Verrückt - Jugg
97 times
BO2
The Diner Depot, the second stop on the TranZit route and a standalone survival map of its own. A garage, a workbench, a bus stop and the fog pressing on all sides.
It is one of the smallest survival maps in the series, which makes the buildables and the trample steam more important than on any other Green Run stop. The Denizens are waiting the moment you step off the tarmac.
The First Room is the depot itself: a cramped spawn with a garage on one side and open road on the other. Two directions to watch, no third option, and nowhere to fall back to.
97 times
0 times
144 times
142 times
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Zegosoft |
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Marco |
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Plant |
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Zaiydo |
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thebrony |
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benniiZ |
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Inferno Maarten |
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iTekAlot |
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Harrowed Lain |
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zTriCxX |
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Poetiks |
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masillastellez |
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Da_Gho |
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| 14 |
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ZombieLegendGER |
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| 15 |
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Preso |
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zk124 |
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Alex Mason |
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KingKris |
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its_kisame |
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Pluzq |
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| 21 |
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Txchno |
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Apasbeau |
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| 23 |
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Tonestone36 |
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Zenii_ |
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Flo203 |
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KAZ |
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Bob |
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| 28 |
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Surge |
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| 29 |
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NateZ |
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Mars |
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| 31 |
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ItalianDuty |
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| 32 |
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TGDF |
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| 33 |
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Jz115 |
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| 34 |
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Beter |
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harrowed jvne |
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Waffler |
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Phizz |
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| 38 |
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Myst1ry |
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Evolongia |
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| 40 |
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asirxm |
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| Rank | Nationality | Player | Time | Platform |
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| 1 |
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Zegosoft |
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Plant |
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Zaiydo |
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iTekAlot |
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| 5 |
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Alex Mason |
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| 6 |
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Inferno Maarten |
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| 7 |
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Harrowed Lain |
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| 8 |
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zTriCxX |
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| 9 |
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masillastellez |
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| 10 |
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Da_Gho |
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| 11 |
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Preso |
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| 12 |
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ZombieLegendGER |
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| 13 |
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its_kisame |
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| 14 |
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KingKris |
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| 15 |
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Txchno |
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| 16 |
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Tonestone36 |
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| 17 |
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Bob |
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| 18 |
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Jz115 |
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| 19 |
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Flo203 |
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| 20 |
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thebrony |
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| 21 |
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harrowed jvne |
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| 22 |
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Apasbeau |
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| 23 |
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Mars |
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| 24 |
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KAZ |
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| 25 |
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ItalianDuty |
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| Rank | Nationality | Player | Time | Platform |
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iTekAlot |
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Harrowed Lain |
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Da_Gho |
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Alex Mason |
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iTekAlot |
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A First Room speedrun is the opposite exercise of a high round : the room is the same, the goal is not. Instead of holding the spawn as long as possible, you clear the set number of rounds as fast as you can.
Which means the two boards never mix. A run that would rank first here would not even enter a high round board, and the other way around.
The rules are those of the room itself : no leaving the spawn, no exploit that skips it. What changes is the clock — it starts when the player spawns into the map and stops on the round-up animation of the round being run.
Every time is backed by its video, as everywhere else on ZFRR. Send yours through the contact form and it goes up within the day.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run played on Plutonium must use the B2OP patch, written and maintained by Zi0. It puts the game back to its console behaviour — without it, a PC run is not comparable to the rest of the board, and it is refused whatever the round or the time.
Download the patch (b2op-plutonium.gsc) Installation and source on GitHub
The file goes in
%localappdata%\Plutonium\storage\t6\scripts\zm\.
The download always points to the latest published version.
Everything above applies : a speedrun is the same room, with the same rules. What follows is what the clock adds.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player