Workshop screenshot of a tiled corridor under arches, lit by hanging lamps, with rubble on the floor, Nightmare BO3 Custom, Call of Duty Black Ops III Zombies

A tiled corridor

A corridor of white tiles under brick arches, strewn with rubble, from the Workshop page.

Credits

The “Credits” thread of the Workshop page, posted by Ardivee, gives the scripting and the audio to Ardivee, the mapping to Divinefury and ZeRoY, and the animations and models to Divinefury. The voice over is by Glitching Queen, Reshel Mae and xZoay, the loading screen by Glitch and the trailer by Chromastone. The tools are credited to DTZxPorter, Jarik, Makecents, Nukem, SE2Dev, Scobalula and ThomasCat, and MadGaz and Steviewonder are thanked for their help. Among the testers are Chromastone, Dannyy, EmoxManga, Glitch, Jules, KingslayerKyle, LeBelge, LogicalEdits, MadGaz, MidgetBLaster, Sphynx, StevieWonder, Symbo, Xela and xZoay.

Characters

The Workshop page speaks of “our four hero’s” trapped in the dreams of a girl, without naming them. A Reddit post of July 2021 announcing the map says “Primis are back!”, and Pankake101 sees a little girl when a door of the ground floor is shot open; the guides also meet a robot called T.E.D.D. at the reception and a mad scientist called Yuri in the laboratories. No source read for this book names the girl.

Enemies

Zombies

They come in lockdowns, when a new area is opened, and do not grow stronger over time: Pankake101 notes that the damage never changes, since there are no rounds.

The crocodile

It swims in the flooded laundry room of the west wing and kills anyone who wades in. The guides cross the room in Nightmare Vision.

Yuri

The mad scientist of the laboratory. Bullets do not hurt him, firing a weapon draws him to the player, and he lays electric traps on the floor. Only an RC-XD rigged with explosives kills him.

Blightfathers and spiders

Blightfathers appear at the end of the lockdown of the chapel; spiders guard the room of the RAI-K 84 and come with the zombies in the boss fight.

The Nightmare

The final boss, fought on the stage of a theater. It throws theater seats, then comes down to fight at close range.

The zombies, the crocodile, Yuri, the Blightfathers and the final boss

How the map plays

Nightmare is closer to a campaign than to a survival map: the scoreboard key shows the current objective, each new area starts a lockdown, and the players move on from puzzle to puzzle. Its Workshop FAQ answers the question “Will there be a round based version?” with “Most likely not.”

Nightmare Vision

A vision in black and white, turned on with a key, that shows items and objectives and hides the players from the zombies for as long as its gauge lasts.

Adrenaline Shot

A syringe found around the map. Kunjora says it gives the effects of Double Tap, Stamin-Up and Juggernog for a short time.

Dufflebags

Bags of weapons: the players browse the weapons of each bag and take one, two at most since version 1.03.

Checkpoints

When the players die, the game sends them back to the last checkpoint instead of ending; version 1.03 added a “Load Checkpoint” option to the menu.

The Nightmare Vision, the Adrenaline Shot, the lockdowns and the checkpoints

Perks

Nightmare has no perks: Fast Guides Glitch lists them with rounds, points and the Mystery Box among what the map does without. No guide read for this book shows a Pack-a-Punch either. The Adrenaline Shot gives the effects of three perks for a short time.

Weapons

Fast Guides Glitch says that there is no Mystery Box and that everything comes from items and weapon stashes found around the map; no guide read for this book shows a wall weapon. The guides name the AA-12, an XM rifle, the M4, an AK, the MP5, the Stoner and a light machine gun among them, and a flamethrower waits in a case of the security room. Two wonder weapons are hidden in the map: the Golden Ray Gun and the RAI-K 84.

Dufflebag menu

Each bag shows its weapons one by one, with their name, fire time, reload time, class, type, clip and stock.

Golden Ray Gun

In the office of Dr. Maxis, opened with a key from a bathtub drained with a wrench. Kunjora notes that it has no splash damage.

RAI-K 84

Behind a red door of the second floor, after a bunny and three bunny parts are burned with the flamethrower.

The dufflebags, the items and the flamethrower

The Golden Ray Gun and the RAI-K 84

Easter egg

The main quest is the map itself: it takes the players from the starting floor to the reception, through the wings and wards of the building, to the laboratory of Yuri, the chapel and the theater of the final boss. The scoreboard shows each objective in turn.

  1. Call the elevator, survive the lockdown, find the three letters of the padlock and take the elevator key card.
  2. Go down to the reception, find the fuse and the two halves of the code of the security room.
  3. Note the symbols of four monitors and enter them in the security room to stop the lockdowns.
  4. Shoot open three vents, lure Yuri away and kill him with the RC-XD.
  5. Take the head of T.E.D.D. to the laboratory and switch bodies with the robot.
  6. Open the safe of the director’s office, survive the chapel and bring back the Kronorium.
  7. Cross the flooded tunnel and beat the Nightmare in the theater.

The main quest, step by step

Secrets

Pennywise

Only Pankake101 shows it: going straight on from the third vent, on the way to the chapel, the players find Pennywise and a balloon. Shooting it does nothing that the guide can see.

The elevator buttons

The elevator shows eight buttons, but only the sub ground floor matters. Asked about the rest, Ardivee answered that the buttons are there to match the elevator model.

A music player

Only Pankake101 mentions it: a music player in the laboratory of Yuri, “literally for music”.

Updates

The change notes of the Workshop page list four updates after the release of July 30, 2021. Version 1.01, on July 31, fixed an exploit of the RC-XD, being killed during the cutscene of “Doc” and, hopefully, a crash at the alarm. Version 1.02, on August 2, fixed clipping of the RC-XD, added a progress bar to revives, changed the Nightmare Vision a little, hid the round 666 from the scoreboard and reduced the damage of the alternate fire of the RAI-K 84 on the boss. Version 1.03, on August 13, added split screen support, “not fully tested”, an RC-XD icon, a “Load Checkpoint” menu option and a limit of two weapons, and fixed a door of the chapel and a glitch of Yuri in the laundry room. Version 1.04, on August 14, removes the RC-XD icon when Yuri dies.

Trivia

  • The Workshop FAQ says that mods are not supported, and that players who spawn outside the map should play without them.
  • ZeRoY asked for speedruns in a pinned thread and set the rules: the timer starts out of the chair, stops at the death of the boss, and checkpoints are not allowed.
  • In the same thread, a player killed the boss in 1:06 with the alternate fire of the RAI-K 84; ZeRoY answered that it was patched in version 1.02.
  • The Workshop page links Twitter accounts of Ardivee and ZeRoY, and the map weighs 11.882 GB on the Workshop.