~/hub / custom-maps

Shoot Haus

Shoot Haus, the Black Ops III custom map by ChickenHatMan inspired by Origins: the Main Road spawn, what changes from Origins, the random perk system, the Zeppelin and its Pack-a-Punch, the Voltgewehr and the Panzer boss fight.

  • 11 min read
  • 12 chapters
  • updated

The First Room

The Main Road, the spawn area: a narrow street between stone houses, with the Quick Revive machine fallen against a wall next to crates and a lantern, Shoot Haus, Call of Duty Black Ops III Zombies

A game of Shoot Haus starts on the Main Road, the name the Steam guide of Clavey gives to the spawn area: a small cobbled street of a French village, between stone houses, sandbags and piles of rubble, with a ruined church and a tank close by. Every player starts with the Mauser C96, the pistol shown on the HUD at the start of the guide of Ernie935. Ernie935 calls the spawn “pretty small”, closed in by debris that are cleared with points instead of doors.

The spawn holds two wall weapons, the Olympia and the M14, one of the stone pedestals of the perk system, and a crate where the melee weapons of the time trials appear. Two debris lead out of it, on the left and on the right; Clavey reaches the central fountain of the Village Square from either side. Ernie935 names one more debris of 750 points from the side road and one of 1,500 from the alley, both leading back to the spawn.

A 115 Soul box on the Main Road: a stone pedestal with blue crystals among dead leaves, Shoot Haus, Call of Duty Black Ops III Zombies

115 Soul box

A stone pedestal set with glowing blue crystals. Ernie935 finds one in the spawn: when lightning hits it, it has to be defended, and a perk machine falls from the sky. In solo, Ernie935 says the first perk is always Quick Revive.

The butterfly knife stuck in the crate of the spawn next to a lantern, with the prompt to take it, Shoot Haus, Call of Duty Black Ops III Zombies

The melee crate

A wooden crate to the right of the perk spot of the spawn, according to Flapix, the Steam guide of hcufo and a Workshop post of Bigs. The butterfly knife and the other melee weapons of the time trials appear on it: here the knife of Flapix, in round 6.

The first perk

In the walkthrough of Pankake101, the first perk, Quick Revive, falls on the Main Road while a debris is being cleared behind it. The change notes let the first defense happen elsewhere too, for example in the Bombed House once it is open.

The debris

Piles of planks and crates that block the streets instead of doors. The guide of Ernie935 shows prices of 750, 1,250 and 1,500 points.

The fuse crate

A crate next to the spawn, where the first fuse of the main quest lands after the RAPS power-up explodes at the tree, according to Sassy Asi and hcufo.

Olympia

The double-barrel shotgun drawn on a wall of the spawn, next to a debris and a zombie barrier, according to Ernie935 and Clavey. FPSpsycho buys it in round 1. No source read gives its price.

M14

Across from the Olympia, according to Ernie935. Clavey places one of the craters of the “Ride The Lightning” secret next to it. No source read gives its price.

Mauser C96

The starting pistol of every player, shown on the HUD in the guides. The change notes name the Boomhilda, its upgraded version in Origins, and Flapix plays much of the guide with a weapon of that name.

Enemies

Zombies in soldier uniforms, some of them wearing helmets with their own health: the change notes stop the health of these helmets from growing after round 20. The first RAPS round follows the shooting of the red cylinders of the Zeppelin, and FPSpsycho meets the first Panzer Soldat in round 9.

The three bells

Three bells can be shot from the spawn: one on the church behind it, one on the house to the left of the tank and one past the debris on the left, according to hcufo. Flapix says shooting all three turns on a hardcore mode for the rest of the game.

Overview

Shoot Haus is a custom Zombies map for Call of Duty: Black Ops III on PC, made by ChickenHatMan and posted on the Steam Workshop on June 1, 2023. Its Workshop page calls it “a love letter to Black Ops 2’s Zombies map ‘Origins’”: the story takes place “a few miles from Excavation Site 64”, the dig site of Origins, during the Great War, where “four German soldiers must fight for their chance at survival against the undead horde”.

GameBlack Ops III (PC, Steam Workshop)
CreatorChickenHatMan
Workshop releaseJune 1, 2023Last update on July 20, 2024, after 43 change notes
Steam WorkshopSHOOT HAUS
Subscribers102,174 current, 220,085 in all (November 15, 2026)
SettingA French village a few miles from Excavation Site 64, during the First World War
CharactersFour German soldiers
Based onOrigins (Black Ops II), on the layout of the Shoot House multiplayer map of Modern Warfare (2019)
PerksA random perk systemmachines fall from the sky after a defense, with a limit of five perks and extra perk slots to earn
Pack-a-PunchInside a Zeppelin, reached by a jump pad
Wonder weaponVoltgewehr
Final bossPanzer Soldats, in the Zeppelin and at its crash site
Size6.778 GB on the Workshop
On the siteCustom maps

The map borrows the layout of Shoot House, a multiplayer map of Modern Warfare (2019): the credits thank Infinity Ward for the “Original Shoot House layout”, and Ernie935 calls Shoot Haus “a reimagining” of it. ChickenHatMan also made a multiplayer version of the map, linked from the Workshop page. The village streets, the bombed houses, the bunker and the Supply Depot surround a central fountain; above them, a Zeppelin can be called and boarded.

