Verrückt
188 times
BO1
Area 51 first, then the moon. Moon is the map where the story of Black Ops ends, with the three rockets that hit the Earth and change the timeline for good. It is also the only map that starts on one map and continues on another.
Low gravity changes every jump and every turn you have learned elsewhere. The hull can be breached, which drains your oxygen and forces you to move, the excavators tear whole sections open on their own schedule, and the Astronaut zombie teleports to you and takes a perk with him. The Wave Gun and the Zap Guns are the wonder weapons, and the Quantum Entanglement Device makes every choice a gamble.
The First Room is the Receiving Bay you arrive in after Area 51. With the doors closed the power never comes on, so the room stays without air and in low gravity the whole game: the space suit stays on, Quick Revive is the only perk, and a badly timed jump can end a run that the zombies were not going to end.
188 times
155 times
117 times
106 times
91 times
72 times
62 times
43 times
151 times
143 times
| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| 1 |
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NeoTellos |
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| 2 |
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Zey |
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| 3 |
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ZombieLegendGER |
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| 4 |
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odinnodinn |
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| 5 |
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FriendzoneMaster |
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| 6 |
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xXDJASSASSINXx |
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| 7 |
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FourBloodMoons |
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| 8 |
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ZPrimiscoh_ |
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| 9 |
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Kratos110zx |
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| 10 |
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ASSr0ck |
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| 11 |
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ztablez |
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| 12 |
|
deleted |
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| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| 1 |
|
NeoTellos |
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| 2 |
|
ZombieLegendGER |
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| 3 |
|
odinnodinn |
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| 4 |
|
Zey |
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| 5 |
|
xXDJASSASSINXx |
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| 6 |
|
FourBloodMoons |
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| 7 |
|
FriendzoneMaster |
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| 8 |
|
Kratos110zx |
|
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| 9 |
|
ZPrimiscoh_ |
|
|
| 10 |
|
ztablez |
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| 11 |
|
ASSr0ck |
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| 12 |
|
deleted |
|
| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| 1 |
|
Zey |
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| 2 |
|
Kratos110zx |
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| 3 |
|
xXDJASSASSINXx |
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| 4 |
|
ZombieLegendGER |
|
|
| 5 |
|
odinnodinn |
|
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| 6 |
|
FriendzoneMaster |
|
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| 7 |
|
NeoTellos |
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| Rank | Nationality | Player | Time | Platform |
|---|---|---|---|---|
| 1 |
|
ZombieLegendGER |
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| 2 |
|
NeoTellos |
|
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| 3 |
|
Zey |
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| Rank | Players | Time | Platform |
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| 1 |
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| 2 |
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| 3 |
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| Rank | Players | Time | Platform |
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| Rank | Players | Time | Platform |
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| Rank | Players | Time | Platform |
|---|---|---|---|
| 1 |
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| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 10 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 20 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 30 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 10 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 20 in this mode. Submit yours | |||
| Rank | Players | Time | Platform |
|---|---|---|---|
| No time yet to round 30 in this mode. Submit yours | |||
A First Room speedrun is the opposite exercise of a high round : the room is the same, the goal is not. Instead of holding the spawn as long as possible, you clear the set number of rounds as fast as you can.
Which means the two boards never mix. A run that ranks first here would sit far down a high round board, and the other way around.
The rules are those of the room itself : no leaving the spawn, no exploit that skips it. What changes is the clock — it starts when the player spawns into the map and stops when the number of the next round appears.
Every time is backed by its video, as everywhere else on ZFRR. Send yours through the contact form and it goes up within the day.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
Steam The host must show the files of the zone/Common directory and launch the game from the executable itself, not from a shortcut.
|
ALLOWED |
| Plutonium The anticheat output must stay visible : the text in the upper right corner and the checksums in the upper left corner are never covered. | ALLOWED |
BGamer Same requirement as Steam : show zone/Common and launch from the executable.
|
ALLOWED |
| Xbox 360 / One / Series | ALLOWED |
| PS3 | ALLOWED |
| PS4 / PS5 | ALLOWED |
| Wii | NOT ALLOWED |
Everything above applies : a speedrun is the same room, with the same rules. What follows is what the clock adds.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player