The First Room

On ZFRR, the First Room of Forsaken is the Staging Area, the fenced lot outside the Omega complex where the Requiem strike team lands at the start of every game. It is a wide yard of wet asphalt crowded with army trucks, containers and crates, with sheds, a garage and a flight of stairs along its sides, under a storm that spins above the pyramid of the facility. The power of the facility is already on, so every machine of the room works from round one. Each player starts with the weapon of their loadout.
The room has no door. Its only way out is the teleporter at the back of the yard. And it does not play like any other First Room: until the team teleports out, the zombies keep coming without waiting for the horde to be cleared, and the rounds roll over on their own, much faster than usual. Guides compare it to No Man’s Land on Moon. Leaving does not reset anything either: the zombies still alive follow the team into the next rounds.

1911
750 Essence, a pistol, Uncommon, on a wall of the Staging Area.

Diamatti
750 Essence, a burst-fire pistol, Uncommon, the second wall buy of the room.
Those are the only two wall buys of the room. Like every wall weapon of the map, they can rise one rarity tier at the end of every fifth round, so they are worth checking again later in the game.

Death Perception
The only Perk-a-Cola of the room, with a machine of its own in the northeast corner, next to the Rampage Inducer. Forsaken is the one map where it is not only sold by Der Wunderfizz. It shows the outlines of the enemies behind the trucks and containers, and at Tier III it brings 20% more Salvage. Like every perk of the game, it costs 2,500 Essence as a first perk, 500 more for each perk already owned.

The teleporter
The only way out. Its console says “Teleporter: Activate”, with no price. Once it is turned on, the team holds out for 30 seconds while it powers up, then goes through to the Checkpoint. A First Room game never touches it.
Arsenal
Armor and weapon rarity, paid in Salvage: a first armor plate costs 500 Salvage, the second 1,000 and the third 250 High-End Salvage, and broken armor can be repaired at the same machine.
Crafting Table
Lethal and tactical equipment and Support, paid in Salvage. Season Six added the Hand Cannon and the ARC-XD to its Support. Support is forbidden on the No Support board.
Rampage Inducer
A canister of Aetherium next to Death Perception. Turned on, it makes the zombies spawn faster and move faster until a set round, then switches itself off. On this map it adds speed to a room that is already fast.

A crystal of the quest
One of the three giant Aetherium Crystals of Pyrrhic Victory grows in the Staging Area, but only after the first step of the quest, in the Observation Tower. A First Room game never sees it.
Special enemies
The specials do not wait for the team to leave. Players who stay in the Staging Area deal with Abominations, Manglers, Mimics and Tormentors there.
The Mystery Box
One of its listed spots is in the Staging Area, but players who play the room for hours report that they have never seen it there. Do not count on it.
Round 935
The highest round the game counts. It has been reached in the Staging Area, with Support, in games that lasted well over a hundred hours.
The Forsaken leaderboard has two categories, each with boards for solo and for two, three and four players: No Support, the reference, and With Support. Its rules:
Doors closed
Reach the highest round you can without opening any door, and play every round in full. In the Staging Area, that means never using the teleporter.
Support
Not allowed on the No Support board: no Sentry Turret, Chopper Gunner, War Machine or any other scorestreak. The With Support board allows every one of them.
Outbreak range
Loading into Outbreak first to get the extended interaction range is allowed on both boards.
No glitches
Glitches and exploits are not allowed, and duplicating a Wonder Weapon is not allowed either.
Video
The whole game is recorded, the health, the points and the round counter are never covered and the game audio must be heard. On the No Support board, co-op games need the point of view of every player.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted. A run whose video goes offline or private leaves the board.
The rounds of Black Ops Cold War have their own article: zombie health stops growing at round 55 in this game, which changes how a high round on this board compares to the older games.