The Workshop page lists the features of the map: weapons from Advanced Warfare, Black Ops III, WWII, Black Ops 4, Modern Warfare (2019) and Black Ops Cold War, with several fully custom weapons; reworked weapon traits and upgrades; dynamic weather; a full main quest and several side quests; a fully custom wonder weapon; custom lethal and tactical equipment; custom player models; a “unique random perk system”; a reworked hit-marker system; a Pack-a-Punch camo in the style of Origins; and a full soundtrack.

Presentation image of the Workshop page: the words Shoot Haus over a misty trench, with the 935 logo in the sky, Shoot Haus, Call of Duty Black Ops III Zombies

The Workshop image

The presentation image of the Workshop page: the name of the map over a misty trench, with the 935 logo of Group 935 in the sky.

Workshop screenshot of a wooden trench along a tank, with the silhouette of a giant robot in the mist, Shoot Haus, Call of Duty Black Ops III Zombies

The trenches

A screenshot of the Workshop page: a wooden trench along a tank, with the silhouette of a giant robot in the mist.

Workshop screenshot of zombies walking across a village square past a stone pedestal with blue crystals, Shoot Haus, Call of Duty Black Ops III Zombies

The village

Zombies walking across a square of the village, past a pedestal of the perk system.

Workshop screenshot of a concrete bunker marked 03 behind a wall of wooden crates and barbed wire, Shoot Haus, Call of Duty Black Ops III Zombies

Bunker 03

A concrete bunker marked 03, behind a wall of crates and barbed wire.

Workshop screenshot of a bunker room with a desk, a lamp, maps on the wall and blue crystals, Shoot Haus, Call of Duty Black Ops III Zombies

Inside the bunker

A room of the bunker with a desk, maps on the wall and blue 115 crystals.

Workshop screenshot of a bombed courtyard with a crater, glowing blue crystals and a zombie, Shoot Haus, Call of Duty Black Ops III Zombies

A bombed courtyard

A courtyard of the village, with a crater, glowing 115 crystals and a zombie.

Workshop screenshot of a soldier in a steel helmet and a gas mask firing a rifle in the snow, Shoot Haus, Call of Duty Black Ops III Zombies

A soldier

A soldier in a steel helmet and a gas mask, seen from behind, firing a rifle at the zombies.

Workshop screenshot of a stone pedestal with blue crystals in a ruined room, with a custom rifle in hand, Shoot Haus, Call of Duty Black Ops III Zombies

A soul box

A stone pedestal of the perk system in a ruined room, with a custom rifle in hand.

Workshop screenshot of the inside of the Zeppelin, with a riveted armoured door and blood on the floor, Shoot Haus, Call of Duty Black Ops III Zombies

The Zeppelin

The inside of the Zeppelin, with its riveted armoured door.

Workshop screenshot of a village street under the rain, with zombies running between the houses, Shoot Haus, Call of Duty Black Ops III Zombies

In the rain

A street of the village under the rain, with zombies running between the houses.

What changes from Origins

Shoot Haus is not a remake of the map of Treyarch: it is a new map, on another layout, that takes the setting and many systems of Origins and changes them. According to its Workshop page and the guides read for this book:

Another place

The Workshop page sets the map a few miles from Excavation Site 64; the guides walk through a French village, a bunker and a Supply Depot.

Other heroes

The Workshop page speaks of four German soldiers and of custom player models.

The perks fall from the sky

The Workshop page speaks of a unique random perk system: a random perk machine falls after each defense of a 115 Soul box, and the first three defenses give the parts of the jump pad.

Pack-a-Punch in a Zeppelin

The Pack-a-Punch Machine stands inside a Zeppelin, called by radio and boarded with a jump pad. The Pack-a-Punch camo keeps the style of Origins.

A custom wonder weapon

The Workshop page promises a fully custom wonder weapon: the Voltgewehr of the guides, built from three dug parts and a part dropped by a RAPS.

RAPS

Rolling RAPS drones come in special rounds and during normal rounds, next to the Panzer Soldat of Origins.

What stays

Shovels and dig sites, the golden shovel, the Panzer Soldat, Zombie Blood, the bad weather, the giant robots seen in the distance, Archangel as the song of the teddy bears, and the Boomhilda, named in the change notes.

Credits

ChickenHatMan made the map. The credits posted on its Workshop page thank ZombieKid164 for the base of the perk system, in the style of Shi No Numa; HarryBo21 for effects and scripting help on the zombie barriers, the Mystery Box, the Pack-a-Punch Machine and the Panzer; Symbo, QuentinFTL and Sethnorris for scripting help; TJ_UndeadSlayer for the Black Ops 4 style barriers; Spiki for the base RAPS script; Ronan for the Black Ops II style round numbers; TheSkyeLord and pmr360 for weapon ports; Madgaz, Zeroy, MikeyRay and Sledgehammer for assets; Sphynx for the dig site and the shield; natesmithzombies for the base Zombie Blood script; F3ARxReaper666 for the base scripts of Zombshell and Blood Wolf Bite; Humphrey for the perk shaders; and Infinity Ward for the original Shoot House layout, weapons and textures.

Characters

The Workshop page speaks of “four German soldiers” and lists custom player models among the features; the credits thank ThomasCat for the viewarms and viewlegs of Battlefield 1. No source read for this book names the four soldiers. The HUD of the guide of Ernie935 shows a soldier in a steel helmet as the portrait of the player.

Enemies

Zombies

Zombies in soldier uniforms. Some wear helmets with their own health: the change notes stop the health of these helmets from growing after round 20.

RAPS

Rolling explosive drones, with a base script credited to Spiki. The first RAPS round comes the round after the four red cylinders of the Zeppelin are shot, according to Flapix and hcufo, and RAPS also join normal rounds. One of them drops the last part of the Voltgewehr.

Panzer Soldat

The armoured soldier of Origins, with its claw and its flamethrower. FPSpsycho meets the first one in round 9 and sees it climb over the obstacles. One also lands during the lockdown of the flare gun.

Electrified zombie

A slow zombie with more health than the others, that walks the map with the Voltgewehr. Killing it drops the wonder weapon.

Red zombie

A zombie that climbs out of a dig site soaked in chemicals, three rounds later. It drops a Zombie Blood.

The boss Panzers

The main quest ends with an invincible Panzer Soldat in the Zeppelin, then two more at its crash site. They can only be hurt inside the blue domes of the soul boxes.

Perks

Shoot Haus has no fixed perk machines on the ground. Every three to four rounds, lightning strikes one of the stone 115 Soul boxes spread around the map; the players defend it and kill zombies around it to shorten the countdown, and a random perk machine falls from a portal. A player can hold five perks, and more perk slots can be earned. The guides see Quick Revive, Juggernog, Double Tap, Speed Cola, Stamin-Up, Deadshot Daiquiri, Mule Kick, Widow’s Wine, Blood Wolf Bite and Zombshell Cider come down this way, and PhD Flopper waits inside the Zeppelin.

The perk system and the Pack-a-Punch

Weapons

The wall weapons seen in the guides are chalk drawings: the Olympia and the M14 in the spawn, the RK7 Garrison, the STG-44, the MP40, a lever-action rifle, the Panic Attack, the M1927, the Bowie Knife and the trip mines, and the MG 08/15 and the frag grenades inside the Zeppelin. The Mystery Box is a stone chest with several spots. The Workshop page speaks of re-balanced and redesigned weapon traits and upgrades, and FPSpsycho pays 10,000 points for a second Pack-a-Punch that gives a weapon a special ammunition.

The wall weapons, the Box, the shield and the equipment

Voltgewehr

The wonder weapon of the map is the Voltgewehr, an electric rifle made for Shoot Haus. Three parts are dug up with a shovel, the fourth drops from a RAPS; built in the Bunker Laboratory and charged with souls, it vanishes and comes back in the hands of an electrified zombie.

How to build the Voltgewehr

Easter egg

  1. Get the Pack-a-Punch, the flare gun, the Voltgewehr and the golden shovel.
  2. Find the two fuses: one sent down by a RAPS power-up, one shot down in the Zeppelin and dug up after three domes of the Voltgewehr.
  3. Place the fuses in the Zeppelin, find the power switch on the map and pull the two switches.
  4. Shoot the eight sparking lights in order, then pick up the three blue vials in the right order.
  5. Fill the three soul boxes of the Zeppelin and break a vial on each.
  6. Pack-a-Punch a weapon again for the key, open the gate and reach the cockpit.
  7. Beat the invincible Panzer in the Zeppelin, then the two Panzers of the crash site, for every perk.

The main quest, step by step

Secrets

Perk slots

Five full rounds inside the Zeppelin, or a lucky wish at the fountain, give an extra perk slot.

Time trials

Fast rounds are rewarded with melee weapons on the crate of the spawn.

Songs

Archangel with three teddy bears, and, according to the Steam guide of Clavey, more songs with a radio, tally marks and the 115th dig.

The side quests, the songs and the hidden modes

Trivia

  • Haus is the German word for house. “Origins 2.0” is the name FPSpsycho gives the map in a video title, and one of the tags of Flapix.
  • FPSpsycho says the map won “custom map of the year” for 2023, after a video of Kunjora.
  • The change notes count 43 updates in just over a year. The first, on June 1, 2023, moved “a certain in-game event from round 15 to round 18” before the release.
  • One update renamed the first prompt of the radio from “request evac” to “request transport”, to better explain its role in the quest.
  • A hidden difficulty setting, added on June 6, 2023 (“hidden of course :p”, write the change notes), gives more points for the perk defenses to experienced players.
  • A long cipher sits in a locker of the Zeppelin, according to a thread of the Workshop forum; no source read for this book has solved it, and the change notes of March 2024 add two more ciphers to the map.